LocalizationService
LocalizationService is the service responsible for handling automated translation.
It is used as a storage for LocalizationTable objects used by automatic text replacement.
LocalizationService will only use its child LocalizationTables for automatic text replacement unless GuiBase2d.RootLocalizationTable is specified on a GUI object or its ancestors.
Resumo
Propriedades
The locale ID used for localizing core and internal features.
The locale id that the local player has set for their operating system.
Métodos
Returns a list of LocalizationTable objects used for localizing core scripts.
Gets all entries used for automated localization.
Returns a Translator to be used for translations using the locale data loaded.
Returns country/region code string according to player's client IP geolocation.
Yields until the cloud LocalizationTable for the argument locale has been loaded - if available. Returns a Translator instance to be used for translations for the provided locale.
Yields until the cloud LocalizationTable for the player's locale has been loaded - if available. Returns a Translator instance to be used for translations for the provided locale.
Propriedades
RobloxLocaleId
This property shows the locale ID used for the localization of core and internal features such as CoreGui. Returns a string with the two letter code (for example, en-us) for the locale.
SystemLocaleId
This property shows the locale id that the local player has set for their operating system.
This will return a string with the two letter code (for example, "en-us") for the locale.
See also Player.LocaleId, the locale ID that a user has set for their Roblox account which is used for localizing in-experience content. This will be a different value when Roblox does not yet internally support that player's locale.
Métodos
GetCorescriptLocalizations
Returns a list of LocalizationTable objects used for localizing core scripts.
Devolução
GetTableEntries
Returns an Array, where each element of the returned Array is itself an Array of entries in the same format as described in LocalizationTable:GetEntries(). The order of the elements in the returned Array is the same order that the LocalizationTables will be searched through to attempt automated localization for the provided Instance. The entry elements within a particular LocalizationTable are returned in an unspecified order.
This function returns entries regardless of whether the object is a GuiBase2d with GuiBase2d.AutoLocalize enabled. An object that is a GuiBase2d will not actually be automatically localized unless GuiBase2d.AutoLocalize is enabled.
The ordering of the tables is as follows:
- First, it looks for the earliest GuiBase2d ancestor of the object (including the provided object) that has a GuiBase2d.RootLocalizationTable. Tables then append in the same order as described in GuiBase2d.RootLocalizationTable by going up through the LocalizationTable ancestors of that GuiBase2d.RootLocalizationTable. If no such GuiBase2d.RootLocalizationTable is found, no tables append in this step. If instance is nil, no tables append in this step.
- Next, tables from the LocalizationTable hierarchy under LocalizationService append. For each child LocalizationTable of LocalizationService, it appends tables going up from the lowest descendant LocalizationTable of the tables parented to the service, all the way up to the children of the service. If there are no children of LocalizationService that are LocalizationTables, then no tables append in this step.
- Finally, the cloud LocalizationTable appends to the array. If there is no cloud LocalizationTable, or the cloud LocalizationTable has not yet loaded, then no table appends in this step.
This function does not yield. It will not wait until the cloud LocalizationTable has loaded.
Parâmetros
Devolução
An array of arrays, where each array is in the same format as described in LocalizationTable:GetEntries().
GetTranslatorForPlayer
This function takes a player as an argument and returns a Translator instance which can be used to perform translations for that locale if any are available. The entries used for localization are the entries provided by the LocalizationTable hierarchy under LocalizationService as well as the cloud LocalizationTable, if it is available and already loaded. This will be the same set of entries returned by LocalizationService:GetTableEntries(nil).
This function does not yield. It will not wait until the cloud LocalizationTable has loaded.
See also:
- LocalizationService:GetTranslatorForPlayerAsync() has the same functionality as this function, except that it yields until the cloud LocalizationTable has been loaded.
- LocalizationService:GetTranslatorForLocaleAsync(), returns a Translator to be used for translations using the provided locale.
Parâmetros
The Player that you are getting the Translator for.
Devolução
The Translator instance for the specified locale.
Amostras de código
local LocalizationService = game:GetService("LocalizationService")
local Players = game:GetService("Players")
local textLabel = script.Parent
local success, translator = pcall(function()
return LocalizationService:GetTranslatorForPlayerAsync(Players.LocalPlayer)
end)
if success then
local result = translator:Translate(textLabel, "Hello World!")
print(result)
else
print("GetTranslatorForPlayerAsync failed: " .. translator)
end
GetCountryRegionForPlayerAsync
Returns a country/region code string according to player's client IP geolocation. The supported country/region codes are as follows:
Code | Country/Region |
---|---|
US | United States |
GB | United Kingdom |
CA | Canada |
AF | Afghanistan |
AX | Aland Islands |
AL | Albania |
DZ | Algeria |
AS | American Samoa |
AD | Andorra |
AO | Angola |
AI | Anguilla |
AQ | Antarctica |
AG | Antigua and Barbuda |
AR | Argentina |
AM | Armenia |
AW | Aruba |
AU | Australia |
AT | Austria |
AZ | Azerbaijan |
BS | Bahamas |
BH | Bahrain |
BD | Bangladesh |
BB | Barbados |
BY | Belarus |
BE | Belgium |
BZ | Belize |
BJ | Benin |
BM | Bermuda |
BT | Bhutan |
BO | Bolivia |
BQ | Bonaire, Saint Eustatius and Saba |
BA | Bosnia and Herzegovina |
BW | Botswana |
BV | Bouvet Island |
BR | Brazil |
IO | British Indian Ocean Territory |
BN | Brunei Darussalam |
BG | Bulgaria |
BF | Burkina Faso |
BI | Burundi |
KH | Cambodia |
CM | Cameroon |
CV | Cape Verde |
KY | Cayman Islands |
CF | Central African Republic |
TD | Chad |
CL | Chile |
CN | China |
CX | Christmas Island |
CC | Cocos Islands |
CO | Colombia |
KM | Comoros |
CG | Congo |
CD | Congo (DRC) |
CK | Cook Islands |
CR | Costa Rica |
CI | Ivory Coast |
HR | Croatia |
CW | Curaçao |
CY | Cyprus |
CZ | Czech Republic |
DK | Denmark |
DJ | Djibouti |
DM | Dominica |
DO | Dominican Republic |
EC | Ecuador |
EG | Egypt |
SV | El Salvador |
GQ | Equatorial Guinea |
ER | Eritrea |
EE | Estonia |
ET | Ethiopia |
FK | Falkland Islands (Malvinas) |
FO | Faroe Islands |
FJ | Fiji |
FI | Finland |
FR | France |
GF | French Guiana |
PF | French Polynesia |
TF | French Southern Territories |
GA | Gabon |
GM | Gambia |
GE | Georgia |
DE | Germany |
Code | Country/Region |
---|---|
GH | Ghana |
GI | Gibraltar |
GR | Greece |
GL | Greenland |
GD | Grenada |
GP | Guadeloupe |
GU | Guam |
GT | Guatemala |
GG | Guernsey |
GN | Guinea |
GW | Guinea-Bissau |
GY | Guyana |
HT | Haiti |
HM | Heard Island and the McDonald Islands |
VA | Holy See |
HN | Honduras |
HK | Hong Kong |
HU | Hungary |
IS | Iceland |
IN | India |
ID | Indonesia |
IQ | Iraq |
IE | Ireland |
IM | Isle of Man |
IL | Israel |
IT | Italy |
JM | Jamaica |
JP | Japan |
JE | Jersey |
JO | Jordan |
KZ | Kazakhstan |
KE | Kenya |
KI | Kiribati |
KR | Korea |
KW | Kuwait |
KG | Kyrgyzstan |
LA | Laos |
LV | Latvia |
LB | Lebanon |
LS | Lesotho |
LR | Liberia |
LY | Libya |
LI | Liechtenstein |
LT | Lithuania |
LU | Luxembourg |
MO | Macao |
MK | Macedonia |
MG | Madagascar |
MW | Malawi |
MY | Malaysia |
MV | Maldives |
ML | Mali |
MT | Malta |
MH | Marshall Islands |
MQ | Martinique |
MR | Mauritania |
MU | Mauritius |
YT | Mayotte |
MX | Mexico |
FM | Micronesia |
MD | Moldova |
MC | Monaco |
MN | Mongolia |
ME | Montenegro |
MS | Montserrat |
MA | Morocco |
MZ | Mozambique |
MM | Myanmar |
NA | Namibia |
NR | Nauru |
NP | Nepal |
NL | Netherlands |
AN | Netherlands Antilles |
NC | New Caledonia |
NZ | New Zealand |
NI | Nicaragua |
NE | Niger |
NG | Nigeria |
NU | Niue |
NF | Norfolk Island |
MP | Northern Mariana Islands |
NO | Norway |
OM | Oman |
Code | Country/Region |
---|---|
PK | Pakistan |
PW | Palau |
PS | Palestine |
PA | Panama |
PG | Papua New Guinea |
PY | Paraguay |
PE | Peru |
PH | Philippines |
PN | Pitcairn Islands |
PL | Poland |
PT | Portugal |
PR | Puerto Rico |
QA | Qatar |
RE | Reunion |
RO | Romania |
RU | Russian Federation |
RW | Rwanda |
BL | Saint Barthelemy |
SH | Saint Helena, Ascension and Tristan da Cunha |
KN | Saint Kitts and Nevis |
LC | Saint Lucia |
MF | Saint Martin |
PM | Saint Pierre and Miquelon |
VC | Saint Vincent and the Grenadines |
WS | Samoa |
SM | San Marino |
ST | Sao Tome and Principe |
SA | Saudi Arabia |
SN | Senegal |
RS | Serbia |
SC | Seychelles |
SL | Sierra Leone |
SG | Singapore |
SX | Sint Maarten |
SK | Slovakia |
SI | Slovenia |
SB | Solomon Islands |
SO | Somalia |
ZA | South Africa |
GS | South Georgia and the South Sandwich Islands |
SS | South Sudan |
ES | Spain |
LK | Sri Lanka |
SR | Suriname |
SJ | Svalbard and Jan Mayen |
SZ | Swaziland |
SE | Sweden |
CH | Switzerland |
TW | Taiwan |
TJ | Tajikistan |
TZ | Tanzania |
TH | Thailand |
TL | Timor-Leste |
TG | Togo |
TK | Tokelau |
TO | Tonga |
TT | Trinidad and Tobago |
TN | Tunisia |
TR | Türkiye (Turkey) |
TM | Turkmenistan |
TC | Turks and Caicos Islands |
TV | Tuvalu |
UG | Uganda |
UA | Ukraine |
AE | United Arab Emirates |
UM | United States Minor Outlying Islands |
UY | Uruguay |
UZ | Uzbekistan |
VU | Vanuatu |
VE | Venezuela |
VN | Vietnam |
VG | Virgin Islands (British) |
VI | Virgin Islands (US) |
WF | Wallis and Futuna |
EH | Western Sahara |
YE | Yemen |
ZM | Zambia |
ZW | Zimbabwe |
CU | Cuba |
IR | Iran |
SY | Syria |
KP | North Korea |
See also:
- PolicyService:GetPolicyInfoForPlayerAsync(), returns policy information about a player which is based on geolocation, age group and platform
Parâmetros
The player that you are getting country/region information for.
Devolução
A string indicating the country/region code of a player.
Amostras de código
local LocalizationService = game:GetService("LocalizationService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local result, code = pcall(LocalizationService.GetCountryRegionForPlayerAsync, LocalizationService, player)
if result and code == "CA" then
print("Hello, friend from Canada!")
else
print("GetCountryRegionForPlayerAsync failed: " .. code)
end
GetTranslatorForLocaleAsync
This function takes a locale code as an argument and yields until the cloud LocalizationTable for that locale has been loaded, if available. It then returns a Translator object which can be used to perform translations for that locale if any are available. The entries used for localization are the entries provided by the LocalizationTable hierarchy under LocalizationService as well as the cloud table (if available). This will be the same set of entries returned by LocalizationService:GetTableEntries(nil).
This function can error and thus should be wrapped in a pcall().
See also:
- LocalizationService:GetTranslatorForPlayer() gets the translator corresponding to the locale of the provided player. This function is deprecated and should not be used in new work.
- LocalizationService:GetTranslatorForPlayerAsync() yields until the cloud LocalizationTable for the locale of the provided player has loaded and then gets the translator corresponding to the locale of the provided player.
Parâmetros
A Roblox supported language or locale code.
Devolução
The Translator instance for the specified locale.
Amostras de código
local LocalizationService = game:GetService("LocalizationService")
local textLabel = script.Parent
local success, translator = pcall(function()
return LocalizationService:GetTranslatorForLocaleAsync("fr")
end)
if success then
local result = translator:Translate(textLabel, "Hello World!")
print("Hello in French: " .. result)
else
print("GetTranslatorForLocaleAsync failed: " .. translator)
end
GetTranslatorForPlayerAsync
This function takes a player as an argument and yields until the cloud LocalizationTable for that player's locale has been loaded, if available. It then returns a Translator object which can be used to perform translations for that locale if any are available. The entries used for localization are the entries provided by the LocalizationTable hierarchy under LocalizationService as well as the cloud table (if available). This will be the same set of entries returned by LocalizationService:GetTableEntries(nil).
This function can error and thus should be wrapped in a pcall().
See also:
- LocalizationService:GetTranslatorForPlayer(), same functionality as this function except that it does not yield and does not wait until the cloud LocalizationTable for the player's locale has been loaded. This function is deprecated and should not be used in new work.
- LocalizationService:GetTranslatorForLocaleAsync(), returns a Translator to be used for translations using the provided locale.
Parâmetros
The Player that you are getting the Translator for.
Devolução
The Translator instance for the specified locale.
Amostras de código
local LocalizationService = game:GetService("LocalizationService")
local Players = game:GetService("Players")
local textLabel = script.Parent
local success, translator = pcall(function()
return LocalizationService:GetTranslatorForPlayerAsync(Players.LocalPlayer)
end)
if success then
local result = translator:Translate(textLabel, "Hello World!")
print(result)
else
print("GetTranslatorForPlayerAsync failed: " .. translator)
end