ReverbSoundEffect

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The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Resumo

Propriedades

  • ler parallel

    Sets how long it takes for the reverberating echoes to fade out completely.

  • ler parallel

    Controls how many reflections are generated.

  • ler parallel

    Controls how smooth and reflective the simulated surfaces are.

  • ler parallel

    The output volume of the original sound.

  • ler parallel

    The output volume of the echoed effect.

Propriedades herdados de SoundEffect
  • ler parallel

    Toggles the effect on and off.

  • ler parallel

    Determines the order the effect will be applied in relation to other effects.

Propriedades

DecayTime

ler parallel

Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces

Density

ler parallel

Range: 0 to 1 (default 1) Controls how many reflections are generated.

Diffusion

ler parallel

Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.

DryLevel

ler parallel

Range: -80 to 10 (default -6) The output volume of the original sound.

WetLevel

ler parallel

Range: -80 to 10 (default 0) The output volume of the echoed effect.

Métodos

Eventos