ConeHandleAdornment

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

A ConeHandleAdornment is a cone that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.

Resumo

Propriedades

Propriedades herdados de HandleAdornmentPropriedades herdados de PVAdornmentPropriedades herdados de GuiBase3d
  • ler parallel

    Sets the color of a GUI object.

  • ler parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • ler parallel

    Determines whether the object and its descendants will be displayed.

Eventos

Eventos herdados de HandleAdornment

Propriedades

Height

ler parallel

The height of the cone adornment.

Radius

ler parallel

The radius of the cone adornment.

Métodos

Eventos