概要
方法
ClearOutput():() |
Error(message: string,context: Dictionary):() |
Info(message: string,context: Dictionary):() |
Log(messageType: Enum.MessageType,message: string,context: Dictionary):() |
Output(message: string,context: Dictionary):() |
Warn(message: string,context: Dictionary):() |
活動
MessageOut(message: string,messageType: Enum.MessageType,context: Dictionary):RBXScriptSignal |
API 參考
方法
ClearOutput
LogService:ClearOutput():()
返回
()
Error
參數
| 預設值:"nil" |
返回
()
Info
參數
| 預設值:"nil" |
返回
()
Log
參數
| 預設值:"nil" |
返回
()
Output
參數
| 預設值:"nil" |
返回
()
Warn
參數
| 預設值:"nil" |
返回
()
活動
MessageOut
LogService.MessageOut(
參數
範例程式碼
LogService.MessageOut
local LogService = game:GetService("LogService")
local messageLabel = Instance.new("Message")
messageLabel.Parent = workspace
local function onMessageOut(message, messageType)
messageLabel.Text = "該訊息是 " .. message .. ",而類型是 " .. tostring(messageType)
end
LogService.MessageOut:Connect(onMessageOut)