Aprenda
Classe do mecanismo
Trail

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Amostras de código
Criando uma Parte com um Rastro Básico
local TweenService = game:GetService("TweenService")
-- Criar uma parte pai
local part = Instance.new("Part")
part.Material = Enum.Material.SmoothPlastic
part.Size = Vector3.new(4, 1, 2)
part.Position = Vector3.new(0, 5, 0)
part.Anchored = true
part.Parent = workspace
-- Criar fixações na parte
local attachment0 = Instance.new("Attachment")
attachment0.Name = "Attachment0"
attachment0.Position = Vector3.new(-2, 0, 0)
attachment0.Parent = part
local attachment1 = Instance.new("Attachment")
attachment1.Name = "Attachment1"
attachment1.Position = Vector3.new(2, 0, 0)
attachment1.Parent = part
-- Criar um novo rastro
local trail = Instance.new("Trail")
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
trail.Parent = part
-- Tween parte para exibir rastro
local dir = 15
while true do
dir *= -1
local goal = { Position = part.Position + Vector3.new(0, 0, dir) }
local tweenInfo = TweenInfo.new(3)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
task.wait(4)
end

Referência API
Propriedades
Attachment0
Ler Parallel
Recursos: Basic
Trail.Attachment0:Attachment

Attachment1
Ler Parallel
Recursos: Basic
Trail.Attachment1:Attachment

Brightness
Ler Parallel
Recursos: Basic
Trail.Brightness:number

Color
Ler Parallel
Recursos: Basic
Trail.Color:ColorSequence
Amostras de código
Criando um Rastro com um Gradiente de Cor
local TweenService = game:GetService("TweenService")
-- Cria uma parte pai
local part = Instance.new("Part")
part.Material = Enum.Material.SmoothPlastic
part.Size = Vector3.new(4, 1, 2)
part.Position = Vector3.new(0, 5, 0)
part.Anchored = true
part.Parent = workspace
-- Cria conexões na parte
local attachment0 = Instance.new("Attachment")
attachment0.Name = "Attachment0"
attachment0.Position = Vector3.new(-2, 0, 0)
attachment0.Parent = part
local attachment1 = Instance.new("Attachment")
attachment1.Name = "Attachment1"
attachment1.Position = Vector3.new(2, 0, 0)
attachment1.Parent = part
-- Cria um novo rastro com gradiente de cor
local trail = Instance.new("Trail")
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
local color1 = Color3.fromRGB(255, 0, 0)
local color2 = Color3.fromRGB(0, 0, 255)
trail.Color = ColorSequence.new(color1, color2)
trail.Parent = part
-- Tween a parte para exibir o rastro
local dir = 15
while true do
dir *= -1
local goal = { Position = part.Position + Vector3.new(0, 0, dir) }
local tweenInfo = TweenInfo.new(3)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
task.wait(4)
end

Enabled
Ler Parallel
Recursos: Basic
Trail.Enabled:boolean

FaceCamera
Ler Parallel
Recursos: Basic
Trail.FaceCamera:boolean

Lifetime
Ler Parallel
Recursos: Basic
Trail.Lifetime:number

LightEmission
Ler Parallel
Recursos: Basic
Trail.LightEmission:number

LightInfluence
Ler Parallel
Recursos: Basic
Trail.LightInfluence:number

LocalTransparencyModifier
Oculto
Não replicado
Ler Parallel
Recursos: Basic
Trail.LocalTransparencyModifier:number

MaxLength
Ler Parallel
Recursos: Basic
Trail.MaxLength:number

MinLength
Ler Parallel
Recursos: Basic
Trail.MinLength:number

Texture
Ler Parallel
Recursos: Basic
Trail.Texture:ContentId
Amostras de código
Criando um Rastro com uma Textura de Impressão de Patas
local TweenService = game:GetService("TweenService")
-- Cria uma parte pai
local part = Instance.new("Part")
part.Material = Enum.Material.SmoothPlastic
part.Size = Vector3.new(2, 1, 2)
part.Position = Vector3.new(0, 5, 0)
part.Anchored = true
part.Parent = workspace
-- Cria anexos na parte
local attachment0 = Instance.new("Attachment")
attachment0.Name = "Attachment0"
attachment0.Position = Vector3.new(-1, 0, 0)
attachment0.Parent = part
local attachment1 = Instance.new("Attachment")
attachment1.Name = "Attachment1"
attachment1.Position = Vector3.new(1, 0, 0)
attachment1.Parent = part
-- Cria um novo rastro com gradiente de cor
local trail = Instance.new("Trail")
trail.Attachment0 = attachment0
trail.Attachment1 = attachment1
trail.Texture = "rbxassetid://16178262222"
trail.TextureMode = Enum.TextureMode.Static
trail.TextureLength = 2
trail.Parent = part
-- Tween a parte para exibir o rastro
local dir = 15
while true do
dir *= -1
local goal = { Position = part.Position + Vector3.new(0, 0, dir) }
local tweenInfo = TweenInfo.new(3)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
task.wait(4)
end

TextureLength
Ler Parallel
Recursos: Basic
Trail.TextureLength:number

TextureMode
Ler Parallel
Recursos: Basic
Trail.TextureMode:Enum.TextureMode

Transparency
Ler Parallel
Recursos: Basic
Trail.Transparency:NumberSequence

WidthScale
Ler Parallel
Recursos: Basic
Trail.WidthScale:NumberSequence

Métodos
Clear
Recursos: Basic
Trail:Clear():()
Devolução
()

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