概要
方法
GetAnimations(userId: User):Instance |
GetAnimationsAsync(userId: User):Instance |
GetKeyframeSequence(assetId: ContentId):Instance |
GetKeyframeSequenceAsync(assetId: ContentId):Instance |
GetKeyframeSequenceById(assetId: number,useCache: boolean):Instance |
RegisterActiveKeyframeSequence(keyframeSequence: Instance):ContentId |
RegisterKeyframeSequence(keyframeSequence: Instance):ContentId |
範例程式碼
創建臨時動畫
local KeyframeSequenceProvider = game:GetService("KeyframeSequenceProvider")
local function createPreviewAnimation(keyframeSequence)
local hashId = KeyframeSequenceProvider:RegisterKeyframeSequence(keyframeSequence)
local Animation = Instance.new("Animation")
Animation.AnimationId = hashId
return Animation
end
local keyframeSequence = Instance.new("KeyframeSequence")
local animation = createPreviewAnimation(keyframeSequence)
print(animation)API 參考
方法
GetAnimations
GetAnimationsAsync
參數
返回
範例程式碼
關鍵幀序列提供者 GetAnimationsAsync
local KeyframeSequenceProvider = game:GetService("KeyframeSequenceProvider")
local USER_ID = 0 -- 在此插入您的 UserId
local function extractPages(pagesObject)
local array = {}
while true do
local thisPage = pagesObject:GetCurrentPage()
for _, v in pairs(thisPage) do
table.insert(array, v)
end
if pagesObject.IsFinished then
break
end
pagesObject:AdvanceToNextPageAsync()
end
return array
end
local inventoryPages = KeyframeSequenceProvider:GetAnimationsAsync(USER_ID)
local animationIds = extractPages(inventoryPages)
for _, id in pairs(animationIds) do
print(id)
end
print("總數: ", #animationIds)GetKeyframeSequence
GetKeyframeSequenceAsync
參數
assetId:ContentId |
返回
範例程式碼
獲取動畫的 KeyframeSequence
local KeyframeSequenceProvider = game:GetService("KeyframeSequenceProvider")
local ANIMATION_ID = "rbxassetid://507771019"
-- 獲取資產的關鍵幀序列
local keyframeSequence
local success, err = pcall(function()
keyframeSequence = KeyframeSequenceProvider:GetKeyframeSequenceAsync(ANIMATION_ID)
end)
if success then
-- 遍歷每個關鍵幀並打印其時間值
local keyframeTable = keyframeSequence:GetKeyframes()
for key, value in keyframeTable do
print(`關鍵幀編號 {key} 的時間是: {value.Time}`)
end
else
print(`獲取 KeyframeSequence 時發生錯誤: {err}`)
endGetKeyframeSequenceById
RegisterActiveKeyframeSequence
參數
返回
ContentId
範例程式碼
創建臨時動畫
local KeyframeSequenceProvider = game:GetService("KeyframeSequenceProvider")
local function createPreviewAnimation(keyframeSequence)
local hashId = KeyframeSequenceProvider:RegisterKeyframeSequence(keyframeSequence)
local Animation = Instance.new("Animation")
Animation.AnimationId = hashId
return Animation
end
local keyframeSequence = Instance.new("KeyframeSequence")
local animation = createPreviewAnimation(keyframeSequence)
print(animation)RegisterKeyframeSequence
參數
返回
ContentId
範例程式碼
關鍵幀序列提供者:註冊關鍵幀序列
local KeyframeSequenceProvider = game:GetService("KeyframeSequenceProvider")
local asset = KeyframeSequenceProvider:RegisterKeyframeSequence(workspace.KeyframeSequence)
local animation = Instance.new("Animation")
animation.Name = "測試動畫"
animation.AnimationId = asset
animation.Parent = workspace