該 Pants 物件在 Humanoid 軀體上顯示 Roblox 的褲子紋理。褲子覆蓋軀幹和腿,將被軀幹上的 Shirt 覆蓋。要被顯示,一個 Pants 必須是 Humanoid 的兄弟,並將其 PantsTemplate 屬性設置為適當的紋理,例如 rbxassetid://86896501 。褲子的紋理可以使用 Clothing.Color3 屬性進行彩色。
如果他們的虛擬人偶穿著一件褲子,則在 Player 字符上自動載入褲子。
範例程式碼
This sample includes a simple function to change the texture of the Shirt and Pants worn by a player's character. If shirt and pants don't exist then they are created. Note, this should be run every time the character spawns. If a developer is looking to permanently change a character's appearance to a preset it is recommended they use Player.CharacterAppearance.
local Players = game:GetService("Players")
local function replaceClothes(player)
local character = player.Character
if character then
-- look for shirts / pants
local shirt = character:FindFirstChildOfClass("Shirt")
local pants = character:FindFirstChildOfClass("Pants")
-- create shirts / pants if they don't exist
if not shirt then
shirt = Instance.new("Shirt")
shirt.Parent = character
end
if not pants then
pants = Instance.new("Pants")
pants.Parent = character
end
-- reset shirt / pants content ids
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=83326831"
pants.PantsTemplate = "http://www.roblox.com/asset/?id=10045638"
end
end
for _index, player in ipairs(Players:GetPlayers()) do
replaceClothes(player)
end
屬性
PantsTemplate
指向 Roblox 上的褲子樣板的內容 ID 鏈接。
此內容ID與褲子網站URL不同。可以通過將褲子網站URL貼到Studio的 褲子模板 屬性來找到它。或者,InsertService:LoadAsset() 可以用來將褲子插入工作區,例如:
local InsertService = game:GetService("InsertService")
local Workspace = game:GetService("Workspace")
local webURL = "https://www.roblox.com/catalog/1804739/Jeans"
local assetId = tonumber(string.match(webURL, "%d+") or 0) -- Extract the number
local success, model = pcall(function()
return InsertService:LoadAsset(assetId)
end)
if success then
model.Parent = Workspace
end
對於 Shirt 對物件的樣板,請參閱 Shirt.ShirtTemplate 。
範例程式碼
This sample includes a simple function to change the texture of the Shirt and Pants worn by a player's character. If shirt and pants don't exist then they are created. Note, this should be run every time the character spawns. If a developer is looking to permanently change a character's appearance to a preset it is recommended they use Player.CharacterAppearance.
local Players = game:GetService("Players")
local function replaceClothes(player)
local character = player.Character
if character then
-- look for shirts / pants
local shirt = character:FindFirstChildOfClass("Shirt")
local pants = character:FindFirstChildOfClass("Pants")
-- create shirts / pants if they don't exist
if not shirt then
shirt = Instance.new("Shirt")
shirt.Parent = character
end
if not pants then
pants = Instance.new("Pants")
pants.Parent = character
end
-- reset shirt / pants content ids
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=83326831"
pants.PantsTemplate = "http://www.roblox.com/asset/?id=10045638"
end
end
for _index, player in ipairs(Players:GetPlayers()) do
replaceClothes(player)
end