Aprenda
Classe do mecanismo
AnimationTrack
Não criável

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Referência API
Propriedades
Animation
Somente leitura
Não replicado
Ler Parallel
Recursos: Animation
AnimationTrack.Animation:Animation
Amostras de código
Ouvir Novas Animações
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
animator.AnimationPlayed:Connect(function(animationTrack)
local animationName = animationTrack.Animation.Name
print("Animação reproduzindo " .. animationName)
end)

IsPlaying
Somente leitura
Não replicado
Ler Parallel
Recursos: Animation
Acesso à simulação
AnimationTrack.IsPlaying:boolean
Amostras de código
AnimaçãoTrack EstáTocando
local function playOrAdjust(animationTrack, fadeTime, weight, speed)
if not animationTrack.IsPlaying then
animationTrack:Play(fadeTime, weight, speed)
else
animationTrack:AdjustSpeed(speed)
animationTrack:AdjustWeight(weight, fadeTime)
end
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playOrAdjust(animationTrack, 1, 0.6, 1)

Length
Somente leitura
Não replicado
Ler Parallel
Recursos: Animation
AnimationTrack.Length:number
Amostras de código
Tocando Animação por uma Duração Específica
local function playAnimationForDuration(animationTrack, duration)
local speed = animationTrack.Length / duration
animationTrack:Play()
animationTrack:AdjustSpeed(speed)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765000"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playAnimationForDuration(animationTrack, 3)

Looped
Ler Parallel
Recursos: Animation
Acesso à simulação
AnimationTrack.Looped:boolean
Amostras de código
Animação em Loop
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
while not localPlayer.Character do
task.wait()
end
local character = localPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507770453"
local animationTrack = animator:LoadAnimation(animation)
animationTrack.Looped = false
task.wait(3)
animationTrack:Play()
task.wait(4)
animationTrack.Looped = true
animationTrack:Play()
Reproduzir AnimationTrack por um Número de Loops
local function playForNumberLoops(animationTrack, number)
animationTrack.Looped = true
animationTrack:Play()
local numberOfLoops = 0
local connection = nil
connection = animationTrack.DidLoop:Connect(function()
numberOfLoops = numberOfLoops + 1
print("loop: ", numberOfLoops)
if numberOfLoops >= number then
animationTrack:Stop()
connection:Disconnect() -- é importante desconectar conexões quando não forem mais necessárias
end
end)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playForNumberLoops(animationTrack, 5)

Priority
Ler Parallel
Recursos: Animation
Acesso à simulação
AnimationTrack.Priority:Enum.AnimationPriority

Speed
Somente leitura
Não replicado
Ler Parallel
Recursos: Animation
Acesso à simulação
AnimationTrack.Speed:number
Amostras de código
Velocidade da Animação
local ContentProvider = game:GetService("ContentProvider")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
while not localPlayer.Character do
task.wait()
end
local character = localPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507770453"
ContentProvider:PreloadAsync({ animation })
local animationTrack = animator:LoadAnimation(animation)
local normalSpeedTime = animationTrack.Length / animationTrack.Speed
animationTrack:AdjustSpeed(3)
local fastSpeedTime = animationTrack.Length / animationTrack.Speed
print("Na velocidade normal, a animação tocará por", normalSpeedTime, "segundos")
print("Na velocidade 3x, a animação tocará por", fastSpeedTime, "segundos")
Tocando Animação por uma Duração Específica
local function playAnimationForDuration(animationTrack, duration)
local speed = animationTrack.Length / duration
animationTrack:Play()
animationTrack:AdjustSpeed(speed)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765000"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playAnimationForDuration(animationTrack, 3)

TimePosition
Não replicado
Ler Parallel
Recursos: Animation
Acesso à simulação
AnimationTrack.TimePosition:number
Amostras de código
Congelar Animação na Posição
function freezeAnimationAtTime(animationTrack, timePosition)
if not animationTrack.IsPlaying then
-- Reproduza a animação se ela não estiver tocando
animationTrack:Play()
end
-- Defina a velocidade como 0 para congelar a animação
animationTrack:AdjustSpeed(0)
-- Salte para o TimePosition desejado
animationTrack.TimePosition = timePosition
end
function freezeAnimationAtPercent(animationTrack, percentagePosition)
if not animationTrack.IsPlaying then
-- Reproduza a animação se ela não estiver tocando
animationTrack:Play()
end
-- Defina a velocidade como 0 para congelar a animação
animationTrack:AdjustSpeed(0)
-- Salte para o TimePosition desejado
animationTrack.TimePosition = (percentagePosition / 100) * animationTrack.Length
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
freezeAnimationAtTime(animationTrack, 0.5)
freezeAnimationAtPercent(animationTrack, 50)

WeightCurrent
Somente leitura
Não replicado
Ler Parallel
Recursos: Animation
Acesso à simulação
AnimationTrack.WeightCurrent:number
Amostras de código
PesoAtual e PesoAlvo
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
while not localPlayer.Character do
task.wait()
end
local character = localPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animation1 = Instance.new("Animation")
animation1.AnimationId = "rbxassetid://507770453"
local animation2 = Instance.new("Animation")
animation2.AnimationId = "rbxassetid://507771019"
task.wait(3) -- tempo de espera arbitrário para permitir que o personagem se acomode
local animationTrack1 = animator:LoadAnimation(animation1)
local animationTrack2 = animator:LoadAnimation(animation2)
animationTrack1.Priority = Enum.AnimationPriority.Movement
animationTrack2.Priority = Enum.AnimationPriority.Action
animationTrack1:Play(0.1, 5, 1)
animationTrack2:Play(10, 3, 1)
local done = false
while not done and task.wait(0.1) do
if math.abs(animationTrack2.WeightCurrent - animationTrack2.WeightTarget) < 0.001 then
print("chegou lá")
done = true
end
end

WeightTarget
Somente leitura
Não replicado
Ler Parallel
Recursos: Animation
Acesso à simulação
AnimationTrack.WeightTarget:number
Amostras de código
PesoAtual e PesoAlvo
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
while not localPlayer.Character do
task.wait()
end
local character = localPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animation1 = Instance.new("Animation")
animation1.AnimationId = "rbxassetid://507770453"
local animation2 = Instance.new("Animation")
animation2.AnimationId = "rbxassetid://507771019"
task.wait(3) -- tempo de espera arbitrário para permitir que o personagem se acomode
local animationTrack1 = animator:LoadAnimation(animation1)
local animationTrack2 = animator:LoadAnimation(animation2)
animationTrack1.Priority = Enum.AnimationPriority.Movement
animationTrack2.Priority = Enum.AnimationPriority.Action
animationTrack1:Play(0.1, 5, 1)
animationTrack2:Play(10, 3, 1)
local done = false
while not done and task.wait(0.1) do
if math.abs(animationTrack2.WeightCurrent - animationTrack2.WeightTarget) < 0.001 then
print("chegou lá")
done = true
end
end

Métodos
AdjustSpeed
Recursos: Animation
Acesso à simulação
AnimationTrack:AdjustSpeed(speed:number):()
Parâmetros
speed:number
Valor Padrão: 1
Devolução
()
Amostras de código
Tocando Animação por uma Duração Específica
local function playAnimationForDuration(animationTrack, duration)
local speed = animationTrack.Length / duration
animationTrack:Play()
animationTrack:AdjustSpeed(speed)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765000"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playAnimationForDuration(animationTrack, 3)
Velocidade da Animação
local ContentProvider = game:GetService("ContentProvider")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
while not localPlayer.Character do
task.wait()
end
local character = localPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507770453"
ContentProvider:PreloadAsync({ animation })
local animationTrack = animator:LoadAnimation(animation)
local normalSpeedTime = animationTrack.Length / animationTrack.Speed
animationTrack:AdjustSpeed(3)
local fastSpeedTime = animationTrack.Length / animationTrack.Speed
print("Na velocidade normal, a animação tocará por", normalSpeedTime, "segundos")
print("Na velocidade 3x, a animação tocará por", fastSpeedTime, "segundos")

AdjustWeight
Recursos: Animation
Acesso à simulação
AnimationTrack:AdjustWeight(
weight:number, fadeTime:number
):()
Parâmetros
weight:number
Valor Padrão: 1
fadeTime:number
Valor Padrão: 0.100000001
Devolução
()
Amostras de código
Alterar Peso da Faixa de Animação
local function changeWeight(animationTrack, weight, fadeTime)
animationTrack:AdjustWeight(weight, fadeTime)
local startTime = tick()
while math.abs(animationTrack.WeightCurrent - weight) > 0.001 do
task.wait()
end
print("Tempo gasto para alterar o peso " .. tostring(tick() - startTime))
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
changeWeight(animationTrack, 0.6, 1)

GetMarkerReachedSignal
Recursos: Animation
AnimationTrack:GetMarkerReachedSignal(name:string):RBXScriptSignal
Parâmetros
name:string
Devolução
Amostras de código
Ouvindo Marcadores de Keyframe
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.Character:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- Criar nova instância de "Animation"
local kickAnimation = Instance.new("Animation")
-- Definir seu "AnimationId" para o ID de ativo de animação correspondente
kickAnimation.AnimationId = "rbxassetid://2515090838"
-- Carregar animação no humanoide
local kickAnimationTrack = humanoid:LoadAnimation(kickAnimation)
-- Reproduzir a pista de animação
kickAnimationTrack:Play()
-- Se um evento nomeado foi definido para a animação, conectá-lo a "GetMarkerReachedSignal()"
kickAnimationTrack:GetMarkerReachedSignal("KickEnd"):Connect(function(paramString)
print(paramString)
end)

GetParameter
Recursos: Animation
Acesso à simulação
AnimationTrack:GetParameter(key:string):Variant
Parâmetros
key:string
Devolução
Variant

GetParameterDefaults
Recursos: Animation
AnimationTrack:GetParameterDefaults():Dictionary
Devolução

GetTargetInstance
Recursos: Animation
AnimationTrack:GetTargetInstance(name:string):Instance?
Parâmetros
name:string
Devolução

GetTargetNames
Recursos: Animation
AnimationTrack:GetTargetNames():{any}
Devolução

GetTimeOfKeyframe
Recursos: Animation
AnimationTrack:GetTimeOfKeyframe(keyframeName:string):number
Parâmetros
keyframeName:string
Devolução
Amostras de código
Ir Para o Keyframe
local function jumpToKeyframe(animationTrack, keyframeName)
local timePosition = animationTrack:GetTimeOfKeyframe(keyframeName)
if not animationTrack.IsPlaying then
animationTrack:Play()
end
animationTrack.TimePosition = timePosition
end
local ANIMATION_ID = 0
local KEYFRAME_NAME = "Teste"
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://" .. ANIMATION_ID
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
jumpToKeyframe(animationTrack, KEYFRAME_NAME)

Play
Recursos: Animation
Acesso à simulação
AnimationTrack:Play(
fadeTime:number, weight:number, speed:number
):()
Parâmetros
fadeTime:number
Valor Padrão: 0.100000001
weight:number
Valor Padrão: 1
speed:number
Valor Padrão: 1
Devolução
()
Amostras de código
Tocando Animação por uma Duração Específica
local function playAnimationForDuration(animationTrack, duration)
local speed = animationTrack.Length / duration
animationTrack:Play()
animationTrack:AdjustSpeed(speed)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765000"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playAnimationForDuration(animationTrack, 3)
Congelar Animação na Posição
function freezeAnimationAtTime(animationTrack, timePosition)
if not animationTrack.IsPlaying then
-- Reproduza a animação se ela não estiver tocando
animationTrack:Play()
end
-- Defina a velocidade como 0 para congelar a animação
animationTrack:AdjustSpeed(0)
-- Salte para o TimePosition desejado
animationTrack.TimePosition = timePosition
end
function freezeAnimationAtPercent(animationTrack, percentagePosition)
if not animationTrack.IsPlaying then
-- Reproduza a animação se ela não estiver tocando
animationTrack:Play()
end
-- Defina a velocidade como 0 para congelar a animação
animationTrack:AdjustSpeed(0)
-- Salte para o TimePosition desejado
animationTrack.TimePosition = (percentagePosition / 100) * animationTrack.Length
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
freezeAnimationAtTime(animationTrack, 0.5)
freezeAnimationAtPercent(animationTrack, 50)

SetParameter
Recursos: Animation
Acesso à simulação
AnimationTrack:SetParameter(
key:string, value:Variant
):()
Parâmetros
key:string
value:Variant
Devolução
()

SetTargetInstance
Recursos: Animation
AnimationTrack:SetTargetInstance(
name:string, target:Instance?
):()
Parâmetros
name:string
target:Instance?
Devolução
()

Stop
Recursos: Animation
Acesso à simulação
AnimationTrack:Stop(fadeTime:number):()
Parâmetros
fadeTime:number
Valor Padrão: 0.100000001
Devolução
()
Amostras de código
Parar AnimationTrack
local function fadeOut(animationTrack, fadeTime)
animationTrack:Stop(fadeTime)
local startTime = tick()
while animationTrack.WeightCurrent > 0 do
task.wait()
end
local timeTaken = tick() - startTime
print("Tempo gasto para o peso ser redefinido: " .. tostring(timeTaken))
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
animationTrack:Play()
fadeOut(animationTrack, 1)

Eventos
DidLoop
Recursos: Animation
AnimationTrack.DidLoop():RBXScriptSignal
Amostras de código
Reproduzir AnimationTrack por um Número de Loops
local function playForNumberLoops(animationTrack, number)
animationTrack.Looped = true
animationTrack:Play()
local numberOfLoops = 0
local connection = nil
connection = animationTrack.DidLoop:Connect(function()
numberOfLoops = numberOfLoops + 1
print("loop: ", numberOfLoops)
if numberOfLoops >= number then
animationTrack:Stop()
connection:Disconnect() -- é importante desconectar conexões quando não forem mais necessárias
end
end)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playForNumberLoops(animationTrack, 5)

Ended
Recursos: Animation
AnimationTrack.Ended():RBXScriptSignal
Amostras de código
Rastreador de Animação Finalizado
local InsertService = game:GetService("InsertService")
local Players = game:GetService("Players")
-- Crie um modelo de NPC para animar.
local npcModel = Players:CreateHumanoidModelFromUserIdAsync(129687796)
npcModel.Name = "JoeNPC"
npcModel.Parent = workspace
npcModel:MoveTo(Vector3.new(0, 15, 4))
local humanoid = npcModel:WaitForChild("Humanoid")
-- Carregue uma animação.
local animationModel = InsertService:LoadAsset(2510238627)
local animation = animationModel:FindFirstChildWhichIsA("Animation", true)
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
-- Conecte ao evento Stopped. Isso é acionado quando a animação para por
-- conta própria, ou chamamos explicitamente Stop.
animationTrack.Stopped:Connect(function()
print("Animação parada")
end)
-- Conecte ao evento Ended. Isso é acionado quando a animação está completamente
-- terminada afetando o mundo. Neste caso, será acionado 3 segundos
-- depois que chamamos animationTrack:Stop porque passamos uma duração de 3
-- segundos para fadeOut.
animationTrack.Ended:Connect(function()
print("Animação terminada")
animationTrack:Destroy()
end)
-- Execute, dê um tempo para tocar e, em seguida, pare.
print("Chamando Play")
animationTrack:Play()
task.wait(10)
print("Chamando Stop")
animationTrack:Stop(3)

KeyframeReached
Obsoleto

Stopped
Recursos: Animation
AnimationTrack.Stopped():RBXScriptSignal
Amostras de código
AnimaçãoTrack Parada
local function yieldPlayAnimation(animationTrack, fadeTime, weight, speed)
animationTrack:Play(fadeTime, weight, speed)
animationTrack.Stopped:Wait()
print("A animação parou")
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
yieldPlayAnimation(animationTrack, 1, 0.6, 1)

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