学习
引擎类
ContentProvider
无法创建
服务
未复制

*此内容使用人工智能(Beta)翻译,可能包含错误。若要查看英文页面,请点按 此处


概要
方法
Preload(contentId: ContentId):()
已弃用
PreloadAsync(contentIdList: {any},callbackFunction: function):()
RegisterEncryptedAsset(assetId: ContentId,encryptionKey: string):()
RegisterSessionEncryptedAsset(contentId: ContentId,sessionKey: string):()
UnregisterEncryptedAsset(assetId: ContentId):()
活动
AssetFetchFailed(assetId: ContentId):RBXScriptSignal
继承成员
代码示例
内容提供者
local ContentProvider = game:GetService("ContentProvider")
local LOGO_ID = "rbxassetid://658743164"
local PAGE_TURN_ID = "rbxassetid://12222076"
local decal = Instance.new("Decal")
decal.ColorMapContent = Content.fromUri(LOGO_ID)
local sound = Instance.new("Sound")
sound.SoundId = PAGE_TURN_ID
local assets = { decal, sound }
ContentProvider:PreloadAsync(assets)
print("所有资产已加载。")

API 参考
属性
BaseUrl
只读
未复制
读取并联
功能: AssetManagement
ContentProvider.BaseUrl:string

RequestQueueSize
只读
未复制
读取并联
功能: AssetManagement
ContentProvider.RequestQueueSize:number
代码示例
内容提供者加载条
local ContentProvider = game:GetService("ContentProvider")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local playerGui = localPlayer:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = playerGui
-- 创建一个基本的加载条
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0.5, 0, 0.1, 0)
frame.Position = UDim2.new(0.5, 0, 0.5, 0)
frame.AnchorPoint = Vector2.new(0.5, 0.5)
frame.Parent = screenGui
local bar = Instance.new("Frame")
bar.Size = UDim2.new(0, 0, 1, 0)
bar.Position = UDim2.new(0, 0, 0, 0)
bar.BackgroundColor3 = Color3.new(0, 0, 1)
bar.Parent = frame
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://9120386436"
local sound2 = Instance.new("Sound")
sound2.SoundId = "rbxassetid://9120385974"
local assets = {
sound,
sound2,
}
task.wait(3)
for i = 1, #assets do
local asset = assets[i]
ContentProvider:PreloadAsync({ asset }) -- 一次加载一个,挂起
local progress = i / #assets
bar.Size = UDim2.new(progress, 0, 1, 0)
end
print("加载完成")

方法
GetAssetFetchStatus
功能: AssetManagement
ContentProvider:GetAssetFetchStatus(contentId:ContentId):Enum.AssetFetchStatus
参数
contentId:ContentId
代码示例
监控资产获取状态
local ContentProvider = game:GetService("ContentProvider")
-- 示例资产加载
local ASSET_ID = "rbxassetid://9120386436"
local exampleAsset = Instance.new("Sound")
exampleAsset.SoundId = ASSET_ID
-- 输出资产的当前 AssetFetchStatus
local initialAssetFetchStatus = ContentProvider:GetAssetFetchStatus(ASSET_ID)
print("初始 AssetFetchStatus:", initialAssetFetchStatus)
-- 监听更新
local assetFetchStatusChangedSignal = ContentProvider:GetAssetFetchStatusChangedSignal(ASSET_ID)
local function onAssetFetchStatusChanged(newAssetFetchStatus: Enum.AssetFetchStatus)
print(`新的 AssetFetchStatus: {newAssetFetchStatus}`)
end
assetFetchStatusChangedSignal:Connect(onAssetFetchStatusChanged)
-- 触发资产预加载
local function onAssetRequestComplete(contentId: string, assetFetchStatus: Enum.AssetFetchStatus)
print(`预加载状态 {contentId}: {assetFetchStatus.Name}`)
end
ContentProvider:PreloadAsync({ exampleAsset }, onAssetRequestComplete)

GetAssetFetchStatusChangedSignal
功能: AssetManagement
ContentProvider:GetAssetFetchStatusChangedSignal(contentId:ContentId):RBXScriptSignal
参数
contentId:ContentId
代码示例
监控资产获取状态
local ContentProvider = game:GetService("ContentProvider")
-- 示例资产加载
local ASSET_ID = "rbxassetid://9120386436"
local exampleAsset = Instance.new("Sound")
exampleAsset.SoundId = ASSET_ID
-- 输出资产的当前 AssetFetchStatus
local initialAssetFetchStatus = ContentProvider:GetAssetFetchStatus(ASSET_ID)
print("初始 AssetFetchStatus:", initialAssetFetchStatus)
-- 监听更新
local assetFetchStatusChangedSignal = ContentProvider:GetAssetFetchStatusChangedSignal(ASSET_ID)
local function onAssetFetchStatusChanged(newAssetFetchStatus: Enum.AssetFetchStatus)
print(`新的 AssetFetchStatus: {newAssetFetchStatus}`)
end
assetFetchStatusChangedSignal:Connect(onAssetFetchStatusChanged)
-- 触发资产预加载
local function onAssetRequestComplete(contentId: string, assetFetchStatus: Enum.AssetFetchStatus)
print(`预加载状态 {contentId}: {assetFetchStatus.Name}`)
end
ContentProvider:PreloadAsync({ exampleAsset }, onAssetRequestComplete)

ListEncryptedAssets
功能: AssetManagement
ContentProvider:ListEncryptedAssets():{any}
返回

Preload
已弃用

PreloadAsync
暂停
功能: AssetManagement
ContentProvider:PreloadAsync(
contentIdList:{any}, callbackFunction:function
):()
参数
contentIdList:{any}
callbackFunction:function
默认值:"nil"
返回
()
代码示例
预加载资产
local ContentProvider = game:GetService("ContentProvider")
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://9120386436"
local decal = Instance.new("Decal")
decal.ColorMapContent = Content.fromUri("rbxassetid://5447528495")
local assets = {
decal,
sound,
}
-- 每个资产解析时将触发此事件
local callback = function(assetId, assetFetchStatus)
print("PreloadAsync() 解析的资产 ID:", assetId)
print("PreloadAsync() 最终 AssetFetchStatus:", assetFetchStatus)
end
-- 预加载内容并计时
local startTime = os.clock()
ContentProvider:PreloadAsync(assets, callback)
local deltaTime = os.clock() - startTime
print(("预加载完成,耗时 %.2f 秒"):format(deltaTime))

RegisterDefaultEncryptionKey
功能: AssetManagement
ContentProvider:RegisterDefaultEncryptionKey(encryptionKey:string):()
参数
encryptionKey:string
返回
()

RegisterDefaultSessionKey
功能: AssetManagement
ContentProvider:RegisterDefaultSessionKey(sessionKey:string):()
参数
sessionKey:string
返回
()

RegisterEncryptedAsset
功能: AssetManagement
ContentProvider:RegisterEncryptedAsset(
assetId:ContentId, encryptionKey:string
):()
参数
assetId:ContentId
encryptionKey:string
返回
()

RegisterSessionEncryptedAsset
功能: AssetManagement
ContentProvider:RegisterSessionEncryptedAsset(
contentId:ContentId, sessionKey:string
):()
参数
contentId:ContentId
sessionKey:string
返回
()

UnregisterDefaultEncryptionKey
功能: AssetManagement
ContentProvider:UnregisterDefaultEncryptionKey():()
返回
()

UnregisterEncryptedAsset
功能: AssetManagement
ContentProvider:UnregisterEncryptedAsset(assetId:ContentId):()
参数
assetId:ContentId
返回
()

活动
AssetFetchFailed
功能: AssetManagement
ContentProvider.AssetFetchFailed(assetId:ContentId):RBXScriptSignal
参数
assetId:ContentId

©2026 Roblox Corporation、Roblox、Roblox 标志及 Powering Imagination 是我们在美国及其他国家或地区的注册与未注册商标。