Team

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Class.Team 類表示 Roblox 空間置中的派系。Teams 服務中的唯一有效的父級是 Class.Teams 服務。Teams 提供一系列有用於開發人員的功能,可以分為兩個粗陋的群組:

  • 不包含在方塊子中的功能
  • 程式員可以在遊戲中程式化。

內置團隊行為 下列功能的團隊預設存在,並且不需要開發人員程式化任何自訂行為。

可選擇擴展團隊行為 許多開發人員選擇在自己的代碼中添加以下功能。

  • 在武器代碼中實現檢查,以防止友軍開觸發。
  • 在門或其他可以僅限特定團隊使用的功能上實現檢查
  • 定期重新分配團隊以維持團隊平餘額

範例程式碼

This code sample includes a simple example of how to re-balance teams. When Team.AutoAssignable is set to true players will be added to Teams in a balanced fashion. However as Players leave the game this can lead to unbalanced teams as players are not reallocated. This code keeps track of the number of players in each team and, when players leave will check to see if the teams need re-balancing.

Simple Team Rebalance

local Teams = game:GetService("Teams")
-- create two teams
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("Bright red")
redTeam.AutoAssignable = true
redTeam.Name = "Red Team"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("Bright blue")
blueTeam.AutoAssignable = true
blueTeam.Name = "Blue Team"
blueTeam.Parent = Teams
-- start counting the number of players on each team
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- increase the team's count by 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- decrease the team's count by 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- check if the teams are unbalanced
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- pick a random player
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- check the player exists
if player then
-- change the player's team
player.TeamColor = smallTeam.TeamColor
-- respawn the player
player:LoadCharacter()
end
end
end
-- listen for players being added / removed
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)

This code sample includes a quick function that can be added to weapons in a place to prevent them from team killing. It will return false when the two players are on different teams or if either of them is neutral.

Team Kill Check

local Players = game:GetService("Players")
function checkTeamKill(playerAttack, playerVictim)
if playerAttack.Team ~= playerVictim.Team or playerAttack.Neutral or playerVictim.Neutral then
return false
end
return true
end
local players = Players:GetPlayers()
checkTeamKill(players[1], players[2])

The following code sample will create a door in the Workspace that can only be walked through by Players on the Bright red team.

Team Only Door

local Players = game:GetService("Players")
local door = Instance.new("Part")
door.Anchored = true
door.Size = Vector3.new(7, 10, 1)
door.Position = Vector3.new(0, 5, 0)
door.Parent = workspace
local debounce = false
door.Touched:Connect(function(hit)
if not debounce then
debounce = true
if hit then
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and player.TeamColor == BrickColor.new("Bright red") then
door.Transparency = 0.5
door.CanCollide = false
task.wait(3)
door.Transparency = 0
door.CanCollide = true
end
end
task.wait(0.5)
debounce = false
end
end)

概要

屬性

  • 平行讀取

    此屬性決定 Players 將在加入時自動放置在 Team 上嗎。如果多個隊伍設置此屬性為 true,Roblox 將在加入時嘗試放置隊伍。

  • 平行讀取

    這個屬性設定Team的顏色。 決定玩家是否是團隊的成員。 也決定顯示在玩家列表上和玩家頭上的顏色。

方法

  • GetPlayers():Instances
    平行寫入

    返回 Players 以分配到 Team 。一個 Player 被視為已分配,如果其 1> Class.Player.Team1> 屬性與 4> Class.Team4> 和 7> Class.Player.Neutral7>

活動

屬性

AutoAssignable

平行讀取

此屬性決定 Players 將在加入時自動放置在 Team 上嗎。如果多個隊伍設置此屬性為 true,Roblox 將在加入時嘗試放置隊伍。

Player 加入遊戲時,他們將被分配到 TeamTeam.AutoAssignable 設置為真,這有最少玩家。如果沒有此類團隊可用, 1> Class.Player.Neutral1> 將設置為真。

注意使用此屬性將有助於團隊,當玩家被添加時,它不會在玩家被移除時做任何事情。因此,開發人員可能會想要實現自己的團隊平衡系統。

範例程式碼

This code sample includes a simple example of how to re-balance teams. When Team.AutoAssignable is set to true players will be added to Teams in a balanced fashion. However as Players leave the game this can lead to unbalanced teams as players are not reallocated. This code keeps track of the number of players in each team and, when players leave will check to see if the teams need re-balancing.

Simple Team Rebalance

local Teams = game:GetService("Teams")
-- create two teams
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("Bright red")
redTeam.AutoAssignable = true
redTeam.Name = "Red Team"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("Bright blue")
blueTeam.AutoAssignable = true
blueTeam.Name = "Blue Team"
blueTeam.Parent = Teams
-- start counting the number of players on each team
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- increase the team's count by 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- decrease the team's count by 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- check if the teams are unbalanced
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- pick a random player
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- check the player exists
if player then
-- change the player's team
player.TeamColor = smallTeam.TeamColor
-- respawn the player
player:LoadCharacter()
end
end
end
-- listen for players being added / removed
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)

TeamColor

平行讀取

這個屬性設定Team的顏色。Player.TeamColor 玩家的屬性,是團隊的成員。

很多 Roblox 的預設團隊功能是基於團隊顏色,而不是名稱或對物件。 例如,SpawnLocations 可以通過SpawnLocation.TeamColor分配到團隊。 因此,建議開發人員確保每個Team都有獨特的團隊顏色。

任何玩家都會改變他們的姓名顏色,以反映隊團隊的顏色。他們也會被列在玩家名單下方的隊伍標屬性。

範例程式碼

The following code sample will create a door in the Workspace that can only be walked through by Players on the Bright red team.

Team Only Door

local Players = game:GetService("Players")
local door = Instance.new("Part")
door.Anchored = true
door.Size = Vector3.new(7, 10, 1)
door.Position = Vector3.new(0, 5, 0)
door.Parent = workspace
local debounce = false
door.Touched:Connect(function(hit)
if not debounce then
debounce = true
if hit then
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and player.TeamColor == BrickColor.new("Bright red") then
door.Transparency = 0.5
door.CanCollide = false
task.wait(3)
door.Transparency = 0
door.CanCollide = true
end
end
task.wait(0.5)
debounce = false
end
end)

方法

GetPlayers

Instances
平行寫入

返回 Players 以分配到 Team 。一個 Player 被視為已分配,如果其 1> Class.Player.Team1> 屬性與 4> Class.Team4> 和 7> Class.Player.Neutral7>

此功能有多個可能使用的情況,包括計數 Team 上的玩家數量或給每個 PlayerTeam 上的 2>Class.Tool2> 。


返回

Instances

Class.Player|Players 在 Team 中。

範例程式碼

The example below prints the number of players on each Team.

Teams GetTeams

local Teams = game:GetService("Teams")
local teams = Teams:GetTeams()
for _, team in pairs(teams) do
local players = team:GetPlayers()
print("Team", team.Name, "has", #players, "players")
end

活動

PlayerAdded

發射 當 Player 被指派到 Team 時。玩家會被視為指派到 Player.Team 。如果他們的 2>Class.Player.Team2> 屬性與 5>Class.Team5> 和 8>Class.Player.Neutral8> 一致,則會檢查出。

這個事件是團隊特定的,只會在 Player 與特定 Team 合并時才會發射。任何與此事件相關的功能都會通過玩家加入隊伍時的 Player 對象傳送。例如:

Team.PlayerAdded:Connect(玩家unction(player) print(玩家layer.Name.." 已加入團隊伍") 結束nd)

參數

player: Player

已添加的 Player


範例程式碼

This code sample includes a simple example of how to re-balance teams. When Team.AutoAssignable is set to true players will be added to Teams in a balanced fashion. However as Players leave the game this can lead to unbalanced teams as players are not reallocated. This code keeps track of the number of players in each team and, when players leave will check to see if the teams need re-balancing.

Simple Team Rebalance

local Teams = game:GetService("Teams")
-- create two teams
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("Bright red")
redTeam.AutoAssignable = true
redTeam.Name = "Red Team"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("Bright blue")
blueTeam.AutoAssignable = true
blueTeam.Name = "Blue Team"
blueTeam.Parent = Teams
-- start counting the number of players on each team
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- increase the team's count by 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- decrease the team's count by 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- check if the teams are unbalanced
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- pick a random player
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- check the player exists
if player then
-- change the player's team
player.TeamColor = smallTeam.TeamColor
-- respawn the player
player:LoadCharacter()
end
end
end
-- listen for players being added / removed
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)

PlayerRemoved

發射 每當 Player 被從 Team 移除時。這可能是因為 Player 離開遊戲, 1> Class.Player.Neutral1> 設為真或 4> Class.Player4> 加入不同的團隊。

這個事件是團隊特定,只會在 Player 離開特定 Team 時才會發生。任何與此事件連接的功能都會通過 Player 對玩家離開團隊的對象傳送。 例如:

Team.PlayerRemoved:Connect(玩家unction(player) print(玩家layer.Name.." 已離開團隊") 結束nd)

參數

player: Player

Class.Player 已移除。


範例程式碼

This code sample includes a simple example of how to re-balance teams. When Team.AutoAssignable is set to true players will be added to Teams in a balanced fashion. However as Players leave the game this can lead to unbalanced teams as players are not reallocated. This code keeps track of the number of players in each team and, when players leave will check to see if the teams need re-balancing.

Simple Team Rebalance

local Teams = game:GetService("Teams")
-- create two teams
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("Bright red")
redTeam.AutoAssignable = true
redTeam.Name = "Red Team"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("Bright blue")
blueTeam.AutoAssignable = true
blueTeam.Name = "Blue Team"
blueTeam.Parent = Teams
-- start counting the number of players on each team
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- increase the team's count by 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- decrease the team's count by 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- check if the teams are unbalanced
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- pick a random player
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- check the player exists
if player then
-- change the player's team
player.TeamColor = smallTeam.TeamColor
-- respawn the player
player:LoadCharacter()
end
end
end
-- listen for players being added / removed
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)