学习
引擎类
AvatarCreationService
无法创建
服务

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API 参考
方法
AutoSetupAvatarAsync
暂停
功能: DynamicGeneration
AvatarCreationService:AutoSetupAvatarAsync(
player:Player, autoSetupParams:Dictionary, progressCallback:function?
参数
player:Player
autoSetupParams:Dictionary
progressCallback:function?
返回
代码示例
自动设置头像异步
local AvatarCreationService = game:GetService("AvatarCreationService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LoadAvatarEvent = ReplicatedStorage.LoadAvatarEvent
local generatedAvatars = {}
-- 必须在服务器上调用
local function setupAvatar(player: Player, avatarModel: Model, layeredShirtModel : Model)
local arguments = {
Body = avatarModel,
Accessories = {}
}
local accessoryArgument = {
AccessoryType = Enum.AccessoryType.Shirt,
IsLayered = true,
Instance = layeredShirtModel,
}
table.insert(arguments.Accessories, accessoryArgument)
local pcallSuccess, result = pcall(function()
local generationId = AvatarCreationService:AutoSetupAvatarAsync(
player,
arguments,
function(progressInfo)
print(`AutoSetup 进度: {progressInfo.Progress * 100}%`)
end
)
-- 在服务器上加载并存储以便与 PromptCreateAvatarAsync 一起使用
local humanoidDescription = AvatarCreationService:LoadGeneratedAvatarAsync(generationId)
generatedAvatars[generationId] = humanoidDescription
-- 向客户端发送信号以便它可以加载本地预览的头像
LoadAvatarEvent:FireClient(player, generationId)
end)
if not pcallSuccess then
warn("头像设置失败:", result)
end
end

GenerateAvatar2DPreviewAsync
暂停
功能: DynamicGeneration
AvatarCreationService:GenerateAvatar2DPreviewAsync(
avatarGeneration2dPreviewParams:Dictionary, progressCallback:function?
参数
avatarGeneration2dPreviewParams:Dictionary
progressCallback:function?
返回

GenerateAvatarAsync
暂停
功能: DynamicGeneration
AvatarCreationService:GenerateAvatarAsync(
avatarGenerationParams:Dictionary, progressCallback:function?
参数
avatarGenerationParams:Dictionary
progressCallback:function?
返回

GetBatchTokenDetailsAsync
暂停
功能: Monetization
AvatarCreationService:GetBatchTokenDetailsAsync(tokenIds:{any}):{any}
参数
tokenIds:{any}
返回

GetValidationRules
AvatarCreationService:GetValidationRules():Dictionary

LoadAvatar2DPreviewAsync
暂停
功能: DynamicGeneration
AvatarCreationService:LoadAvatar2DPreviewAsync(previewId:string):EditableImage
参数
previewId:string

LoadGeneratedAvatarAsync
暂停
功能: DynamicGeneration
AvatarCreationService:LoadGeneratedAvatarAsync(generationId:string):HumanoidDescription
参数
generationId:string
代码示例
加载生成的头像
local AvatarCreationService = game:GetService("AvatarCreationService")
local Players = game:GetService("Players")
-- 可以在服务器或客户端调用
local function loadAvatar(generationId: string): Model?
local pcallSuccess, result = pcall(function()
local humanoidDescription = AvatarCreationService:LoadGeneratedAvatarAsync(generationId)
local model = Players:CreateHumanoidModelFromDescriptionAsync(humanoidDescription, Enum.HumanoidRigType.R15)
return model
end)
if pcallSuccess then
return result
else
print("头像加载失败:", result)
return nil
end
end

PrepareAvatarForPreviewAsync
暂停
功能: AvatarAppearance
AvatarCreationService:PrepareAvatarForPreviewAsync(humanoidModel:Model):()
参数
humanoidModel:Model
返回
()

PromptCreateAvatarAssetAsync
暂停
AvatarCreationService:PromptCreateAvatarAssetAsync(
tokenId:string, player:Player, assetInstance:Instance, assetType:Enum.AvatarAssetType
参数
tokenId:string
player:Player
assetInstance:Instance
返回
代码示例
提示创建头像资产异步
local AvatarCreationService = game:GetService("AvatarCreationService")
local function publishAvatarAsset(tokenId: string, player: Player, assetInstance: Accessory, assetType: Enum.AvatarAssetType)
local pcallSuccess, result, resultMessage = pcall(function()
return AvatarCreationService:PromptCreateAvatarAssetAsync(tokenId, player, assetInstance, assetType)
end)
if pcallSuccess then
if result == Enum.PromptCreateAssetResult.Success then
print("成功上传,资产ID:", resultMessage)
else
print("上传失败,错误信息:", resultMessage)
end
else
print("头像资产创建失败。")
end
end

PromptCreateAvatarAsync
暂停
功能: AssetCreateUpdate, Monetization
AvatarCreationService:PromptCreateAvatarAsync(
tokenId:string, player:Player, humanoidDescription:HumanoidDescription
参数
tokenId:string
player:Player
humanoidDescription:HumanoidDescription
返回
代码示例
提示创建头像
local AvatarCreationService = game:GetService("AvatarCreationService")
export type BodyPartInfo = {
bodyPart: Enum.BodyPart,
instance: Instance, --包含创建的 MeshParts 的文件夹
}
export type BodyPartList = { BodyPartInfo }
local function publishAvatar(bodyPartInstances: BodyPartList, player: Player, tokenId: string)
local humanoidDescription = Instance.new("HumanoidDescription")
for _, bodyPartInfo in bodyPartInstances do
local bodyPartDescription = Instance.new("BodyPartDescription")
bodyPartDescription.Instance = bodyPartInfo.instance
bodyPartDescription.BodyPart = bodyPartInfo.bodyPart
bodyPartDescription.Parent = humanoidDescription
end
local pcallSuccess, result, resultMessage = pcall(function()
return AvatarCreationService:PromptCreateAvatarAsync(tokenId, player, humanoidDescription)
end)
if pcallSuccess then
if result == Enum.PromptCreateAvatarResult.Success then
print("成功上传,BundleId: ", resultMessage)
else
print("上传不成功,错误信息:", resultMessage)
end
else
print("头像创建失败。")
end
end

PromptSelectAvatarGenerationImageAsync
暂停
功能: SensitiveInput
AvatarCreationService:PromptSelectAvatarGenerationImageAsync(player:Player):string
参数
player:Player
返回

RequestAvatarGenerationSessionAsync
暂停
功能: DynamicGeneration
AvatarCreationService:RequestAvatarGenerationSessionAsync(
player:Player, callback:function
参数
player:Player
callback:function
返回

ValidateUGCAccessoryAsync
暂停
AvatarCreationService:ValidateUGCAccessoryAsync(
player:Player, accessory:Instance, accessoryType:Enum.AccessoryType
参数
player:Player
accessory:Instance
accessoryType:Enum.AccessoryType
返回

ValidateUGCBodyPartAsync
暂停
AvatarCreationService:ValidateUGCBodyPartAsync(
player:Player, instance:Instance, bodyPart:Enum.BodyPart
参数
player:Player
instance:Instance
bodyPart:Enum.BodyPart
返回

ValidateUGCFullBodyAsync
暂停
AvatarCreationService:ValidateUGCFullBodyAsync(
player:Player, humanoidDescription:HumanoidDescription
参数
player:Player
humanoidDescription:HumanoidDescription
返回

活动
AvatarAssetModerationCompleted
功能: DynamicGeneration
AvatarCreationService.AvatarAssetModerationCompleted(
assetId:number, moderationStatus:Enum.ModerationStatus
参数
assetId:number
moderationStatus:Enum.ModerationStatus
代码示例
local AvatarCreationService = game:GetService("AvatarCreationService")
local conn = AvatarCreationService.AvatarAssetModerationCompleted:Connect(function(assetId, moderationStatus)
print("资产, " .. assetId .. ", 已准备好,审核状态: " .. moderationStatus)
end)

AvatarModerationCompleted
功能: DynamicGeneration
AvatarCreationService.AvatarModerationCompleted(
outfitId:number, moderationStatus:Enum.ModerationStatus
参数
outfitId:number
moderationStatus:Enum.ModerationStatus

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