CFrame

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The CFrame data type, short for coordinate frame, describes a 3D position and orientation. It is made up of a positional component and a rotational component and includes essential arithmetic operations for working with 3D data on Roblox.


-- Create a CFrame at a certain position and Euler rotation
local cf = CFrame.new(0, 5, 0) * CFrame.fromEulerAngles(math.rad(45), 0, 0)

For an introduction to the CFrame data type, see CFrames.

Positional Component

The positional component is available as a Vector3. In addition, the components of a CFrame object's position are also available in the X, Y and Z properties like a Vector3.

Rotational Component

CFrame stores 3D rotation data in a 3×3 rotation matrix. These values are returned by the CFrame:GetComponents() function after the x, y and z positional values. This matrix is used internally when doing calculations involving rotations, using radians as their unit (for conversion from one to the other, use math.rad() or math.deg()). For more information on how the Roblox engine performs rotations, see Enum.RotationOrder.

The table below represents the components of a CFrame object's rotation matrix and their relationship with the available vector properties such as LookVector and RightVector. Although the individual components of the rotation matrix are rarely useful by themselves, the vector properties which derive from them are much more useful.

XVector, RightVectorYVector, UpVectorZVector, -LookVector
R00R01R02
R10R11R12
R20R21R22
Unlike the others, LookVector represents the negated column components. The LookVector is useful because many Instances such as the Camera and Attachments treat that vector as the direction the instance is pointing.

概要

建構子

屬性

方法

建構子

new

new

參數

pos: Vector3

new

參數

pos: Vector3
lookAt: Vector3

new

參數

new

參數

new

參數

R00: number
R01: number
R02: number
R10: number
R11: number
R12: number
R20: number
R21: number
R22: number

lookAt

參數

lookAt: Vector3
預設值:Vector3.yAxis

lookAlong

參數

direction: Vector3
預設值:Vector3.yAxis

fromRotationBetweenVectors

參數

from: Vector3

fromEulerAngles

參數

rx: number
ry: number
rz: number
預設值:Enum.RotationOrder.XYZ

fromEulerAnglesXYZ

參數

rx: number
ry: number
rz: number

fromEulerAnglesYXZ

參數

rx: number
ry: number
rz: number

Angles

參數

rx: number
ry: number
rz: number

fromOrientation

參數

rx: number
ry: number
rz: number

fromAxisAngle

參數

fromMatrix

參數

屬性

identity

An identity CFrame with no translation or rotation. This property is a constant and must be accessed globally as opposed to through an individual CFrame object.

Position

The 3D position of the CFrame.

Rotation

A copy of the CFrame with no translation.

The X coordinate of the position.

The Y coordinate of the position.

The Z coordinate of the position.

LookVector

The forward-direction component of the CFrame object's orientation, equivalent to the negated ZVector or the negated third column of the rotation matrix.


local cf = CFrame.new(0, 0, 0)
local x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = cf:GetComponents()
print(cf.LookVector) --> (-0, -0, -1)
print(-cf.ZVector) --> (-0, -0, -1)
print(-R02, -R12, -R22) --> (-0 -0 -1)

Adding a CFrame object's LookVector to itself produces a CFrame moved forward in whichever direction it's facing by 1 unit.

RightVector

The right-direction component of the CFrame object's orientation. Equivalent to XVector or the first column of the rotation matrix.


local cf = CFrame.new(0, 0, 0)
local x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = cf:GetComponents()
print(cf.RightVector) --> (1, 0, 0)
print(cf.XVector) --> (1, 0, 0)
print(R00, R10, R20) --> (1 0 0)

UpVector

The up-direction component of the CFrame object's orientation. Equivalent to YVector or the second column of the rotation matrix.


local cf = CFrame.new(0, 0, 0)
local x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = cf:GetComponents()
print(cf.UpVector) --> (0, 1, 0)
print(cf.YVector) --> (0, 1, 0)
print(R01, R11, R21) --> (0 1 0)

XVector

The X component of the CFrame object's orientation. Equivalent to RightVector or the first column of the rotation matrix.


local cf = CFrame.new(0, 0, 0)
local x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = cf:GetComponents()
print(cf.XVector) --> (1, 0, 0)
print(cf.RightVector) --> (1, 0, 0)
print(R00, R10, R20) --> (1 0 0)

YVector

The Y component of the CFrame object's orientation. Equivalent to UpVector or the second column of the rotation matrix.


local cf = CFrame.new(0, 0, 0)
local x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = cf:GetComponents()
print(cf.YVector) --> (0, 1, 0)
print(cf.UpVector) --> (0, 1, 0)
print(R01, R11, R21) --> (0 1 0)

ZVector

The Z component of the CFrame object's orientation. Equivalent to the negated LookVector or the third column of the rotation matrix.


local cf = CFrame.new(0, 0, 0)
local x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = cf:GetComponents()
print(cf.ZVector) --> (0, 0, 1)
print(-cf.LookVector) --> (0, 0, 1)
print(R02, R12, R22) --> (0 0 1)

方法

Inverse

Returns the inverse of the CFrame.

返回

Lerp

Returns a CFrame interpolated between itself and goal by the fraction alpha.

參數

goal: CFrame
alpha: number

返回

Orthonormalize

Returns an orthonormalized copy of the CFrame. The BasePart.CFrame property automatically applies orthonormalization, but other APIs which take CFrames do not, so this method is occasionally necessary when incrementally updating a CFrame and using it with them.

返回

ToWorldSpace

Receives one or more CFrame objects and returns them transformed from object to world space. Equivalent to:

CFrame * cf

參數

返回

ToObjectSpace

Receives one or more CFrame objects and returns them transformed from world to object space. Equivalent to:

CFrame:Inverse() * cf

參數

返回

PointToWorldSpace

Receives one or more Vector3 objects and returns them transformed from object to world space. Equivalent to:

CFrame * v3

參數

返回

PointToObjectSpace

Receives one or more Vector3 objects and returns them transformed from world to object space. Equivalent to:

CFrame:Inverse() * v3

參數

返回

VectorToWorldSpace

Receives one or more Vector3 objects and returns them rotated from object to world space. Equivalent to:

(CFrame - CFrame.Position) * v3

參數

返回

VectorToObjectSpace

Receives one or more Vector3 objects and returns them rotated from world to object space. Equivalent to:

(CFrame:Inverse() - CFrame:Inverse().Position) * v3

參數

返回

GetComponents

Returns the values x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, and R22, where x y z represent the position of the CFrame and R00R22 represent its 3×3 rotation matrix.

返回

ToEulerAngles

Returns approximate angles that could be used to generate the CFrame using the optional Enum.RotationOrder. If you don't provide order, the method uses Enum.RotationOrder.XYZ.

參數

預設值:Enum.RotationOrder.XYZ

ToEulerAnglesXYZ

Returns approximate angles that could be used to generate the CFrame using Enum.RotationOrder.XYZ.

ToEulerAnglesYXZ

Returns approximate angles that could be used to generate the CFrame using Enum.RotationOrder.YXZ.

ToOrientation

ToAxisAngle

Returns a tuple of a Vector3 and a number which represent the rotation of the CFrame in the axis-angle representation.

components

Equivalent to CFrame:GetComponents().

返回

FuzzyEq

Returns true if the other 'Datatype.CFrame' is sufficiently close to this 'Datatype.CFrame' in both position and rotation. The eps value is used to control the tolerance for this similarity. This value is optional and should be a small positive value if provided. The similarity for position is component-wise, and for rotation uses a fast approximation of the angle difference.

參數

other: CFrame
epsilon: number
預設值:0.00001 (1e-5)

返回

數學算式