概要
方法
GetConnectedWires(pin: string):{Wire} |
活動
WiringChanged(connected: boolean,pin: string,wire: Wire,instance: Instance):RBXScriptSignal |
範例程式碼
發射器過濾
-- 這假設工作區包含一個帶有 AudioEmitter 和 AudioPlayer 的 Part,以及相機有一個 AudioListener
local RunService = game:GetService("RunService")
local part: BasePart = workspace.Part
local camera: Camera = workspace.CurrentCamera
local audioPlayer: AudioPlayer = part.AudioPlayer
local audioEmitter: AudioEmitter = part.AudioEmitter
local audioListener: AudioListener = camera.AudioListener
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = { audioEmitter.Parent }
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
-- 創建一個新的 AudioFilter
local filter: AudioFilter = Instance.new("AudioFilter")
filter.FilterType = Enum.AudioFilterType.Lowpass12dB
filter.Frequency = 22000
filter.Q = math.sqrt(2) / 2 -- 此 Q 值產生針對 12dB 斜率類型的平坦低通
filter.Parent = part
-- 將 AudioFilter 放在播放器和發射器之間
local function wireTo(source: Instance, target: Instance): Wire
local wire = Instance.new("Wire")
wire.SourceInstance = source
wire.TargetInstance = target
wire.Parent = target
end
wireTo(audioPlayer, filter)
wireTo(filter, audioEmitter)
-- 根據發射器和聽者的位置更新過濾器
RunService.Heartbeat:Connect(function()
local emitterPos: Vector3 = part.Position
local listenerPos: Vector3 = camera.CFrame.Position
local raycastResult = workspace:Raycast(emitterPos, (listenerPos - emitterPos), raycastParams)
filter.Frequency = if raycastResult then 500 else 22000
end)API 參考
屬性
方法
活動