概要
方法
IsUserFeatureEnabled(name: string):boolean |
Reset():() |
代码示例
IsUserFeatureEnabled 示例
if UserSettings():IsUserFeatureEnabled("UserNoCameraClickToMove") then
print("'ClickToMove' 不应该再从 CameraScript 加载!")
else
print("'ClickToMove' 仍然从 CameraScript 加载!")
end全屏模式检测
local gameSettings = UserSettings().GameSettings
local function checkFullScreenMode()
local inFullscreen = gameSettings:InFullScreen()
if inFullscreen then
print("全屏模式已启用!")
else
print("全屏模式已禁用!")
end
end
checkFullScreenMode()
gameSettings.FullscreenChanged:Connect(checkFullScreenMode)用户游戏设置监听器
local gameSettings = UserSettings().GameSettings
local function onGameSettingChanged(nameOfSetting)
-- 通过 pcall 获取此设置的值,以确保我们可以检索它。
-- 有时事件会在 LocalScripts 无法访问的属性下触发。
local canGetSetting, setting = pcall(function()
return gameSettings[nameOfSetting]
end)
if canGetSetting then
print("您的 " .. nameOfSetting .. " 已更改为: " .. tostring(setting))
end
end
gameSettings.Changed:Connect(onGameSettingChanged)API 参考
方法
IsUserFeatureEnabled
Reset
UserSettings:Reset():()
返回
()