RodConstraint

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A RodConstraint keeps two attachments separated by its defined Length. By default, both attachments can rotate freely, although you can enable limits to restrict rotational tilt.

Note that if this constraint attaches one part (A) to another part (B) that is anchored or connected to an anchored part (Z), part A will not be locally simulated when interacting with a player.

Limits

You can limit rotation of the attachments within a cone, independently of each other, by enabling the LimitsEnabled property and setting LimitAngle0 and LimitAngle1 respectively.

Resumo

Propriedades

Propriedades herdados de Constraint

Propriedades

CurrentDistance

somente leitura
não replicado
ler parallel

The current distance between the constraint's Attachments.

Length

ler parallel

The distance apart at which the constraint attempts to keep its Attachments. Measured in studs.

LimitAngle0

ler parallel

This property determines the maximum angle between the rod and Attachment0 when LimitsEnabled is true.

LimitAngle1

ler parallel

This property determines the maximum angle between the rod and Attachment1 when LimitsEnabled is true.

LimitsEnabled

ler parallel

This property determines whether the LimitAngle0 and LimitAngle1 properties control the angles between the rod and the respective attachments.

Thickness

ler parallel

The visualized thickness of the RodConstraint.

Métodos

Eventos