Learn
Engine Class
Seat

Summary
Methods
Sit(humanoid: Instance):()
Inherited Members
Code Samples
Detecting Seat Occupant
local Players = game:GetService("Players")
local seat = Instance.new("Seat")
seat.Anchored = true
seat.Position = Vector3.new(0, 1, 0)
seat.Parent = workspace
local currentPlayer = nil
local function onOccupantChanged()
local humanoid = seat.Occupant
if humanoid then
local character = humanoid.Parent
local player = Players:GetPlayerFromCharacter(character)
if player then
print(player.Name .. " has sat down")
currentPlayer = player
return
end
end
if currentPlayer then
print(currentPlayer.Name .. " has got up")
currentPlayer = nil
end
end
seat:GetPropertyChangedSignal("Occupant"):Connect(onOccupantChanged)

API Reference
Properties
Disabled
Read Parallel
Capabilities: Basic, AvatarBehavior
Simulation Access
Seat.Disabled:boolean

Occupant
Read Only
Not Replicated
Read Parallel
Capabilities: Basic, AvatarBehavior
Simulation Access
Seat.Occupant:Humanoid

Methods
Sit
Capabilities: Basic, AvatarBehavior
Seat:Sit(humanoid:Instance):()
Parameters
humanoid:Instance
Returns
()

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