概要
属性
AngleAttenuation:Flyweight |
DistanceAttenuation:Flyweight |
方法
GetAudibilityFor(emitter: AudioEmitter):number |
GetConnectedWires(pin: string):{Wire} |
SetAngleAttenuation(curve: Dictionary):() |
SetDistanceAttenuation(curve: Dictionary):() |
活动
WiringChanged(connected: boolean,pin: string,wire: Wire,instance: Instance):RBXScriptSignal |
代码示例
摄像机监听器
local listener = Instance.new("AudioListener")
local output = Instance.new("AudioDeviceOutput")
local wire = Instance.new("Wire")
listener.Parent = workspace.Camera
wire.Parent = listener
output.Parent = wire
wire.SourceInstance = listener
wire.TargetInstance = outputAPI 参考
属性
AngleAttenuation
AudioListener.AngleAttenuation:Flyweight
DistanceAttenuation
AudioListener.DistanceAttenuation:Flyweight
SimulationFidelity
方法
GetAudibilityFor
SetAngleAttenuation
参数
返回
()
代码示例
摄像机监听器
local Workspace = game:GetService("Workspace")
local currentCamera = Workspace.CurrentCamera
local listener = Instance.new("AudioListener")
listener.Parent = currentCamera
local wire = Instance.new("Wire")
wire.Parent = listener
local output = Instance.new("AudioDeviceOutput")
output.Parent = wire
listener:SetAngleAttenuation({
[0] = 1, -- 在监听器正前方发射的音源音量将为满音量
[180] = 0.5 -- 在监听器正后方发射的音源音量将为半音量
})
wire.SourceInstance = listener
wire.TargetInstance = outputSetDistanceAttenuation
活动