学习
引擎类
Trail

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代码示例
创建带有基本尾迹的部件
local TweenService = game:GetService("TweenService")
-- 创建父部件
local part = Instance.new("Part")
part.Material = Enum.Material.SmoothPlastic
part.Size = Vector3.new(4, 1, 2)
part.Position = Vector3.new(0, 5, 0)
part.Anchored = true
part.Parent = workspace
-- 在部件上创建附件
local attachment0 = Instance.new("Attachment")
attachment0.Name = "Attachment0"
attachment0.Position = Vector3.new(-2, 0, 0)
attachment0.Parent = part
local attachment1 = Instance.new("Attachment")
attachment1.Name = "Attachment1"
attachment1.Position = Vector3.new(2, 0, 0)
attachment1.Parent = part
-- 创建新的尾迹
local trail = Instance.new("Trail")
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
trail.Parent = part
-- 进行 tween 动画以显示尾迹
local dir = 15
while true do
dir *= -1
local goal = { Position = part.Position + Vector3.new(0, 0, dir) }
local tweenInfo = TweenInfo.new(3)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
task.wait(4)
end

API 参考
属性
Attachment0
读取并联
功能: Basic
Trail.Attachment0:Attachment

Attachment1
读取并联
功能: Basic
Trail.Attachment1:Attachment

Brightness
读取并联
功能: Basic
Trail.Brightness:number

Color
读取并联
功能: Basic
Trail.Color:ColorSequence
代码示例
创建一个带有渐变色的轨迹
local TweenService = game:GetService("TweenService")
-- 创建一个父部件
local part = Instance.new("Part")
part.Material = Enum.Material.SmoothPlastic
part.Size = Vector3.new(4, 1, 2)
part.Position = Vector3.new(0, 5, 0)
part.Anchored = true
part.Parent = workspace
-- 在部件上创建附加点
local attachment0 = Instance.new("Attachment")
attachment0.Name = "Attachment0"
attachment0.Position = Vector3.new(-2, 0, 0)
attachment0.Parent = part
local attachment1 = Instance.new("Attachment")
attachment1.Name = "Attachment1"
attachment1.Position = Vector3.new(2, 0, 0)
attachment1.Parent = part
-- 创建一个带有颜色渐变的新轨迹
local trail = Instance.new("Trail")
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
local color1 = Color3.fromRGB(255, 0, 0)
local color2 = Color3.fromRGB(0, 0, 255)
trail.Color = ColorSequence.new(color1, color2)
trail.Parent = part
-- 过渡部件以显示轨迹
local dir = 15
while true do
dir *= -1
local goal = { Position = part.Position + Vector3.new(0, 0, dir) }
local tweenInfo = TweenInfo.new(3)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
task.wait(4)
end

Enabled
读取并联
功能: Basic
Trail.Enabled:boolean

FaceCamera
读取并联
功能: Basic
Trail.FaceCamera:boolean

Lifetime
读取并联
功能: Basic
Trail.Lifetime:number

LightEmission
读取并联
功能: Basic
Trail.LightEmission:number

LightInfluence
读取并联
功能: Basic
Trail.LightInfluence:number

LocalTransparencyModifier
隐藏
未复制
读取并联
功能: Basic
Trail.LocalTransparencyModifier:number

MaxLength
读取并联
功能: Basic
Trail.MaxLength:number

MinLength
读取并联
功能: Basic
Trail.MinLength:number

Texture
读取并联
功能: Basic
Trail.Texture:ContentId
代码示例
创建带有爪印纹理的轨迹
local TweenService = game:GetService("TweenService")
-- 创建一个父部件
local part = Instance.new("Part")
part.Material = Enum.Material.SmoothPlastic
part.Size = Vector3.new(2, 1, 2)
part.Position = Vector3.new(0, 5, 0)
part.Anchored = true
part.Parent = workspace
-- 在部件上创建附加点
local attachment0 = Instance.new("Attachment")
attachment0.Name = "Attachment0"
attachment0.Position = Vector3.new(-1, 0, 0)
attachment0.Parent = part
local attachment1 = Instance.new("Attachment")
attachment1.Name = "Attachment1"
attachment1.Position = Vector3.new(1, 0, 0)
attachment1.Parent = part
-- 创建一个带有颜色渐变的新轨迹
local trail = Instance.new("Trail")
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
trail.Texture = "rbxassetid://16178262222"
trail.TextureMode = Enum.TextureMode.Static
trail.TextureLength = 2
trail.Parent = part
-- tween 部件以显示轨迹
local dir = 15
while true do
dir *= -1
local goal = { Position = part.Position + Vector3.new(0, 0, dir) }
local tweenInfo = TweenInfo.new(3)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
task.wait(4)
end

TextureLength
读取并联
功能: Basic
Trail.TextureLength:number

TextureMode
读取并联
功能: Basic
Trail.TextureMode:Enum.TextureMode

Transparency
读取并联
功能: Basic
Trail.Transparency:NumberSequence

WidthScale
读取并联
功能: Basic
Trail.WidthScale:NumberSequence

方法
Clear
功能: Basic
Trail:Clear():()
返回
()

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