概要
屬性
範例程式碼
為所有火焰添加煙霧
local function recurseForFire(object)
-- 檢查是否找到了沒有煙霧的火焰物件
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 為這個火焰創建一個煙霧效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 繼續搜尋火焰物件
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)API 參考
屬性
Color
範例程式碼
為所有火焰添加煙霧
local function recurseForFire(object)
-- 檢查是否找到了沒有煙霧的火焰物件
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 為這個火焰創建一個煙霧效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 繼續搜尋火焰物件
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)Enabled
範例程式碼
為所有火焰添加煙霧
local function recurseForFire(object)
-- 檢查是否找到了沒有煙霧的火焰物件
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 為這個火焰創建一個煙霧效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 繼續搜尋火焰物件
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)Opacity
範例程式碼
為所有火焰添加煙霧
local function recurseForFire(object)
-- 檢查是否找到了沒有煙霧的火焰物件
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 為這個火焰創建一個煙霧效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 繼續搜尋火焰物件
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)RiseVelocity
範例程式碼
為所有火焰添加煙霧
local function recurseForFire(object)
-- 檢查是否找到了沒有煙霧的火焰物件
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 為這個火焰創建一個煙霧效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 繼續搜尋火焰物件
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)Size
範例程式碼
為所有火焰添加煙霧
local function recurseForFire(object)
-- 檢查是否找到了沒有煙霧的火焰物件
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 為這個火焰創建一個煙霧效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 繼續搜尋火焰物件
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)