API 参考
方法
GetGuiObjectsAtPosition
返回
Instances
代码示例
选择位置上的 GUI
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- 创建一个文件夹和 ScreenGui 来包含高亮帧
local highlights = Instance.new("Folder")
highlights.Name = "Highlights"
highlights.Parent = playerGui
local highlightsContainer = Instance.new("ScreenGui")
highlightsContainer.Name = "Container"
highlightsContainer.Parent = highlights
highlightsContainer.DisplayOrder = 99999
-- 在 GUI 上方创建一个半透明的黄色框架,其绝对大小和绝对位置相同
local function highlightAsFrame(gui)
local highlight = Instance.new("Frame")
highlight.Name = "Highlight"
highlight.Parent = highlightsContainer
highlight.Size = UDim2.new(0, gui.AbsoluteSize.X, 0, gui.AbsoluteSize.Y)
highlight.Position = UDim2.new(0, gui.AbsolutePosition.X, 0, gui.AbsolutePosition.Y)
highlight.BackgroundColor3 = Color3.fromRGB(255, 255, 10) -- 黄色
highlight.BackgroundTransparency = 0.75
highlight.BorderSizePixel = 0
highlight.LayoutOrder = gui.LayoutOrder - 1
end
-- 使用 GetGuiObjectsAtPosition 获取并高亮输入位置上的所有 GuiObjects
local function highlightGui(input, _gameProcessed)
local pos = input.Position
local guisAtPosition = playerGui:GetGuiObjectsAtPosition(pos.X, pos.Y)
highlightsContainer:ClearAllChildren()
for _, gui in ipairs(guisAtPosition) do
if gui:IsA("GuiObject") then
highlightAsFrame(gui)
end
end
end
-- 在 InputBegan 事件中,如果输入类型为 MouseButton1 或 Touch,则触发 highlightGui
local function InputBegan(input, gameProcessed)
local inputType = input.UserInputType
local touch = Enum.UserInputType.Touch
local mouse1 = Enum.UserInputType.MouseButton1
if inputType == touch or inputType == mouse1 then
highlightGui(input, gameProcessed)
end
end
UserInputService.InputBegan:Connect(InputBegan)