Kelas Engine
SoundService
*Konten ini diterjemahkan menggunakan AI (Beta) dan mungkin mengandung kesalahan. Untuk melihat halaman ini dalam bahasa Inggris, klik di sini.
Rangkuman
Properti
Metode
OpenAttenuationCurveEditor(selectedCurveObjects: Instances):() |
OpenDirectionalCurveEditor(selectedCurveObjects: Instances):() |
PlayLocalSound(sound: Instance):() |
SetListener(listenerType: Enum.ListenerType,listener: Tuple):() |
Contoh Kode
Sistem Reverb Dinamis
local Players = game:GetService("Players")
local CollectionService = game:GetService("CollectionService")
local SoundService = game:GetService("SoundService")
local localPlayer = Players.LocalPlayer
local reverbTags = {
["reverb_Cave"] = Enum.ReverbType.Cave,
}
-- mengumpulkan bagian dan mengelompokkan mereka berdasarkan tag
local parts = {}
for reverbTag, reverbType in pairs(reverbTags) do
for _, part in pairs(CollectionService:GetTagged(reverbTag)) do
parts[part] = reverbType
end
end
-- fungsi untuk memeriksa apakah posisi berada dalam ukuran sebuah bagian
local function positionInPart(part, position)
local extents = part.Size / 2
local offset = part.CFrame:PointToObjectSpace(position)
return offset.x < extents.x and offset.y < extents.y and offset.z < extents.z
end
local reverbType = SoundService.AmbientReverb
while true do
task.wait()
if not localPlayer then
return
end
local character = localPlayer.Character
-- default tanpa reverb
local newReverbType = Enum.ReverbType.NoReverb
if character and character.PrimaryPart then
local position = character.PrimaryPart.Position
-- melalui semua bagian yang terindeks
for part, type in pairs(parts) do
-- lihat apakah karakter berada di dalamnya
if positionInPart(part, position) then
-- jika ya, pilih jenis reverb itu
newReverbType = type
break
end
end
end
-- tetapkan jenis reverb jika telah berubah
if newReverbType ~= reverbType then
SoundService.AmbientReverb = newReverbType
reverbType = newReverbType
end
endReferensi API
Properti
Metode
OpenAttenuationCurveEditor
SoundService:OpenAttenuationCurveEditor(selectedCurveObjects:Instances):()
Parameter
selectedCurveObjects:Instances |
Memberikan nilai
()
OpenDirectionalCurveEditor
SoundService:OpenDirectionalCurveEditor(selectedCurveObjects:Instances):()
Parameter
selectedCurveObjects:Instances |
Memberikan nilai
()
PlayLocalSound
SetListener
Parameter
Memberikan nilai
()