Kelas Engine
Keyframe
*Konten ini diterjemahkan menggunakan AI (Beta) dan mungkin mengandung kesalahan. Untuk melihat halaman ini dalam bahasa Inggris, klik di sini.
Rangkuman
Metode
RemoveMarker(marker: Instance):() |
RemovePose(pose: Instance):() |
Contoh Kode
Menghasilkan Posisi Keyframe
local function generateKeyframe(model)
if not model.PrimaryPart then
warn("Tidak ada bagian utama yang ditetapkan")
return
end
local rootPart = model.PrimaryPart:GetRootPart()
if not rootPart then
warn("Bagian akar tidak ditemukan")
return
end
local partsAdded = {}
partsAdded[rootPart] = true
local function addPoses(part, parentPose)
-- ambil semua sambungan yang terpasang pada bagian ini
for _, joint in pairs(part:GetJoints()) do
-- kita hanya tertarik pada Motor6D
if joint:IsA("Motor6D") then
-- temukan bagian yang terhubung
local connectedPart = nil
if joint.Part0 == part then
connectedPart = joint.Part1
elseif joint.Part1 == part then
connectedPart = joint.Part0
end
if connectedPart then
-- pastikan kita belum menambahkan bagian ini
if not partsAdded[connectedPart] then
partsAdded[connectedPart] = true
-- buat sebuah posisi
local pose = Instance.new("Pose")
pose.Name = connectedPart.Name
parentPose:AddSubPose(pose)
-- rekursi
addPoses(connectedPart, pose)
end
end
end
end
end
local keyframe = Instance.new("Keyframe")
-- mengisi keyframe
local rootPose = Instance.new("Pose")
rootPose.Name = rootPart.Name
addPoses(rootPart, rootPose)
keyframe:AddPose(rootPose)
return keyframe
end
local character = script.Parent
local keyframe = generateKeyframe(character)
print(keyframe)Referensi API
Properti
Time
Contoh Kode
Mendapatkan Panjang KeyframeSequence
local function getSequenceLength(keyframeSequence)
local length = 0
for _, keyframe in pairs(keyframeSequence:GetKeyframes()) do
if keyframe.Time > length then
length = keyframe.Time
end
end
return length
end
local keyframeSequence = Instance.new("KeyframeSequence")
getSequenceLength(keyframeSequence)Metode
AddMarker
Parameter
Memberikan nilai
()
Contoh Kode
Tambahkan Penanda/Hapus Penanda
local keyframe = Instance.new("Keyframe")
keyframe.Parent = workspace
local marker = Instance.new("KeyframeMarker")
marker.Name = "FootStep"
marker.Value = 100
keyframe:AddMarker(marker) --penanda.Parent = keyframe
task.wait(2)
keyframe:RemoveMarker(marker) --penanda.Parent = nilAddPose
Parameter
Memberikan nilai
()
Contoh Kode
Menghasilkan Posisi Keyframe
local function generateKeyframe(model)
if not model.PrimaryPart then
warn("Tidak ada bagian utama yang ditetapkan")
return
end
local rootPart = model.PrimaryPart:GetRootPart()
if not rootPart then
warn("Bagian akar tidak ditemukan")
return
end
local partsAdded = {}
partsAdded[rootPart] = true
local function addPoses(part, parentPose)
-- ambil semua sambungan yang terpasang pada bagian ini
for _, joint in pairs(part:GetJoints()) do
-- kita hanya tertarik pada Motor6D
if joint:IsA("Motor6D") then
-- temukan bagian yang terhubung
local connectedPart = nil
if joint.Part0 == part then
connectedPart = joint.Part1
elseif joint.Part1 == part then
connectedPart = joint.Part0
end
if connectedPart then
-- pastikan kita belum menambahkan bagian ini
if not partsAdded[connectedPart] then
partsAdded[connectedPart] = true
-- buat sebuah posisi
local pose = Instance.new("Pose")
pose.Name = connectedPart.Name
parentPose:AddSubPose(pose)
-- rekursi
addPoses(connectedPart, pose)
end
end
end
end
end
local keyframe = Instance.new("Keyframe")
-- mengisi keyframe
local rootPose = Instance.new("Pose")
rootPose.Name = rootPart.Name
addPoses(rootPart, rootPose)
keyframe:AddPose(rootPose)
return keyframe
end
local character = script.Parent
local keyframe = generateKeyframe(character)
print(keyframe)Tambahkan/Hapus Pose Keyframe
local keyframe = Instance.new("Keyframe")
keyframe.Parent = workspace
local pose = Instance.new("Pose")
pose.EasingStyle = Enum.PoseEasingStyle.Cubic
pose.EasingDirection = Enum.PoseEasingDirection.Out
local pose2 = Instance.new("Pose")
pose2.EasingStyle = Enum.PoseEasingStyle.Cubic
pose2.EasingDirection = Enum.PoseEasingDirection.Out
keyframe:AddPose(pose) -- pose.Parent = keyframe
task.wait(2)
keyframe:RemovePose(pose) -- pose.Parent = nil
task.wait(2)
keyframe:AddPose(pose) -- pose.Parent = keyframe
task.wait(2)
pose:AddSubPose(pose2) -- pose2.Parent = pose
task.wait(2)
pose:RemoveSubPose(pose2) -- pose2.Parent = nilGetMarkers
Memberikan nilai
Contoh Kode
Ambil Penanda Kunci yang Terpasang pada Kunci
local keyframe = Instance.new("Keyframe")
keyframe.Parent = workspace
local marker1 = Instance.new("KeyframeMarker")
marker1.Name = "JejakKaki"
marker1.Value = 100
local marker2 = Instance.new("KeyframeMarker")
marker2.Name = "Gelombang"
marker2.Value = 100
keyframe:AddMarker(marker1) --marker.Parent = keyframe
keyframe:AddMarker(marker2) --marker.Parent = keyframe
local markers = keyframe:GetMarkers()
for _, marker in pairs(markers) do
print(marker.Name)
endGetPoses
Memberikan nilai
{Pose}
Contoh Kode
Pengaturan Ulang Pose Kunci
local function resetPoses(parent)
-- kedua fungsi adalah setara dengan GetChildren
local poses = parent:IsA("Keyframe") and parent:GetPoses() or parent:IsA("Pose") and parent:GetSubPoses()
for _, pose in pairs(poses) do
if pose:IsA("Pose") then
pose.CFrame = CFrame.new()
-- rekursif
resetPoses(pose)
end
end
endRemoveMarker
Parameter
Memberikan nilai
()
Contoh Kode
Tambahkan Penanda/Hapus Penanda
local keyframe = Instance.new("Keyframe")
keyframe.Parent = workspace
local marker = Instance.new("KeyframeMarker")
marker.Name = "FootStep"
marker.Value = 100
keyframe:AddMarker(marker) --penanda.Parent = keyframe
task.wait(2)
keyframe:RemoveMarker(marker) --penanda.Parent = nilRemovePose
Parameter
Memberikan nilai
()
Contoh Kode
Tambahkan/Hapus Pose Keyframe
local keyframe = Instance.new("Keyframe")
keyframe.Parent = workspace
local pose = Instance.new("Pose")
pose.EasingStyle = Enum.PoseEasingStyle.Cubic
pose.EasingDirection = Enum.PoseEasingDirection.Out
local pose2 = Instance.new("Pose")
pose2.EasingStyle = Enum.PoseEasingStyle.Cubic
pose2.EasingDirection = Enum.PoseEasingDirection.Out
keyframe:AddPose(pose) -- pose.Parent = keyframe
task.wait(2)
keyframe:RemovePose(pose) -- pose.Parent = nil
task.wait(2)
keyframe:AddPose(pose) -- pose.Parent = keyframe
task.wait(2)
pose:AddSubPose(pose2) -- pose2.Parent = pose
task.wait(2)
pose:RemoveSubPose(pose2) -- pose2.Parent = nil