概要
屬性
方法
GetClassIcon(className: string):Dictionary |
PromptImportFile(fileTypeFilter: {any}):Instance |
PromptImportFileAsync(fileTypeFilter: {any}):Instance |
PromptImportFiles(fileTypeFilter: {any}):Instances |
PromptImportFilesAsync(fileTypeFilter: {any}):Instances |
API 參考
屬性
ActiveScript
範例程式碼
活動腳本
local StudioService = game:GetService("StudioService")
local startTime = os.time()
local activeScript
local function onActiveScriptChanged()
local newActiveScript = StudioService.ActiveScript
if activeScript and newActiveScript ~= activeScript then
local deltaTime = os.time() - startTime
print(("你編輯了 %s 持續了 %d:%2.d"):format(activeScript.Name, deltaTime // 60, deltaTime % 60))
end
startTime = os.time()
activeScript = newActiveScript
end
StudioService:GetPropertyChangedSignal("ActiveScript"):Connect(onActiveScriptChanged)DrawConstraintsOnTop
StudioLocaleId
範例程式碼
工作室地區識別碼
local locale = game:GetService("StudioService").StudioLocaleId
if locale == "en_US" then
print("你好,大家")
elseif locale == "en_GB" then
print("您好,政府")
elseif locale:sub(1, 2) == "en" then
print("你好")
elseif locale == "fr_FR" then
print("你好")
end方法
GetUserId
返回
範例程式碼
StudioService:GetUserId
-- 只能在插件中使用
local StudioService = game:GetService("StudioService")
local Players = game:GetService("Players")
local loggedInUserId = StudioService:GetUserId()
local loggedInUserName = Players:GetNameFromUserIdAsync(loggedInUserId)
print("你好,", loggedInUserName)PromptImportFile
PromptImportFileAsync
PromptImportFiles