Learn
Engine Class
AudioDeviceInput


API Reference
Properties
AccessType
Read Parallel
Capabilities: Audio, Input
AudioDeviceInput.AccessType:Enum.AccessModifierType

Active
Roblox Script Security
Read Parallel
Capabilities: Audio, Input
AudioDeviceInput.Active:boolean

IsReady
Read Only
Not Replicated
Roblox Script Security
Read Parallel
Capabilities: Audio, Input
AudioDeviceInput.IsReady:boolean

Muted
Read Parallel
Capabilities: Audio, Input
AudioDeviceInput.Muted:boolean
Code Samples
Push-to-talk
local players = game:GetService("Players")
local userInput = game:GetService("UserInputService")
local audioIn: AudioDeviceInput = players.LocalPlayer:WaitForChild("AudioDeviceInput")
audioIn.Muted = true
local pushToTalkKey = Enum.KeyCode.V
userInput.InputBegan:Connect(function(input: InputObject)
if input.KeyCode == pushToTalkKey then
audioIn.Muted = false
end
end)
userInput.InputEnded:Connect(function(input: InputObject)
if input.KeyCode == pushToTalkKey then
audioIn.Muted = true
end
end)

Player
Read Parallel
Capabilities: Audio, Input, Players
AudioDeviceInput.Player:Player

Volume
Read Parallel
Capabilities: Audio, Input
AudioDeviceInput.Volume:number

Methods
GetConnectedWires
Capabilities: Audio, Input
AudioDeviceInput:GetConnectedWires(pin:string):{Wire}
Parameters
pin:string
Returns

GetInputPins
Capabilities: Audio, Input
AudioDeviceInput:GetInputPins():{any}
Returns

GetOutputPins
Capabilities: Audio, Input
AudioDeviceInput:GetOutputPins():{any}
Returns

GetUserIdAccessList
Capabilities: Audio, Input
AudioDeviceInput:GetUserIdAccessList():{any}
Returns

SetUserIdAccessList
Capabilities: Audio, Input
AudioDeviceInput:SetUserIdAccessList(userIds:{any}):()
Parameters
userIds:{any}
Returns
()

Events
WiringChanged
Capabilities: Audio, Input
AudioDeviceInput.WiringChanged(
connected:boolean, pin:string, wire:Wire, instance:Instance
Parameters
connected:boolean
pin:string
wire:Wire
instance:Instance

©2026 Roblox Corporation. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.