SpotLight

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A spotlight emits light of a specified Color and Brightness in the shape of a cone with a spherical base. This object is ideal for directional light sources like flashlights and headlights.

Range controls the distance of illumination and Angle defines the angle of light emission from the cone's apex as illustrated below.

A spotlight must be a direct child of a BasePart or Attachment and will exhibit the following behavior:

  • When the spotlight is parented to a BasePart, the SpotLight.Face property determines the face of the part from which light emanates.
  • Although Attachments don't have faces, the SpotLight.Face property determines the axis of the attachment from which light emanates; -Z is front, +X is right, +Y is top, etc.

See also:

Resumo

Propriedades

  • ler parallel

    The angle of which the light is shone from the SpotLight.

  • ler parallel

    Sets the side of the parent that the SpotLight comes from.

  • ler parallel

    The size of the area that the SpotLight will illuminate.

Propriedades herdados de Light
  • ler parallel

    Sets how bright the emitted light is, defaults to 1.

  • ler parallel

    The color of the emitted light.

  • ler parallel

    If set to true, light will be emitted from the source object.

  • ler parallel

    If set to true, will project shadows if light is blocked by an obstacle.

Propriedades

Angle

ler parallel

The angle of which the light is shone from the SpotLight.

ler parallel

Sets the side of the parent that the SpotLight comes from.

Range

ler parallel

The size of the area that the SpotLight will illuminate.

Métodos

Eventos