BasePlayerGui

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BasePlayerGui 是一個抽象類,繼承了所有 GUI 绘制存檔類。

屬性

方法

GetGuiObjectsAtPosition

Instances

取得一個屏幕位置並返回所有 GuiObject 例子,分別按照屏幕位置排名在前側和後側,以及第一和最後側分別是第一個和最後一個索引。

主要使用案例是在玩家的滑鼠或觸摸輸入下獲得 GUI 對象來做些事,例如允許選擇或強調。這些效果可以使用 GuiObject.MouseEnterGuiObject.MouseLeave 來達成,但這需要開發人員跟蹤這些事件,即使他們只需要此功能在特定情況下。

因為 BasePlayerGui 的子類別 inherit 此功能,因此可以由類對象如 PlayerGuiStarterGui 文件夾來啟動。

參數

Class.GuiService:GetGuiInset()|GuiInset 應用後,屏幕的 x 位置相對於左上角後。

Class.GuiService:GetGuiInset()|GuiInset 應用後,屏幕的 y 位置相對於左上角。


返回

Instances

Class.GuiObject 實例的表,佔用指定的屏幕區空間。

範例程式碼

All GUIs returned by BasePlayerGui:GetGuiObjectsAtPosition() are 'cloned' by the highlightAsFrame() local function, which creates a Frame GUI positioned on top of the specified GUI that is semi-transparent and the same GuiBase2d.AbsoluteSize and GuiBase2d.AbsolutePosition.

These highlights are added to the HighlightsContainer ScreenGui in the Highlight folder of the player's PlayerGui folder. Both are created by the code sample. All highlight GUIs are Instance:Destroy()ed every time highlightGui() executes.

Note that HighlightContainer's ScreenGui.DisplayOrder is 99999, a large number, so that it is unlikely any other GUI will render on top of the highlight GUIs.

Selecting GUIs at a Position

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Create a Folder and ScreenGui to contain the highlight Frames
local highlights = Instance.new("Folder")
highlights.Name = "Highlights"
highlights.Parent = playerGui
local highlightsContainer = Instance.new("ScreenGui")
highlightsContainer.Name = "Container"
highlightsContainer.Parent = highlights
highlightsContainer.DisplayOrder = 99999
-- Creates a semi-transparent yellow Frame on top of the gui with the same AbsoluteSize and AbsolutePosition
local function highlightAsFrame(gui)
local highlight = Instance.new("Frame")
highlight.Name = "Highlight"
highlight.Parent = highlightsContainer
highlight.Size = UDim2.new(0, gui.AbsoluteSize.X, 0, gui.AbsoluteSize.Y)
highlight.Position = UDim2.new(0, gui.AbsolutePosition.X, 0, gui.AbsolutePosition.Y)
highlight.BackgroundColor3 = Color3.fromRGB(255, 255, 10) -- Yellow
highlight.BackgroundTransparency = 0.75
highlight.BorderSizePixel = 0
highlight.LayoutOrder = gui.LayoutOrder - 1
end
-- Use GetGuiObjectsAtPosition to get and highlight all GuiObjects at the input's position
local function highlightGui(input, _gameProcessed)
local pos = input.Position
local guisAtPosition = playerGui:GetGuiObjectsAtPosition(pos.X, pos.Y)
highlightsContainer:ClearAllChildren()
for _, gui in ipairs(guisAtPosition) do
if gui:IsA("GuiObject") then
highlightAsFrame(gui)
end
end
end
-- Fire highlightGui on InputBegan if input is of type MouseButton1 of Touch
local function InputBegan(input, gameProcessed)
local inputType = input.UserInputType
local touch = Enum.UserInputType.Touch
local mouse1 = Enum.UserInputType.MouseButton1
if inputType == touch or inputType == mouse1 then
highlightGui(input, gameProcessed)
end
end
UserInputService.InputBegan:Connect(InputBegan)

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