ProximityPrompt

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接近提示 實例讓你能夠提示玩家與 3D 世界中的物體互動,例如開啟門或拿起物道具。在工作區中,當父處於 ProximityPromptBasePartAttachment (使用 Model 設設定)時,一個 PrimaryPart 對象會工作。當玩家的角色接近時,會出現一個介面提示他們輸入。

提示包括三個主要元素,每個都可以由記錄的屬性控制。預設介面可以被切換為自己的自訂外觀,如同在 Style 中所述。


<td>說明</td>
<td>預設</td>
</tr>
</thead>
<tbody>
<tr>
<td><code>Class.ProximityPrompt.ObjectText|ObjectText</code></td> <td>與互動對象選擇性名稱。</td>
<td />
</tr>
<tr>
<td><code>Class.ProximityPrompt.ActionText|行動文字</code></td>
<td>可選擇的行動名稱顯示給玩家。</td>
<td>互動</td>
</tr>
<tr>
<td><code>Class.ProximityPrompt.KeyboardKeyCode|KeyboardKeyCode</code></td>
<td>會觸發提示的鍵盤按鍵。</td>
<td>E</td>
</tr>
<tr>
<td><code>Class.ProximityPrompt.GamepadKeyCode|GamepadKeyCode</code></td>
<td>會觸發提示的遊戲控制器按鈕。</td>
<td>按鈕X</td>
</tr>
</tbody>
屬性

您可以透過 ProximityPrompt 對象本身或通過 ProximityPromptService 全球連接到感應提示事件。ProximityPromptService 允許您從一個位置管理所有接近提示行為,防止在體驗中需要重複代碼。

有關感應提示的更多資訊,請參閱 感應提示指南 指南。

範例程式碼

In the example below, a user must interact with a chair to sit in it. Paste this into a Script that is a child of a ProximityPrompt, which is itself a sibling of a Seat object named Seat.

Using a Proximity Prompt with a Seat

local proximityPrompt = script.Parent
local seat = proximityPrompt.Parent.Seat
seat:GetPropertyChangedSignal("Occupant"):Connect(function()
if seat.Occupant then
proximityPrompt.Enabled = false
else
proximityPrompt.Enabled = true
end
end)
proximityPrompt.Triggered:Connect(function(player)
seat:Sit(player.Character.Humanoid)
end)

The example below generates a custom ProximityPrompt UI similar to the default style, which you may use as a starting point. It should be used in a LocalScript.

Generating a Custom Proximity Prompt

local UserInputService = game:GetService("UserInputService")
local ProximityPromptService = game:GetService("ProximityPromptService")
local TweenService = game:GetService("TweenService")
local TextService = game:GetService("TextService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local GamepadButtonImage = {
[Enum.KeyCode.ButtonX] = "rbxasset://textures/ui/Controls/xboxX.png",
[Enum.KeyCode.ButtonY] = "rbxasset://textures/ui/Controls/xboxY.png",
[Enum.KeyCode.ButtonA] = "rbxasset://textures/ui/Controls/xboxA.png",
[Enum.KeyCode.ButtonB] = "rbxasset://textures/ui/Controls/xboxB.png",
[Enum.KeyCode.DPadLeft] = "rbxasset://textures/ui/Controls/dpadLeft.png",
[Enum.KeyCode.DPadRight] = "rbxasset://textures/ui/Controls/dpadRight.png",
[Enum.KeyCode.DPadUp] = "rbxasset://textures/ui/Controls/dpadUp.png",
[Enum.KeyCode.DPadDown] = "rbxasset://textures/ui/Controls/dpadDown.png",
[Enum.KeyCode.ButtonSelect] = "rbxasset://textures/ui/Controls/xboxView.png",
[Enum.KeyCode.ButtonStart] = "rbxasset://textures/ui/Controls/xboxmenu.png",
[Enum.KeyCode.ButtonL1] = "rbxasset://textures/ui/Controls/xboxLB.png",
[Enum.KeyCode.ButtonR1] = "rbxasset://textures/ui/Controls/xboxRB.png",
[Enum.KeyCode.ButtonL2] = "rbxasset://textures/ui/Controls/xboxLT.png",
[Enum.KeyCode.ButtonR2] = "rbxasset://textures/ui/Controls/xboxRT.png",
[Enum.KeyCode.ButtonL3] = "rbxasset://textures/ui/Controls/xboxLS.png",
[Enum.KeyCode.ButtonR3] = "rbxasset://textures/ui/Controls/xboxRS.png",
[Enum.KeyCode.Thumbstick1] = "rbxasset://textures/ui/Controls/xboxLSDirectional.png",
[Enum.KeyCode.Thumbstick2] = "rbxasset://textures/ui/Controls/xboxRSDirectional.png",
}
local KeyboardButtonImage = {
[Enum.KeyCode.Backspace] = "rbxasset://textures/ui/Controls/backspace.png",
[Enum.KeyCode.Return] = "rbxasset://textures/ui/Controls/return.png",
[Enum.KeyCode.LeftShift] = "rbxasset://textures/ui/Controls/shift.png",
[Enum.KeyCode.RightShift] = "rbxasset://textures/ui/Controls/shift.png",
[Enum.KeyCode.Tab] = "rbxasset://textures/ui/Controls/tab.png",
}
local KeyboardButtonIconMapping = {
["'"] = "rbxasset://textures/ui/Controls/apostrophe.png",
[","] = "rbxasset://textures/ui/Controls/comma.png",
["`"] = "rbxasset://textures/ui/Controls/graveaccent.png",
["."] = "rbxasset://textures/ui/Controls/period.png",
[" "] = "rbxasset://textures/ui/Controls/spacebar.png",
}
local KeyCodeToTextMapping = {
[Enum.KeyCode.LeftControl] = "Ctrl",
[Enum.KeyCode.RightControl] = "Ctrl",
[Enum.KeyCode.LeftAlt] = "Alt",
[Enum.KeyCode.RightAlt] = "Alt",
[Enum.KeyCode.F1] = "F1",
[Enum.KeyCode.F2] = "F2",
[Enum.KeyCode.F3] = "F3",
[Enum.KeyCode.F4] = "F4",
[Enum.KeyCode.F5] = "F5",
[Enum.KeyCode.F6] = "F6",
[Enum.KeyCode.F7] = "F7",
[Enum.KeyCode.F8] = "F8",
[Enum.KeyCode.F9] = "F9",
[Enum.KeyCode.F10] = "F10",
[Enum.KeyCode.F11] = "F11",
[Enum.KeyCode.F12] = "F12",
}
local function getScreenGui()
local screenGui = PlayerGui:FindFirstChild("ProximityPrompts")
if screenGui == nil then
screenGui = Instance.new("ScreenGui")
screenGui.Name = "ProximityPrompts"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui
end
return screenGui
end
local function createProgressBarGradient(parent, leftSide)
local frame = Instance.new("Frame")
frame.Size = UDim2.fromScale(0.5, 1)
frame.Position = UDim2.fromScale(leftSide and 0 or 0.5, 0)
frame.BackgroundTransparency = 1
frame.ClipsDescendants = true
frame.Parent = parent
local image = Instance.new("ImageLabel")
image.BackgroundTransparency = 1
image.Size = UDim2.fromScale(2, 1)
image.Position = UDim2.fromScale(leftSide and 0 or -1, 0)
image.Image = "rbxasset://textures/ui/Controls/RadialFill.png"
image.Parent = frame
local gradient = Instance.new("UIGradient")
gradient.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(0.4999, 0),
NumberSequenceKeypoint.new(0.5, 1),
NumberSequenceKeypoint.new(1, 1),
})
gradient.Rotation = leftSide and 180 or 0
gradient.Parent = image
return gradient
end
local function createCircularProgressBar()
local bar = Instance.new("Frame")
bar.Name = "CircularProgressBar"
bar.Size = UDim2.fromOffset(58, 58)
bar.AnchorPoint = Vector2.new(0.5, 0.5)
bar.Position = UDim2.fromScale(0.5, 0.5)
bar.BackgroundTransparency = 1
local gradient1 = createProgressBarGradient(bar, true)
local gradient2 = createProgressBarGradient(bar, false)
local progress = Instance.new("NumberValue")
progress.Name = "Progress"
progress.Parent = bar
progress.Changed:Connect(function(value)
local angle = math.clamp(value * 360, 0, 360)
gradient1.Rotation = math.clamp(angle, 180, 360)
gradient2.Rotation = math.clamp(angle, 0, 180)
end)
return bar
end
local function createPrompt(prompt, inputType, gui)
local tweensForButtonHoldBegin = {}
local tweensForButtonHoldEnd = {}
local tweensForFadeOut = {}
local tweensForFadeIn = {}
local tweenInfoInFullDuration =
TweenInfo.new(prompt.HoldDuration, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local tweenInfoOutHalfSecond = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tweenInfoFast = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tweenInfoQuick = TweenInfo.new(0.06, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local promptUI = Instance.new("BillboardGui")
promptUI.Name = "Prompt"
promptUI.AlwaysOnTop = true
local frame = Instance.new("Frame")
frame.Size = UDim2.fromScale(0.5, 1)
frame.BackgroundTransparency = 1
frame.BackgroundColor3 = Color3.new(0.07, 0.07, 0.07)
frame.Parent = promptUI
local roundedCorner = Instance.new("UICorner")
roundedCorner.Parent = frame
local inputFrame = Instance.new("Frame")
inputFrame.Name = "InputFrame"
inputFrame.Size = UDim2.fromScale(1, 1)
inputFrame.BackgroundTransparency = 1
inputFrame.SizeConstraint = Enum.SizeConstraint.RelativeYY
inputFrame.Parent = frame
local resizeableInputFrame = Instance.new("Frame")
resizeableInputFrame.Size = UDim2.fromScale(1, 1)
resizeableInputFrame.Position = UDim2.fromScale(0.5, 0.5)
resizeableInputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
resizeableInputFrame.BackgroundTransparency = 1
resizeableInputFrame.Parent = inputFrame
local inputFrameScaler = Instance.new("UIScale")
inputFrameScaler.Parent = resizeableInputFrame
local inputFrameScaleFactor = inputType == Enum.ProximityPromptInputType.Touch and 1.6 or 1.33
table.insert(
tweensForButtonHoldBegin,
TweenService:Create(inputFrameScaler, tweenInfoFast, { Scale = inputFrameScaleFactor })
)
table.insert(tweensForButtonHoldEnd, TweenService:Create(inputFrameScaler, tweenInfoFast, { Scale = 1 }))
local actionText = Instance.new("TextLabel")
actionText.Name = "ActionText"
actionText.Size = UDim2.fromScale(1, 1)
actionText.Font = Enum.Font.GothamMedium
actionText.TextSize = 19
actionText.BackgroundTransparency = 1
actionText.TextTransparency = 1
actionText.TextColor3 = Color3.new(1, 1, 1)
actionText.TextXAlignment = Enum.TextXAlignment.Left
actionText.Parent = frame
table.insert(tweensForButtonHoldBegin, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 1 }))
table.insert(tweensForButtonHoldEnd, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 0 }))
table.insert(tweensForFadeOut, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 0 }))
local objectText = Instance.new("TextLabel")
objectText.Name = "ObjectText"
objectText.Size = UDim2.fromScale(1, 1)
objectText.Font = Enum.Font.GothamMedium
objectText.TextSize = 14
objectText.BackgroundTransparency = 1
objectText.TextTransparency = 1
objectText.TextColor3 = Color3.new(0.7, 0.7, 0.7)
objectText.TextXAlignment = Enum.TextXAlignment.Left
objectText.Parent = frame
table.insert(tweensForButtonHoldBegin, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 1 }))
table.insert(tweensForButtonHoldEnd, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 0 }))
table.insert(tweensForFadeOut, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 0 }))
table.insert(
tweensForButtonHoldBegin,
TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(0.5, 1), BackgroundTransparency = 1 })
)
table.insert(
tweensForButtonHoldEnd,
TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(1, 1), BackgroundTransparency = 0.2 })
)
table.insert(
tweensForFadeOut,
TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(0.5, 1), BackgroundTransparency = 1 })
)
table.insert(
tweensForFadeIn,
TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(1, 1), BackgroundTransparency = 0.2 })
)
local roundFrame = Instance.new("Frame")
roundFrame.Name = "RoundFrame"
roundFrame.Size = UDim2.fromOffset(48, 48)
roundFrame.AnchorPoint = Vector2.new(0.5, 0.5)
roundFrame.Position = UDim2.fromScale(0.5, 0.5)
roundFrame.BackgroundTransparency = 1
roundFrame.Parent = resizeableInputFrame
local roundedFrameCorner = Instance.new("UICorner")
roundedFrameCorner.CornerRadius = UDim.new(0.5, 0)
roundedFrameCorner.Parent = roundFrame
table.insert(tweensForFadeOut, TweenService:Create(roundFrame, tweenInfoQuick, { BackgroundTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(roundFrame, tweenInfoQuick, { BackgroundTransparency = 0.5 }))
if inputType == Enum.ProximityPromptInputType.Gamepad then
if GamepadButtonImage[prompt.GamepadKeyCode] then
local icon = Instance.new("ImageLabel")
icon.Name = "ButtonImage"
icon.AnchorPoint = Vector2.new(0.5, 0.5)
icon.Size = UDim2.fromOffset(24, 24)
icon.Position = UDim2.fromScale(0.5, 0.5)
icon.BackgroundTransparency = 1
icon.ImageTransparency = 1
icon.Image = GamepadButtonImage[prompt.GamepadKeyCode]
icon.Parent = resizeableInputFrame
table.insert(tweensForFadeOut, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 0 }))
end
elseif inputType == Enum.ProximityPromptInputType.Touch then
local buttonImage = Instance.new("ImageLabel")
buttonImage.Name = "ButtonImage"
buttonImage.BackgroundTransparency = 1
buttonImage.ImageTransparency = 1
buttonImage.Size = UDim2.fromOffset(25, 31)
buttonImage.AnchorPoint = Vector2.new(0.5, 0.5)
buttonImage.Position = UDim2.fromScale(0.5, 0.5)
buttonImage.Image = "rbxasset://textures/ui/Controls/TouchTapIcon.png"
buttonImage.Parent = resizeableInputFrame
table.insert(tweensForFadeOut, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 0 }))
else
local buttonImage = Instance.new("ImageLabel")
buttonImage.Name = "ButtonImage"
buttonImage.BackgroundTransparency = 1
buttonImage.ImageTransparency = 1
buttonImage.Size = UDim2.fromOffset(28, 30)
buttonImage.AnchorPoint = Vector2.new(0.5, 0.5)
buttonImage.Position = UDim2.fromScale(0.5, 0.5)
buttonImage.Image = "rbxasset://textures/ui/Controls/key_single.png"
buttonImage.Parent = resizeableInputFrame
table.insert(tweensForFadeOut, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 0 }))
local buttonTextString = UserInputService:GetStringForKeyCode(prompt.KeyboardKeyCode)
local buttonTextImage = KeyboardButtonImage[prompt.KeyboardKeyCode]
if buttonTextImage == nil then
buttonTextImage = KeyboardButtonIconMapping[buttonTextString]
end
if buttonTextImage == nil then
local keyCodeMappedText = KeyCodeToTextMapping[prompt.KeyboardKeyCode]
if keyCodeMappedText then
buttonTextString = keyCodeMappedText
end
end
if buttonTextImage then
local icon = Instance.new("ImageLabel")
icon.Name = "ButtonImage"
icon.AnchorPoint = Vector2.new(0.5, 0.5)
icon.Size = UDim2.fromOffset(36, 36)
icon.Position = UDim2.fromScale(0.5, 0.5)
icon.BackgroundTransparency = 1
icon.ImageTransparency = 1
icon.Image = buttonTextImage
icon.Parent = resizeableInputFrame
table.insert(tweensForFadeOut, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 0 }))
elseif buttonTextString ~= nil and buttonTextString ~= "" then
local buttonText = Instance.new("TextLabel")
buttonText.Name = "ButtonText"
buttonText.Position = UDim2.fromOffset(0, -1)
buttonText.Size = UDim2.fromScale(1, 1)
buttonText.Font = Enum.Font.GothamMedium
buttonText.TextSize = 14
if string.len(buttonTextString) > 2 then
buttonText.TextSize = 12
end
buttonText.BackgroundTransparency = 1
buttonText.TextTransparency = 1
buttonText.TextColor3 = Color3.new(1, 1, 1)
buttonText.TextXAlignment = Enum.TextXAlignment.Center
buttonText.Text = buttonTextString
buttonText.Parent = resizeableInputFrame
table.insert(tweensForFadeOut, TweenService:Create(buttonText, tweenInfoQuick, { TextTransparency = 1 }))
table.insert(tweensForFadeIn, TweenService:Create(buttonText, tweenInfoQuick, { TextTransparency = 0 }))
else
error(
"ProximityPrompt '"
.. prompt.Name
.. "' has an unsupported keycode for rendering UI: "
.. tostring(prompt.KeyboardKeyCode)
)
end
end
if inputType == Enum.ProximityPromptInputType.Touch or prompt.ClickablePrompt then
local button = Instance.new("TextButton")
button.BackgroundTransparency = 1
button.TextTransparency = 1
button.Size = UDim2.fromScale(1, 1)
button.Parent = promptUI
local buttonDown = false
button.InputBegan:Connect(function(input)
if
(
input.UserInputType == Enum.UserInputType.Touch
or input.UserInputType == Enum.UserInputType.MouseButton1
) and input.UserInputState ~= Enum.UserInputState.Change
then
prompt:InputHoldBegin()
buttonDown = true
end
end)
button.InputEnded:Connect(function(input)
if
input.UserInputType == Enum.UserInputType.Touch
or input.UserInputType == Enum.UserInputType.MouseButton1
then
if buttonDown then
buttonDown = false
prompt:InputHoldEnd()
end
end
end)
promptUI.Active = true
end
if prompt.HoldDuration > 0 then
local circleBar = createCircularProgressBar()
circleBar.Parent = resizeableInputFrame
table.insert(
tweensForButtonHoldBegin,
TweenService:Create(circleBar.Progress, tweenInfoInFullDuration, { Value = 1 })
)
table.insert(
tweensForButtonHoldEnd,
TweenService:Create(circleBar.Progress, tweenInfoOutHalfSecond, { Value = 0 })
)
end
local holdBeganConnection
local holdEndedConnection
local triggeredConnection
local triggerEndedConnection
if prompt.HoldDuration > 0 then
holdBeganConnection = prompt.PromptButtonHoldBegan:Connect(function()
for _, tween in ipairs(tweensForButtonHoldBegin) do
tween:Play()
end
end)
holdEndedConnection = prompt.PromptButtonHoldEnded:Connect(function()
for _, tween in ipairs(tweensForButtonHoldEnd) do
tween:Play()
end
end)
end
triggeredConnection = prompt.Triggered:Connect(function()
for _, tween in ipairs(tweensForFadeOut) do
tween:Play()
end
end)
triggerEndedConnection = prompt.TriggerEnded:Connect(function()
for _, tween in ipairs(tweensForFadeIn) do
tween:Play()
end
end)
local function updateUIFromPrompt()
-- todo: Use AutomaticSize instead of GetTextSize when that feature becomes available
local actionTextSize =
TextService:GetTextSize(prompt.ActionText, 19, Enum.Font.GothamMedium, Vector2.new(1000, 1000))
local objectTextSize =
TextService:GetTextSize(prompt.ObjectText, 14, Enum.Font.GothamMedium, Vector2.new(1000, 1000))
local maxTextWidth = math.max(actionTextSize.X, objectTextSize.X)
local promptHeight = 72
local promptWidth = 72
local textPaddingLeft = 72
if
(prompt.ActionText ~= nil and prompt.ActionText ~= "")
or (prompt.ObjectText ~= nil and prompt.ObjectText ~= "")
then
promptWidth = maxTextWidth + textPaddingLeft + 24
end
local actionTextYOffset = 0
if prompt.ObjectText ~= nil and prompt.ObjectText ~= "" then
actionTextYOffset = 9
end
actionText.Position = UDim2.new(0.5, textPaddingLeft - promptWidth / 2, 0, actionTextYOffset)
objectText.Position = UDim2.new(0.5, textPaddingLeft - promptWidth / 2, 0, -10)
actionText.Text = prompt.ActionText
objectText.Text = prompt.ObjectText
actionText.AutoLocalize = prompt.AutoLocalize
actionText.RootLocalizationTable = prompt.RootLocalizationTable
objectText.AutoLocalize = prompt.AutoLocalize
objectText.RootLocalizationTable = prompt.RootLocalizationTable
promptUI.Size = UDim2.fromOffset(promptWidth, promptHeight)
promptUI.SizeOffset =
Vector2.new(prompt.UIOffset.X / promptUI.Size.Width.Offset, prompt.UIOffset.Y / promptUI.Size.Height.Offset)
end
local changedConnection = prompt.Changed:Connect(updateUIFromPrompt)
updateUIFromPrompt()
promptUI.Adornee = prompt.Parent
promptUI.Parent = gui
for _, tween in ipairs(tweensForFadeIn) do
tween:Play()
end
local function cleanup()
if holdBeganConnection then
holdBeganConnection:Disconnect()
end
if holdEndedConnection then
holdEndedConnection:Disconnect()
end
triggeredConnection:Disconnect()
triggerEndedConnection:Disconnect()
changedConnection:Disconnect()
for _, tween in ipairs(tweensForFadeOut) do
tween:Play()
end
task.wait(0.2)
promptUI.Parent = nil
end
return cleanup
end
local function onLoad()
ProximityPromptService.PromptShown:Connect(function(prompt, inputType)
if prompt.Style == Enum.ProximityPromptStyle.Default then
return
end
local gui = getScreenGui()
local cleanupFunction = createPrompt(prompt, inputType, gui)
prompt.PromptHidden:Wait()
cleanupFunction()
end)
end
onLoad()

The example below illustrates a prompt that requires the user to hold the button down in order to heal their character. This should be used in a Script that is a child of a ProximityPrompt.

Healing Proximity Prompt

local RunService = game:GetService("RunService")
local prompt = script.Parent
local playersHealing = {}
RunService.Stepped:Connect(function(_currentTime, deltaTime)
for player, _value in pairs(playersHealing) do
local humanoid = player.Character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
humanoid.Health = humanoid.Health + 30 * deltaTime
end
end
end)
prompt.Triggered:Connect(function(player)
playersHealing[player] = true
end)
prompt.TriggerEnded:Connect(function(player)
playersHealing[player] = nil
end)

概要

屬性

方法

  • 發射一個指示用戶開始按下提示 GUI 按鈕的信號。

  • 發射一個指示用戶已結束按下提示 GUI 按鈕的信號。

活動

屬性

ActionText

平行讀取

此屬性決定向使用者顯示的行動文字。

AutoLocalize

平行讀取

此屬性決定提示的 ProximityPrompt.ActionTextProximityPrompt.ObjectText 是否會根據 ProximityPrompt.RootLocalizationTable 進行本地化。當設為真實時,本地化將被應用。

ClickablePrompt

平行讀取

此屬性決定是否可以通過單擊/點擊提示的用戶介面來啟用提示。當設為 false 時,提示在手機上除了點擊/觸碰外無法被啟用。

Enabled

平行讀取

此屬性表示是否顯示此 ProximityPrompt 或否。

平行讀取

此屬性用於自定義哪些提示可以同時顯示。

GamepadKeyCode

平行讀取

此屬性決定玩家應按下的遊戲控制器按鈕來啟動 ProximityPrompt 。默認值為 ButtonX

HoldDuration

平行讀取

此屬性指示玩家必須按住按鈕/鍵的時間(秒)來啟動提示。

KeyboardKeyCode

平行讀取

此屬性決定玩家應按下的鍵來啟動 ProximityPrompt 。默認值為 E

MaxActivationDistance

平行讀取

此屬性決定玩家的 character 最大距離可以從 ProximityPrompt 為提示出現。

ObjectText

平行讀取

這個可選的屬性決定了顯示給用戶的可選對象名稱文本。

RequiresLineOfSight

平行讀取

此屬性指示是否隱藏提示,如果玩家的 和對象的父輩路徑被阻塞。如果真實,此提示只會在相機到對物件的路徑清晰的情況下顯示。

提示的父 PartModel 將被排除出此檢查。

RootLocalizationTable

平行讀取

此屬性作為應用自動本地化到提示的 LocalizationTableProximityPrompt.ActionTextProximityPrompt.ObjectText 的參考。為了使此應用,必須設設定 ProximityPrompt.AutoLocalize

開發人員可以將此設為參考本地化表在 DataModel 的任何地方。不需要成為 LocalizationService 的孩子。如果參考表中沒有可用的翻譯,它會在該表的父處尋找翻譯,如果它也是一個本地化表,等等。

平行讀取

此屬性指示提示的風格。當設為自訂時,將無預設的 UI 提供。

提供的介面可以被切換為自訂介面。為了達到這個目標,將風格設為自訂。然後,在 ProximityPrompt.PromptShownProximityPrompt.PromptHidden 事件中聆聽開發人員在 LocalScript 中創建和拆除 UI 的聲音。

開發者也可以使用 ProximityPrompt.PromptButtonHoldBeganProximityPrompt.PromptButtonHoldEnded 來利用 ProximityPrompt.HoldDuration 進度動畫功能。

UIOffset

平行讀取

此屬性指示應用於提示 UI 的像素偏移。

方法

InputHoldBegin

()

這個功能會發出一個指示用戶開始按下 ProximityPrompt 提示按鈕的信號。它應該由希望自定義提示並從提示 GUI 按鈕按下中觸發的開發人員使用。


返回

()

InputHoldEnd

()

對於 ProximityPrompt:InputHoldBegin() 的反駁,這會顯示使用者已經結束按下提示 GUI 按鈕。


返回

()

活動

PromptButtonHoldBegan

當玩家開始按住 key /按鈕時,在提示上按下非零 ProximityPrompt.HoldDuration 時,此事件會被觸發。一種可能的使用包括動畫持有進度條。

參數

playerWhoTriggered: Player

開始按住提示按鈕的 Player 人。


PromptButtonHoldEnded

當玩家按住按鈕在提示上結束時,此事件會發生,因為按鈕上的值不為零 ProximityPrompt.HoldDuration 。一種可能的使用包括動畫持有進度條。

參數

playerWhoTriggered: Player

結束輸入等待的玩家。


PromptHidden

prompt 變成隱藏時,此事件會被觸發。此事件會在 LocalScripts 側被觸發。


PromptShown

prompt 變得可見時,此事件會被觸發。此事件會在客戶端上觸發 LocalScripts

參數

啟動提示的輸入。


TriggerEnded

此事件會在 key/按鈕釋放時發生,用戶需要按住按鈕的更長事件(例如隨著時間過去治療另一名玩家。)

參數

playerWhoTriggered: Player

釋放鑰匙/按鈕的 Player 人,結束了扳機事件。


Triggered

此事件會在提示 key/按鈕按下或按住一定時間後發生,如果使用了 ProximityPrompt.HoldDuration 則按住按鈕的時間。

參數

playerWhoTriggered: Player

啟動提示的 Player 人。