CylinderHandleAdornment

Mostrar obsoleto

For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

The CylinderHandleAdornment is a cylinder that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.

Resumo

Propriedades

Propriedades herdados de HandleAdornmentPropriedades herdados de PVAdornmentPropriedades herdados de GuiBase3d
  • ler parallel

    Sets the color of a GUI object.

  • ler parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • ler parallel

    Determines whether the object and its descendants will be displayed.

Eventos

Eventos herdados de HandleAdornment

Propriedades

Angle

ler parallel

If Angle is <360, a cylindrical sector (aka a pie-slice) of that angle is rendered instead of a full cylinder. The Angle property can be combined with InnerRadius to render a sector of a hollow cylinder.

Height

ler parallel

The height of the cylinder adornment.

InnerRadius

ler parallel

If InnerRadius is >0, a hollow cylinder with that inner radius is rendered instead of a full cylinder. The InnerRadius property can be combined with Angle to render a sector of a hollow cylinder.

Radius

ler parallel

The radius of the cylinder adornment.

Métodos

Eventos