學習
引擎類別
Seat

*此內容是使用 AI(Beta 測試版)翻譯,可能含有錯誤。若要以英文檢視此頁面,請按一下這裡


概要
方法
Sit(humanoid: Instance):()
繼承成員
範例程式碼
檢測座位佔用者
local Players = game:GetService("Players")
local seat = Instance.new("Seat")
seat.Anchored = true
seat.Position = Vector3.new(0, 1, 0)
seat.Parent = workspace
local currentPlayer = nil
local function onOccupantChanged()
local humanoid = seat.Occupant
if humanoid then
local character = humanoid.Parent
local player = Players:GetPlayerFromCharacter(character)
if player then
print(player.Name .. " 已經坐下")
currentPlayer = player
return
end
end
if currentPlayer then
print(currentPlayer.Name .. " 已經起身")
currentPlayer = nil
end
end
seat:GetPropertyChangedSignal("Occupant"):Connect(onOccupantChanged)

API 參考
屬性
Disabled
平行讀取
功能: Basic, AvatarBehavior
模擬存取權
Seat.Disabled:boolean

Occupant
唯讀
未複製
平行讀取
功能: Basic, AvatarBehavior
模擬存取權
Seat.Occupant:Humanoid

方法
Sit
功能: Basic, AvatarBehavior
Seat:Sit(humanoid:Instance):()
參數
humanoid:Instance
返回
()

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