Part

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The Part object is a type of BasePart. It comes in five different primitive shapes: Ball, Block, Cylinder, Wedge, and CornerWedge.

Contoh Kode

Create a Part in a Script

local part = Instance.new("Part")
part.Name = "JurassicPart"
part.Anchored = true
part.Shape = Enum.PartType.Ball
part.Color = Color3.new(1, 1, 1)
part.Parent = workspace -- Put the part into the Workspace

Rangkuman

Properti

Properti diwarisi dari BasePartProperti diwarisi dari PVInstance

Metode

Metode diwarisi dari BasePartMetode diwarisi dari PVInstance

Acara

Acara diwarisi dari BasePart

Properti

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The Shape property sets the overall shape of the object to one of a predetermined list of built-in shapes.

The Enum.PartType enum controls the shape value, and has five possible shapes:

Shape/ValueDescription
BallA spherical shape.
BlockA block shape.
CylinderA cylinder shape.
WedgeA wedge shape with a slope on one side.
CornerWedgeA wedge shape with slopes on two sides.

MeshPart and solid modeling can be used to obtain completely custom part shapes.

Collisions between balls, blocks, and wedges, and corner wedges are exact, whereas collisions between terrain, cylinders, TriangleMeshes, and other geometry types are approximations. This means that the ball shape can be useful to create stable colliders for car wheels.

Contoh Kode

Create a Part in a Script

local part = Instance.new("Part")
part.Name = "JurassicPart"
part.Anchored = true
part.Shape = Enum.PartType.Ball
part.Color = Color3.new(1, 1, 1)
part.Parent = workspace -- Put the part into the Workspace

Metode

Acara