概要
方法
GetDefaultPropertyTransition():Variant |
GetProperty(name: string):Variant |
SetDefaultPropertyTransition(transitionParams: Variant):() |
SetProperties(styleProperties: Dictionary):() |
SetProperty(name: string,value: Variant):() |
SetPropertyTransition(property: string,transitionParams: Variant):() |
SetPropertyTransitions(properties: Dictionary):() |
API 參考
屬性
Selector
範例程式碼
UI 類別選擇器
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = script.Parent
local coreSheet = Instance.new("StyleSheet")
coreSheet.Parent = ReplicatedStorage
local styleLink = Instance.new("StyleLink")
styleLink.StyleSheet = coreSheet
styleLink.Parent = screenGui
local rule = Instance.new("StyleRule")
rule.Parent = coreSheet
-- 類別選擇器
rule.Selector = "TextButton"
-- 設置規則屬性
rule:SetProperties({
["BackgroundColor3"] = Color3.fromHex("335FFF"),
["TextColor3"] = Color3.fromHex("E1E1E1"),
["Size"] = UDim2.new(0.15, 0, 0, 40),
["BorderSizePixel"] = 0,
})
local button = Instance.new("TextButton")
button.Text = "主菜單"
button.Parent = screenGuiUI 標籤選擇器
local CollectionService = game:GetService("CollectionService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = script.Parent
local coreSheet = Instance.new("StyleSheet")
coreSheet.Parent = ReplicatedStorage
local styleLink = Instance.new("StyleLink")
styleLink.StyleSheet = coreSheet
styleLink.Parent = screenGui
local rule = Instance.new("StyleRule")
rule.Parent = coreSheet
-- 標籤選擇器
rule.Selector = ".ButtonPrimary"
-- 設置規則屬性
rule:SetProperties({
["BackgroundColor3"] = Color3.fromHex("FF0099"),
["TextColor3"] = Color3.fromHex("E1E1E1"),
["Size"] = UDim2.new(0.15, 0, 0, 40),
["BorderSizePixel"] = 0,
})
local button = Instance.new("TextButton")
button.Text = "主菜單"
button.Parent = screenGui
-- 將標籤應用於按鈕
CollectionService:AddTag(button, "ButtonPrimary")UI 修改器選擇器
local CollectionService = game:GetService("CollectionService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = script.Parent
local coreSheet = Instance.new("StyleSheet")
coreSheet.Parent = ReplicatedStorage
local styleLink = Instance.new("StyleLink")
styleLink.StyleSheet = coreSheet
styleLink.Parent = screenGui
local rule = Instance.new("StyleRule")
rule.Parent = coreSheet
-- UI 元件選擇器
rule.Selector = "Frame.RoundedCorner20::UICorner"
-- 設定規則屬性
rule:SetProperty("CornerRadius", UDim.new(0, 20))
-- 創建框架
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0.4, 0, 0.2, 0)
frame.Parent = screenGui
-- 將標籤應用於框架
CollectionService:AddTag(frame, "RoundedCorner20")UI 樣式查詢選擇器
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local screenGui = script.Parent
local coreSheet = Instance.new("StyleSheet")
coreSheet.Parent = ReplicatedStorage
local styleLink = Instance.new("StyleLink")
styleLink.StyleSheet = coreSheet
styleLink.Parent = screenGui
local smallRule = Instance.new("StyleRule")
smallRule.Parent = coreSheet
local mediumRule = Instance.new("StyleRule")
mediumRule.Parent = coreSheet
-- 宣告樣式查詢選擇器
smallRule.Selector = "@Small"
mediumRule.Selector = "@Medium"
-- 設定規則屬性
smallRule:SetProperties({
["BackgroundColor3"] = Color3.fromHex("FF0099"),
["Text"] = "小容器",
["TextColor3"] = Color3.fromHex("E1E1E1"),
["TextSize"] = 12,
})
mediumRule:SetProperties({
["BackgroundColor3"] = Color3.fromHex("F0F0F0"),
["Text"] = "中型容器",
["TextColor3"] = Color3.fromHex("0022FC"),
["TextSize"] = 24,
})
local button = Instance.new("TextButton")
button.Text = "主菜單"
button.Parent = screenGui
button.Size = UDim2.fromScale(0.5, 0.2)
-- 創建樣式查詢,名稱與樣式規則選擇器匹配
local mediumSQ = Instance.new("StyleQuery")
mediumSQ.Parent = button
mediumSQ.Name = "Medium"
mediumSQ:SetConditions({
["MinSize"] = Vector2.new(200, 0),
})
local smallSQ = Instance.new("StyleQuery")
smallSQ.Parent = button
smallSQ.Name = "Small"
smallSQ:SetConditions({
["MaxSize"] = Vector2.new(200, math.huge),
["MinSize"] = Vector2.new(0, 0),
})方法
GetDefaultPropertyTransition
StyleRule:GetDefaultPropertyTransition():Variant
返回
Variant
GetProperties
範例程式碼
獲取屬性
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = Instance.new("StyleSheet")
coreSheet.Name = "CoreSheet"
coreSheet.Parent = ReplicatedStorage
local frameRule = Instance.new("StyleRule")
frameRule.Name = "Frame"
frameRule:SetProperty("AnchorPoint", Vector2.new(0.5, 0))
frameRule:SetProperty("BackgroundColor3", Color3.new(1, 0, 0.25))
frameRule.Parent = coreSheet
-- 獲取樣式規則的引用
local frameRule = coreSheet.Frame
local props = frameRule:GetProperties()
print(props)
--[[
{
["AnchorPoint"] = 0.5, 0,
["BackgroundColor3"] = 1, 0, 0.25
}
]]GetProperty
參數
返回
Variant
範例程式碼
獲取屬性
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = Instance.new("StyleSheet")
coreSheet.Name = "CoreSheet"
coreSheet.Parent = ReplicatedStorage
local frameRule = Instance.new("StyleRule")
frameRule.Name = "Frame"
frameRule:SetProperty("AnchorPoint", Vector2.new(0.5, 0))
frameRule.Parent = coreSheet
local prop = frameRule:GetProperty("AnchorPoint")
print(prop) --> 0.5, 0GetPropertyTransitions
範例程式碼
GetPropertyTransitions()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = ReplicatedStorage:FindFirstChild("CoreSheet")
-- 獲取樣式規則的引用
local frameRule = coreSheet.Frame
-- 設置一些過渡
frameRule:SetPropertyTransition("BackgroundColor3", TweenInfo.new(1, Enum.EasingStyle.Linear))
frameRule:SetPropertyTransition("BackgroundTransparency", "$DefaultTransition")
local transitions = frameRule:GetPropertyTransitions()
print(transitions)SetDefaultPropertyTransition
StyleRule:SetDefaultPropertyTransition(transitionParams:Variant):()
參數
transitionParams:Variant |
返回
()
SetPropertyTransition
參數
transitionParams:Variant |
返回
()
範例程式碼
SetPropertyTransition()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = ReplicatedStorage:FindFirstChild("CoreSheet")
-- 獲取樣式規則的引用
local frameRule = coreSheet.Frame
-- 在 BackgroundColor3 上設置 1 秒的線性過渡
frameRule:SetPropertyTransition("BackgroundColor3", TweenInfo.new(
1, -- 時間
Enum.EasingStyle.Linear -- 緩動樣式
))
-- 移除過渡
frameRule:SetPropertyTransition("BackgroundColor3", nil)使用令牌的 SetPropertyTransition()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = ReplicatedStorage:FindFirstChild("CoreSheet")
local tokensSheet = ReplicatedStorage:FindFirstChild("Tokens")
-- 在令牌表上設置令牌(屬性)
tokensSheet:SetAttribute("LinearTransition", TweenInfo.new(1, Enum.EasingStyle.Linear))
-- 獲取樣式規則的引用
local frameRule = coreSheet.Frame
frameRule:SetPropertyTransition("BackgroundColor3", "$LinearTransition")SetPropertyTransitions
參數
返回
()
範例程式碼
SetPropertyTransitions()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = ReplicatedStorage:FindFirstChild("CoreSheet")
-- 獲取樣式規則的引用
local frameRule = coreSheet.Frame
-- 同時為兩個屬性設置過渡
frameRule:SetPropertyTransitions({
["BackgroundColor3"] = TweenInfo.new(1, Enum.EasingStyle.Linear),
["BackgroundTransparency"] = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
})
-- 移除所有過渡
frameRule:SetPropertyTransitions({})使用標記的 SetPropertyTransitions()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local coreSheet = ReplicatedStorage:FindFirstChild("CoreSheet")
local tokenSheet = ReplicatedStorage:FindFirstChild("Tokens")
-- 在標記表上設置標記(屬性)
tokenSheet:SetAttribute("LinearTransition", TweenInfo.new(1, Enum.EasingStyle.Linear))
tokenSheet:SetAttribute("QuadTransition", TweenInfo.new(0.25, Enum.EasingStyle.Quad))
-- 獲取樣式規則的引用
local frameRule = coreSheet.Frame
-- 一次設置多個屬性的過渡
frameRule:SetPropertyTransitions({
["BackgroundColor3"] = "$LinearTransition",
["BackgroundTransparency"] = "$QuadTransition",
})