範例程式碼
爆炸工具範例
local tool = script.Parent
local function explode(point)
local e = Instance.new("Explosion")
e.DestroyJointRadiusPercent = 0 -- 使爆炸無害
e.Position = point
e.Parent = workspace
end
local function onActivated()
-- 獲取啟動工具的 Humanoid
local human = tool.Parent.Humanoid
-- 使用 Humanoid 正在瞄準的當前位置調用 explode
explode(human.TargetPoint)
end
tool.Activated:Connect(onActivated)劍工具範例
local tool = script.Parent
local function onTouch(partOther)
-- 首先,嘗試檢查我們碰觸的部件是否是 Humanoid 的一部分
local humanOther = partOther.Parent:FindFirstChild("Humanoid")
-- 忽略非人形生物的碰觸
if not humanOther then
return
end
-- 忽略由持有劍的 Humanoid 碰觸
if humanOther.Parent == tool.Parent then
return
end
humanOther:TakeDamage(5)
end
-- 觸發揮擊動畫
local function slash()
-- 預設角色腳本將會監聽 "toolanim" StringValue
local value = Instance.new("StringValue")
value.Name = "toolanim"
value.Value = "Slash" -- 試試看:Lunge
value.Parent = tool
end
tool.Activated:Connect(slash)
tool.Handle.Touched:Connect(onTouch)API 參考
屬性
Enabled
範例程式碼
超跳工具
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local tool = Instance.new("Tool")
tool.Name = "超跳"
tool.RequiresHandle = false
tool.Parent = player.Backpack
function toolActivated()
humanoid.JumpPower = 150
tool.Enabled = false
task.wait(5)
tool.Enabled = true
humanoid.JumpPower = 50
end
tool.Activated:Connect(toolActivated)
tool.Unequipped:Connect(function()
humanoid.JumpPower = 50
end)Grip
範例程式碼
握柄棒
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- 棕色
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)GripForward
範例程式碼
握柄棒
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- 棕色
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)GripPos
範例程式碼
握柄棒
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- 棕色
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)GripRight
範例程式碼
握柄棒
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- 棕色
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)GripUp
範例程式碼
握柄棒
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- 棕色
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)ManualActivationOnly
範例程式碼
冲刺工具
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local tool = Instance.new("Tool")
tool.Name = "冲刺"
tool.RequiresHandle = false
tool.Parent = player:WaitForChild("Backpack")
function toolActivated()
humanoid.WalkSpeed = 30
tool.ManualActivationOnly = true
task.wait(5)
tool.ManualActivationOnly = false
humanoid.WalkSpeed = 16
end
tool.Activated:Connect(toolActivated)
tool.Unequipped:Connect(function()
humanoid.WalkSpeed = 16
end)方法
Activate
Tool:Activate():()
返回
()
範例程式碼
隱形工具
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local tool = Instance.new("Tool")
tool.Name = "隱形工具"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local invisible = false
local function toolActivated()
if invisible then
return
end
invisible = true
for _, bodypart in pairs(character:GetChildren()) do
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 1
end
end
task.wait(3)
tool:Deactivate()
task.wait(1)
invisible = false
end
local function toolDeactivated()
if not invisible then
return
end
for _, bodypart in pairs(character:GetChildren()) do
if bodypart.Name ~= "HumanoidRootPart" then
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 0
end
end
end
end
local function toolEquipped()
tool:Activate()
end
tool.Equipped:Connect(toolEquipped)
tool.Activated:Connect(toolActivated)
tool.Deactivated:Connect(toolDeactivated)
tool.Unequipped:Connect(toolDeactivated)Deactivate
Tool:Deactivate():()
返回
()
範例程式碼
隱形工具
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local tool = Instance.new("Tool")
tool.Name = "隱形工具"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local invisible = false
local function toolActivated()
if invisible then
return
end
invisible = true
for _, bodypart in pairs(character:GetChildren()) do
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 1
end
end
task.wait(3)
tool:Deactivate()
task.wait(1)
invisible = false
end
local function toolDeactivated()
if not invisible then
return
end
for _, bodypart in pairs(character:GetChildren()) do
if bodypart.Name ~= "HumanoidRootPart" then
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 0
end
end
end
end
local function toolEquipped()
tool:Activate()
end
tool.Equipped:Connect(toolEquipped)
tool.Activated:Connect(toolActivated)
tool.Deactivated:Connect(toolDeactivated)
tool.Unequipped:Connect(toolDeactivated)活動
Equipped
參數
範例程式碼
當玩家裝備工具時打印
local Tool = script.Parent
local function onEquipped(_mouse)
print("工具已被裝備")
end
Tool.Equipped:Connect(onEquipped)