概要
屬性
Icon:ContentId |
活動
KeyDown(key: string):RBXScriptSignal |
keyDown(key: string):RBXScriptSignal |
KeyUp(key: string):RBXScriptSignal |
API 參考
屬性
Hit
範例程式碼
滑鼠.擊中的激光束
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local beam = Instance.new("Beam")
beam.Segments = 1
beam.Width0 = 0.2
beam.Width1 = 0.2
beam.Color = ColorSequence.new(Color3.new(1, 0, 0))
beam.FaceCamera = true
local attachment0 = Instance.new("Attachment")
local attachment1 = Instance.new("Attachment")
beam.Attachment0 = attachment0
beam.Attachment1 = attachment1
beam.Parent = workspace.Terrain
attachment0.Parent = workspace.Terrain
attachment1.Parent = workspace.Terrain
local function onRenderStep()
local character = player.Character
if not character then
beam.Enabled = false
return
end
local head = character:FindFirstChild("Head")
if not head then
beam.Enabled = false
return
end
beam.Enabled = true
local origin = head.Position
local finish = mouse.Hit.Position
attachment0.Position = origin
attachment1.Position = finish
end
RunService.RenderStepped:Connect(onRenderStep)滑鼠起源 vs 滑鼠擊中 vs 當前攝影機位置
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local camera = Workspace.CurrentCamera
local mouse = player:GetMouse()
local camPos = camera.CFrame.Position
local function onButton1Down()
print("Mouse.Hit:", mouse.Hit.Position)
print("camPos:", camPos)
print("Mouse.Origin:", mouse.Origin.Position)
print("Magnitude:", (mouse.Origin.Position - camPos).Magnitude)
end
mouse.Button1Down:Connect(onButton1Down)hit
Icon
Mouse.Icon:ContentId
範例程式碼
龍鼠標圖示
local Players = game:GetService("Players")
local mouse = Players.LocalPlayer:GetMouse()
mouse.Icon = "http://www.roblox.com/asset?id=163023520"IconContent
範例程式碼
龍鼠標圖示
local Players = game:GetService("Players")
local mouse = Players.LocalPlayer:GetMouse()
mouse.Icon = "http://www.roblox.com/asset?id=163023520"Origin
範例程式碼
滑鼠起源 vs 滑鼠擊中 vs 當前攝影機位置
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local camera = Workspace.CurrentCamera
local mouse = player:GetMouse()
local camPos = camera.CFrame.Position
local function onButton1Down()
print("Mouse.Hit:", mouse.Hit.Position)
print("camPos:", camPos)
print("Mouse.Origin:", mouse.Origin.Position)
print("Magnitude:", (mouse.Origin.Position - camPos).Magnitude)
end
mouse.Button1Down:Connect(onButton1Down)Target
範例程式碼
顏色隨機生成器工具
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
local target = mouse.Target
if target then
print("點擊了:", target:GetFullName())
if target:IsA("BasePart") then
target.BrickColor = BrickColor.random()
end
end
end)target
TargetSurface
範例程式碼
表面隨機生成器
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local surfaceTypes = {
Enum.SurfaceType.Smooth,
Enum.SurfaceType.Glue,
Enum.SurfaceType.Weld,
Enum.SurfaceType.Studs,
Enum.SurfaceType.Inlet,
Enum.SurfaceType.Universal,
Enum.SurfaceType.Hinge,
Enum.SurfaceType.Motor,
}
local function onMouseClick()
-- 確保 鼠標指向一個部件
local target = mouse.Target
if not target then
return
end
local surfaceType = surfaceTypes[math.random(1, #surfaceTypes)]
local surface = mouse.TargetSurface
local propertyName = surface.Name .. "Surface"
mouse.Target[propertyName] = surfaceType
end
mouse.Button1Down:Connect(onMouseClick)ViewSizeX
範例程式碼
正規化滑鼠位置
local Players = game:GetService("Players")
-- 注意:您應該使用 ContextActionService
-- 或 UserInputService 來完成此任務。
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function
onMouseMove()
-- 為滑鼠的位置和螢幕大小構建 Vector2 物件
local position = Vector2.new(mouse.X, mouse.Y)
local size = Vector2.new(mouse.ViewSizeX,
mouse.ViewSizeY)
-- 正規化的位置將對應於左上角(就在上方工具列下方)
-- (0, 0),右下角對應到 (1, 1),而中心對應到 (0.5,
0.5)。
-- 這是通過將位置除以總大小來計算的。
local normalizedPosition = position / size
print(normalizedPosition)
end
mouse.Move:Connect(onMouseMove)ViewSizeY
範例程式碼
正規化滑鼠位置
local Players = game:GetService("Players")
-- 注意:您應該使用 ContextActionService
-- 或 UserInputService 來完成此任務。
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function
onMouseMove()
-- 為滑鼠的位置和螢幕大小構建 Vector2 物件
local position = Vector2.new(mouse.X, mouse.Y)
local size = Vector2.new(mouse.ViewSizeX,
mouse.ViewSizeY)
-- 正規化的位置將對應於左上角(就在上方工具列下方)
-- (0, 0),右下角對應到 (1, 1),而中心對應到 (0.5,
0.5)。
-- 這是通過將位置除以總大小來計算的。
local normalizedPosition = position / size
print(normalizedPosition)
end
mouse.Move:Connect(onMouseMove)X
範例程式碼
正規化滑鼠位置
local Players = game:GetService("Players")
-- 注意:您應該使用 ContextActionService
-- 或 UserInputService 來完成此任務。
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function
onMouseMove()
-- 為滑鼠的位置和螢幕大小構建 Vector2 物件
local position = Vector2.new(mouse.X, mouse.Y)
local size = Vector2.new(mouse.ViewSizeX,
mouse.ViewSizeY)
-- 正規化的位置將對應於左上角(就在上方工具列下方)
-- (0, 0),右下角對應到 (1, 1),而中心對應到 (0.5,
0.5)。
-- 這是通過將位置除以總大小來計算的。
local normalizedPosition = position / size
print(normalizedPosition)
end
mouse.Move:Connect(onMouseMove)Y
範例程式碼
正規化滑鼠位置
local Players = game:GetService("Players")
-- 注意:您應該使用 ContextActionService
-- 或 UserInputService 來完成此任務。
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function
onMouseMove()
-- 為滑鼠的位置和螢幕大小構建 Vector2 物件
local position = Vector2.new(mouse.X, mouse.Y)
local size = Vector2.new(mouse.ViewSizeX,
mouse.ViewSizeY)
-- 正規化的位置將對應於左上角(就在上方工具列下方)
-- (0, 0),右下角對應到 (1, 1),而中心對應到 (0.5,
0.5)。
-- 這是通過將位置除以總大小來計算的。
local normalizedPosition = position / size
print(normalizedPosition)
end
mouse.Move:Connect(onMouseMove)活動
Idle
範例程式碼
滑鼠.閒置
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local events = {
"Button1Down",
"Button1Up",
"Button2Down",
"Button2Up",
"Idle",
"Move",
"WheelBackward",
"WheelForward",
"KeyDown",
"KeyUp",
}
local currentEvent
local frame = 0
local function processInput()
frame = frame + 1
print("幀", frame, "- 滑鼠事件被傳遞到", currentEvent)
end
for _, event in pairs(events) do
mouse[event]:Connect(function()
currentEvent = event
end)
end
RunService:BindToRenderStep("ProcessInput", Enum.RenderPriority.Input.Value, processInput)KeyDown
keyDown
KeyUp
Move
範例程式碼
使用滑鼠移動物件
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local point
local down
local function selectPart()
if mouse.Target and not mouse.Target.Locked then
point = mouse.Target
mouse.TargetFilter = point
down = true
end
end
local function movePart()
if down and point then
local posX, posY, posZ = mouse.Hit.X, mouse.Hit.Y, mouse.Hit.Z
point.Position = Vector3.new(posX, posY, posZ)
end
end
local function deselectPart()
down = false
point = nil
mouse.TargetFilter = nil
end
mouse.Button1Down:Connect(selectPart)
mouse.Button1Up:Connect(deselectPart)
mouse.Move:Connect(movePart)WheelBackward
範例程式碼
滑鼠.滾輪向後
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function onWheelBackward()
print("滑輪向後轉動!")
end
mouse.WheelBackward:Connect(onWheelBackward)WheelForward
範例程式碼
滑鼠.滾輪向前
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function onWheelForward()
print("滾輪向前!")
end
mouse.WheelForward:Connect(onWheelForward)