Pelajari
Kelas Engine
GuiObject
Tidak Dapat Dibuat
Tidak Dapat Dijelajahi

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Rangkuman
Metode
TweenPosition(endPosition: UDim2,easingDirection: Enum.EasingDirection,easingStyle: Enum.EasingStyle,time: number,override: boolean,callback: function):boolean
Tidak digunakan lagi
TweenSize(endSize: UDim2,easingDirection: Enum.EasingDirection,easingStyle: Enum.EasingStyle,time: number,override: boolean,callback: function):boolean
Tidak digunakan lagi
TweenSizeAndPosition(endSize: UDim2,endPosition: UDim2,easingDirection: Enum.EasingDirection,easingStyle: Enum.EasingStyle,time: number,override: boolean,callback: function):boolean
Tidak digunakan lagi
Anggota yang Diwariskan
Diwariskan oleh
CanvasGroup, Frame, GuiButton, GuiLabel, ScrollingFrame,

Referensi API
Properti
Active
Baca Paralel
Kemampuan: UI
GuiObject.Active:boolean
Contoh Kode
TombolTeks Aktif Debounce
-- Tempatkan LocalScript ini di dalam TextButton (atau ImageButton)
local textButton = script.Parent
textButton.Text = "Klik saya"
textButton.Active = true
local function onActivated()
-- Ini bertindak seperti debounce
textButton.Active = false
-- Hitung mundur dari 5
for i = 5, 1, -1 do
textButton.Text = "Waktu: " .. i
task.wait(1)
end
textButton.Text = "Klik saya"
textButton.Active = true
end
textButton.Activated:Connect(onActivated)

AnchorPoint
Baca Paralel
Kemampuan: UI
GuiObject.AnchorPoint:Vector2
Contoh Kode
Demo Titik Paku
local guiObject = script.Parent
while true do
-- Kiri atas
guiObject.AnchorPoint = Vector2.new(0, 0)
guiObject.Position = UDim2.new(0, 0, 0, 0)
task.wait(1)
-- Atas
guiObject.AnchorPoint = Vector2.new(0.5, 0)
guiObject.Position = UDim2.new(0.5, 0, 0, 0)
task.wait(1)
-- Kanan atas
guiObject.AnchorPoint = Vector2.new(1, 0)
guiObject.Position = UDim2.new(1, 0, 0, 0)
task.wait(1)
-- Kiri
guiObject.AnchorPoint = Vector2.new(0, 0.5)
guiObject.Position = UDim2.new(0, 0, 0.5, 0)
task.wait(1)
-- Pusat
guiObject.AnchorPoint = Vector2.new(0.5, 0.5)
guiObject.Position = UDim2.new(0.5, 0, 0.5, 0)
task.wait(1)
-- Kanan
guiObject.AnchorPoint = Vector2.new(1, 0.5)
guiObject.Position = UDim2.new(1, 0, 0.5, 0)
task.wait(1)
-- Kiri bawah
guiObject.AnchorPoint = Vector2.new(0, 1)
guiObject.Position = UDim2.new(0, 0, 1, 0)
task.wait(1)
-- Bawah
guiObject.AnchorPoint = Vector2.new(0.5, 1)
guiObject.Position = UDim2.new(0.5, 0, 1, 0)
task.wait(1)
-- Kanan bawah
guiObject.AnchorPoint = Vector2.new(1, 1)
guiObject.Position = UDim2.new(1, 0, 1, 0)
task.wait(1)
end

AutomaticSize
Baca Paralel
Kemampuan: UI
GuiObject.AutomaticSize:Enum.AutomaticSize
Contoh Kode
LocalScript di dalam ScreenGui
-- Array label teks/font/ukuran untuk output
local labelArray = {
{ text = "Lorem", font = Enum.Font.Creepster, size = 50 },
{ text = "ipsum", font = Enum.Font.IndieFlower, size = 35 },
{ text = "dolor", font = Enum.Font.Antique, size = 55 },
{ text = "sit", font = Enum.Font.SpecialElite, size = 65 },
{ text = "amet", font = Enum.Font.FredokaOne, size = 40 },
}
-- Buat sebuah frame induk dengan ukuran otomatis
local parentFrame = Instance.new("Frame")
parentFrame.AutomaticSize = Enum.AutomaticSize.XY
parentFrame.BackgroundColor3 = Color3.fromRGB(90, 90, 90)
parentFrame.Size = UDim2.fromOffset(25, 100)
parentFrame.Position = UDim2.fromScale(0.1, 0.1)
parentFrame.Parent = script.Parent
-- Tambahkan list layout
local listLayout = Instance.new("UIListLayout")
listLayout.Padding = UDim.new(0, 5)
listLayout.Parent = parentFrame
-- Set sudut bulat dan padding untuk estetika visual
local roundedCornerParent = Instance.new("UICorner")
roundedCornerParent.Parent = parentFrame
local uiPaddingParent = Instance.new("UIPadding")
uiPaddingParent.PaddingTop = UDim.new(0, 5)
uiPaddingParent.PaddingLeft = UDim.new(0, 5)
uiPaddingParent.PaddingRight = UDim.new(0, 5)
uiPaddingParent.PaddingBottom = UDim.new(0, 5)
uiPaddingParent.Parent = parentFrame
for i = 1, #labelArray do
-- Buat label teks dengan ukuran otomatis dari array
local childLabel = Instance.new("TextLabel")
childLabel.AutomaticSize = Enum.AutomaticSize.XY
childLabel.Size = UDim2.fromOffset(75, 15)
childLabel.Text = labelArray[i]["text"]
childLabel.Font = labelArray[i]["font"]
childLabel.TextSize = labelArray[i]["size"]
childLabel.TextColor3 = Color3.new(1, 1, 1)
childLabel.Parent = parentFrame
-- Estetika visual
local roundedCorner = Instance.new("UICorner")
roundedCorner.Parent = childLabel
local uiPadding = Instance.new("UIPadding")
uiPadding.PaddingTop = UDim.new(0, 5)
uiPadding.PaddingLeft = UDim.new(0, 5)
uiPadding.PaddingRight = UDim.new(0, 5)
uiPadding.PaddingBottom = UDim.new(0, 5)
uiPadding.Parent = childLabel
task.wait(2)
end

BackgroundColor
Tidak digunakan lagi

BackgroundColor3
Baca Paralel
Kemampuan: UI
GuiObject.BackgroundColor3:Color3
Contoh Kode
Kerangka Pelangi
-- Tempatkan kode ini di LocalScript di dalam Frame
local frame = script.Parent
while true do
for hue = 0, 255, 4 do
-- HSV = hue, saturasi, nilai
-- Jika kita berulang dari 0 ke 1 secara berulang, kita mendapatkan pelangi!
frame.BorderColor3 = Color3.fromHSV(hue / 256, 1, 1)
frame.BackgroundColor3 = Color3.fromHSV(hue / 256, 0.5, 0.8)
task.wait()
end
end

BackgroundTransparency
Baca Paralel
Kemampuan: UI
GuiObject.BackgroundTransparency:number

BorderColor
Tidak digunakan lagi

BorderColor3
Baca Paralel
Kemampuan: UI
GuiObject.BorderColor3:Color3
Contoh Kode
Sorotan Tombol
-- Tempatkan saya di dalam beberapa GuiObject, sebaiknya sebuah ImageButton/TextButton
local button = script.Parent
local function onEnter()
button.BorderSizePixel = 2
button.BorderColor3 = Color3.new(1, 1, 0) -- Kuning
end
local function onLeave()
button.BorderSizePixel = 1
button.BorderColor3 = Color3.new(0, 0, 0) -- Hitam
end
-- Hubungkan peristiwa
button.MouseEnter:Connect(onEnter)
button.MouseLeave:Connect(onLeave)
-- Status default kita adalah "tidak disorot"
onLeave()

BorderMode
Baca Paralel
Kemampuan: UI
GuiObject.BorderMode:Enum.BorderMode

BorderSizePixel
Baca Paralel
Kemampuan: UI
GuiObject.BorderSizePixel:number
Contoh Kode
Sorotan Tombol
-- Tempatkan saya di dalam beberapa GuiObject, sebaiknya sebuah ImageButton/TextButton
local button = script.Parent
local function onEnter()
button.BorderSizePixel = 2
button.BorderColor3 = Color3.new(1, 1, 0) -- Kuning
end
local function onLeave()
button.BorderSizePixel = 1
button.BorderColor3 = Color3.new(0, 0, 0) -- Hitam
end
-- Hubungkan peristiwa
button.MouseEnter:Connect(onEnter)
button.MouseLeave:Connect(onLeave)
-- Status default kita adalah "tidak disorot"
onLeave()

ClipsDescendants
Baca Paralel
Kemampuan: UI
GuiObject.ClipsDescendants:boolean

Draggable
Tidak digunakan lagi

GuiState
Hanya Baca
Tidak Direplikasi
Baca Paralel
Kemampuan: UI
GuiObject.GuiState:Enum.GuiState

InputSink
Baca Paralel
Kemampuan: UI
GuiObject.InputSink:Enum.InputSink

Interactable
Baca Paralel
Kemampuan: UI
GuiObject.Interactable:boolean

LayoutOrder
Baca Paralel
Kemampuan: UI
GuiObject.LayoutOrder:number

NextSelectionDown
Baca Paralel
Kemampuan: UI
GuiObject.NextSelectionDown:GuiObject
Contoh Kode
Membuat Grid Pilihan Gamepad
-- Siapkan grid pilihan Gamepad menggunakan kode di bawah ini
local container = script.Parent:FindFirstChild("Container")
local grid = container:GetChildren()
local rowSize = container:FindFirstChild("UIGridLayout").FillDirectionMaxCells
for _, gui in pairs(grid) do
if gui:IsA("GuiObject") then
local pos = gui.Name
-- Sisi kiri
gui.NextSelectionLeft = container:FindFirstChild(pos - 1)
-- Sisi kanan
gui.NextSelectionRight = container:FindFirstChild(pos + 1)
-- Atas
gui.NextSelectionUp = container:FindFirstChild(pos - rowSize)
-- Bawah
gui.NextSelectionDown = container:FindFirstChild(pos + rowSize)
end
end
-- Uji grid pilihan Gamepad menggunakan kode di bawah ini
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
GuiService.SelectedObject = container:FindFirstChild("1")
function updateSelection(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
local key = input.KeyCode
local selectedObject = GuiService.SelectedObject
if not selectedObject then
return
end
if key == Enum.KeyCode.Up then
if not selectedObject.NextSelectionUp then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Down then
if not selectedObject.NextSelectionDown then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Left then
if not selectedObject.NextSelectionLeft then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Right then
if not selectedObject.NextSelectionRight then
GuiService.SelectedObject = selectedObject
end
end
end
end
UserInputService.InputBegan:Connect(updateSelection)

NextSelectionLeft
Baca Paralel
Kemampuan: UI
GuiObject.NextSelectionLeft:GuiObject
Contoh Kode
Membuat Grid Pilihan Gamepad
-- Siapkan grid pilihan Gamepad menggunakan kode di bawah ini
local container = script.Parent:FindFirstChild("Container")
local grid = container:GetChildren()
local rowSize = container:FindFirstChild("UIGridLayout").FillDirectionMaxCells
for _, gui in pairs(grid) do
if gui:IsA("GuiObject") then
local pos = gui.Name
-- Sisi kiri
gui.NextSelectionLeft = container:FindFirstChild(pos - 1)
-- Sisi kanan
gui.NextSelectionRight = container:FindFirstChild(pos + 1)
-- Atas
gui.NextSelectionUp = container:FindFirstChild(pos - rowSize)
-- Bawah
gui.NextSelectionDown = container:FindFirstChild(pos + rowSize)
end
end
-- Uji grid pilihan Gamepad menggunakan kode di bawah ini
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
GuiService.SelectedObject = container:FindFirstChild("1")
function updateSelection(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
local key = input.KeyCode
local selectedObject = GuiService.SelectedObject
if not selectedObject then
return
end
if key == Enum.KeyCode.Up then
if not selectedObject.NextSelectionUp then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Down then
if not selectedObject.NextSelectionDown then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Left then
if not selectedObject.NextSelectionLeft then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Right then
if not selectedObject.NextSelectionRight then
GuiService.SelectedObject = selectedObject
end
end
end
end
UserInputService.InputBegan:Connect(updateSelection)

NextSelectionRight
Baca Paralel
Kemampuan: UI
GuiObject.NextSelectionRight:GuiObject
Contoh Kode
Membuat Grid Pilihan Gamepad
-- Siapkan grid pilihan Gamepad menggunakan kode di bawah ini
local container = script.Parent:FindFirstChild("Container")
local grid = container:GetChildren()
local rowSize = container:FindFirstChild("UIGridLayout").FillDirectionMaxCells
for _, gui in pairs(grid) do
if gui:IsA("GuiObject") then
local pos = gui.Name
-- Sisi kiri
gui.NextSelectionLeft = container:FindFirstChild(pos - 1)
-- Sisi kanan
gui.NextSelectionRight = container:FindFirstChild(pos + 1)
-- Atas
gui.NextSelectionUp = container:FindFirstChild(pos - rowSize)
-- Bawah
gui.NextSelectionDown = container:FindFirstChild(pos + rowSize)
end
end
-- Uji grid pilihan Gamepad menggunakan kode di bawah ini
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
GuiService.SelectedObject = container:FindFirstChild("1")
function updateSelection(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
local key = input.KeyCode
local selectedObject = GuiService.SelectedObject
if not selectedObject then
return
end
if key == Enum.KeyCode.Up then
if not selectedObject.NextSelectionUp then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Down then
if not selectedObject.NextSelectionDown then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Left then
if not selectedObject.NextSelectionLeft then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Right then
if not selectedObject.NextSelectionRight then
GuiService.SelectedObject = selectedObject
end
end
end
end
UserInputService.InputBegan:Connect(updateSelection)

NextSelectionUp
Baca Paralel
Kemampuan: UI
GuiObject.NextSelectionUp:GuiObject
Contoh Kode
Membuat Grid Pilihan Gamepad
-- Siapkan grid pilihan Gamepad menggunakan kode di bawah ini
local container = script.Parent:FindFirstChild("Container")
local grid = container:GetChildren()
local rowSize = container:FindFirstChild("UIGridLayout").FillDirectionMaxCells
for _, gui in pairs(grid) do
if gui:IsA("GuiObject") then
local pos = gui.Name
-- Sisi kiri
gui.NextSelectionLeft = container:FindFirstChild(pos - 1)
-- Sisi kanan
gui.NextSelectionRight = container:FindFirstChild(pos + 1)
-- Atas
gui.NextSelectionUp = container:FindFirstChild(pos - rowSize)
-- Bawah
gui.NextSelectionDown = container:FindFirstChild(pos + rowSize)
end
end
-- Uji grid pilihan Gamepad menggunakan kode di bawah ini
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
GuiService.SelectedObject = container:FindFirstChild("1")
function updateSelection(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
local key = input.KeyCode
local selectedObject = GuiService.SelectedObject
if not selectedObject then
return
end
if key == Enum.KeyCode.Up then
if not selectedObject.NextSelectionUp then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Down then
if not selectedObject.NextSelectionDown then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Left then
if not selectedObject.NextSelectionLeft then
GuiService.SelectedObject = selectedObject
end
elseif key == Enum.KeyCode.Right then
if not selectedObject.NextSelectionRight then
GuiService.SelectedObject = selectedObject
end
end
end
end
UserInputService.InputBegan:Connect(updateSelection)

Position
Baca Paralel
Kemampuan: UI
GuiObject.Position:UDim2

Rotation
Baca Paralel
Kemampuan: UI
GuiObject.Rotation:number

Selectable
Baca Paralel
Kemampuan: UI
GuiObject.Selectable:boolean
Contoh Kode
Pembatasan Pemilihan TextBox
local GuiService = game:GetService("GuiService")
local textBox = script.Parent
local function gainFocus()
textBox.Selectable = true
GuiService.SelectedObject = textBox
end
local function loseFocus(_enterPressed, _inputObject)
GuiService.SelectedObject = nil
textBox.Selectable = false
end
-- Event FocusLost dan FocusGained akan dipicu karena textBox
-- adalah tipe TextBox
textBox.Focused:Connect(gainFocus)
textBox.FocusLost:Connect(loseFocus)

SelectionImageObject
Baca Paralel
Kemampuan: UI
GuiObject.SelectionImageObject:GuiObject

SelectionOrder
Baca Paralel
Kemampuan: UI
GuiObject.SelectionOrder:number

Size
Baca Paralel
Kemampuan: UI
GuiObject.Size:UDim2
Contoh Kode
Bilah Kesehatan
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Tempelkan skrip ke dalam LocalScript yang
-- dipattern ke Frame di dalam Frame
local frame = script.Parent
local container = frame.Parent
container.BackgroundColor3 = Color3.new(0, 0, 0) -- hitam
-- Fungsi ini dipanggil ketika kesehatan humanoid berubah
local function onHealthChanged()
local human = player.Character.Humanoid
local percent = human.Health / human.MaxHealth
-- Ubah ukuran bilah dalam
frame.Size = UDim2.new(percent, 0, 1, 0)
-- Ubah warna bilah kesehatan
if percent < 0.1 then
frame.BackgroundColor3 = Color3.new(1, 0, 0) -- merah
elseif percent < 0.4 then
frame.BackgroundColor3 = Color3.new(1, 1, 0) -- kuning
else
frame.BackgroundColor3 = Color3.new(0, 1, 0) -- hijau
end
end
-- Fungsi ini dipanggil ketika pemain muncul
local function onCharacterAdded(character)
local human = character:WaitForChild("Humanoid")
-- Pola: perbarui sekali sekarang, kemudian setiap kali kesehatan berubah
human.HealthChanged:Connect(onHealthChanged)
onHealthChanged()
end
-- Hubungkan pendengar spawn kami; panggil jika sudah muncul
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
onCharacterAdded(player.Character)
end

SizeConstraint
Baca Paralel
Kemampuan: UI
GuiObject.SizeConstraint:Enum.SizeConstraint

Transparency
Tidak digunakan lagi

Visible
Baca Paralel
Kemampuan: UI
GuiObject.Visible:boolean
Contoh Kode
Jendela UI
local gui = script.Parent
local window = gui:WaitForChild("Window")
local toggleButton = gui:WaitForChild("ToggleWindow")
local closeButton = window:WaitForChild("Close")
local function toggleWindowVisbility()
-- Balikkan boolean menggunakan kata kunci `not`
window.Visible = not window.Visible
end
toggleButton.Activated:Connect(toggleWindowVisbility)
closeButton.Activated:Connect(toggleWindowVisbility)

ZIndex
Baca Paralel
Kemampuan: UI
GuiObject.ZIndex:number

Metode
TweenPosition
Tidak digunakan lagi

TweenSize
Tidak digunakan lagi

TweenSizeAndPosition
Tidak digunakan lagi

Acara
DragBegin
Tidak digunakan lagi

DragStopped
Tidak digunakan lagi

InputBegan
Kemampuan: UI
GuiObject.InputBegan(input:InputObject):RBXScriptSignal
Parameter
Contoh Kode
Melacak Awal Input pada GuiObject
-- Agar dapat menggunakan acara InputBegan, Anda harus menentukan GuiObject
local gui = script.Parent
-- Sebuah fungsi contoh yang menyediakan banyak kasus penggunaan untuk berbagai tipe input pengguna
local function inputBegan(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
print("Sebuah kunci sedang ditekan! Kunci:", input.KeyCode)
elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
print("Tombol kiri mouse telah ditekan di", input.Position)
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
print("Tombol kanan mouse telah ditekan di", input.Position)
elseif input.UserInputType == Enum.UserInputType.Touch then
print("Input layar sentuh telah dimulai di", input.Position)
elseif input.UserInputType == Enum.UserInputType.Gamepad1 then
print("Sebuah tombol sedang ditekan pada gamepad! Tombol:", input.KeyCode)
end
end
gui.InputBegan:Connect(inputBegan)

InputChanged
Kemampuan: UI
GuiObject.InputChanged(input:InputObject):RBXScriptSignal
Parameter
Contoh Kode
Demo InputChanged GuiObject
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local function printMovement(input)
print("Posisi:", input.Position)
print("Pergerakan Delta:", input.Delta)
end
local function inputChanged(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
print("Mouse telah digerakkan!")
printMovement(input)
elseif input.UserInputType == Enum.UserInputType.MouseWheel then
print("Roda mouse telah digulir!")
print("Pergerakan Roda:", input.Position.Z)
elseif input.UserInputType == Enum.UserInputType.Gamepad1 then
if input.KeyCode == Enum.KeyCode.Thumbstick1 then
print("Thumbstick kiri telah digerakkan!")
printMovement(input)
elseif input.KeyCode == Enum.KeyCode.Thumbstick2 then
print("Thumbstick kanan telah digerakkan!")
printMovement(input)
elseif input.KeyCode == Enum.KeyCode.ButtonL2 then
print("Tekanan yang diterapkan pada pemicu kiri telah berubah!")
print("Tekanan:", input.Position.Z)
elseif input.KeyCode == Enum.KeyCode.ButtonR2 then
print("Tekanan yang diterapkan pada pemicu kanan telah berubah!")
print("Tekanan:", input.Position.Z)
end
elseif input.UserInputType == Enum.UserInputType.Touch then
print("Jari pengguna sedang bergerak di layar!")
printMovement(input)
elseif input.UserInputType == Enum.UserInputType.Gyro then
local _rotInput, rotCFrame = UserInputService:GetDeviceRotation()
local rotX, rotY, rotZ = rotCFrame:toEulerAnglesXYZ()
local rot = Vector3.new(math.deg(rotX), math.deg(rotY), math.deg(rotZ))
print("Rotasi perangkat seluler pengguna telah berubah!")
print("Posisi", rotCFrame.p)
print("Rotasi:", rot)
elseif input.UserInputType == Enum.UserInputType.Accelerometer then
print("Percepatan perangkat seluler pengguna telah berubah!")
printMovement(input)
end
end
gui.InputChanged:Connect(inputChanged)

InputEnded
Kemampuan: UI
GuiObject.InputEnded(input:InputObject):RBXScriptSignal
Parameter
Contoh Kode
Melacak Akhir Input pada GuiObject
-- Agar dapat menggunakan event InputChanged, Anda harus menentukan sebuah GuiObject
local gui = script.Parent
-- Sebuah fungsi contoh yang memberikan beberapa kasus penggunaan untuk berbagai jenis input pengguna
local function inputEnded(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
print("Sebuah tombol telah dilepaskan! Tombol:", input.KeyCode)
elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
print("Tombol mouse kiri telah dilepaskan di", input.Position)
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
print("Tombol mouse kanan telah dilepaskan di", input.Position)
elseif input.UserInputType == Enum.UserInputType.Touch then
print("Input layar sentuh telah dilepaskan di", input.Position)
elseif input.UserInputType == Enum.UserInputType.Gamepad1 then
print("Sebuah tombol telah dilepaskan pada gamepad! Tombol:", input.KeyCode)
end
end
gui.InputEnded:Connect(inputEnded)

MouseEnter
Kemampuan: UI
GuiObject.MouseEnter(
Parameter
Contoh Kode
Mencetak lokasi saat Mouse Masuk ke GuiObject
local guiObject = script.Parent
guiObject.MouseEnter:Connect(function(x, y)
print("Kursor mouse pengguna telah memasuki GuiObject pada posisi", x, ",", y)
end)

MouseLeave
Kemampuan: UI
GuiObject.MouseLeave(
Parameter

MouseMoved
Kemampuan: UI
GuiObject.MouseMoved(
Parameter

MouseWheelBackward
Kemampuan: UI
GuiObject.MouseWheelBackward(
Parameter

MouseWheelForward
Kemampuan: UI
GuiObject.MouseWheelForward(
Parameter

SelectionGained
Kemampuan: UI
GuiObject.SelectionGained():RBXScriptSignal
Contoh Kode
Menangani Pemilihan GUI yang Diperoleh
local guiObject = script.Parent
local function selectionGained()
print("Pengguna telah memilih tombol ini dengan controller game.")
end
guiObject.SelectionGained:Connect(selectionGained)

SelectionLost
Kemampuan: UI
GuiObject.SelectionLost():RBXScriptSignal
Contoh Kode
Menangani Kehilangan Pilihan GUI
local guiObject = script.Parent
local function selectionLost()
print("Pengguna tidak lagi memiliki ini dipilih dengan gamepad mereka.")
end
guiObject.SelectionLost:Connect(selectionLost)

TouchLongPress
Kemampuan: UI
GuiObject.TouchLongPress(
touchPositions:{any}, state:Enum.UserInputState
Parameter
touchPositions:{any}
Contoh Kode
Pindahkan Elemen UI dengan Sentuhan Lama
local frame = script.Parent
frame.Active = true
local dragging = false
local basePosition
local startTouchPosition
local borderColor3
local backgroundColor3
local function onTouchLongPress(touchPositions, state)
if state == Enum.UserInputState.Begin and not dragging then
-- Mulai menarik
dragging = true
basePosition = frame.Position
startTouchPosition = touchPositions[1]
-- Warnai frame untuk menunjukkan bahwa penarikan sedang terjadi
borderColor3 = frame.BorderColor3
backgroundColor3 = frame.BackgroundColor3
frame.BorderColor3 = Color3.new(1, 1, 1) -- Putih
frame.BackgroundColor3 = Color3.new(0, 0, 1) -- Biru
elseif state == Enum.UserInputState.Change then
local touchPosition = touchPositions[1]
local deltaPosition =
UDim2.new(0, touchPosition.X - startTouchPosition.X, 0, touchPosition.Y - startTouchPosition.Y)
frame.Position = basePosition + deltaPosition
elseif state == Enum.UserInputState.End and dragging then
-- Hentikan penarikan
dragging = false
frame.BorderColor3 = borderColor3
frame.BackgroundColor3 = backgroundColor3
end
end
frame.TouchLongPress:Connect(onTouchLongPress)

TouchPan
Kemampuan: UI
GuiObject.TouchPan(
touchPositions:{any}, totalTranslation:Vector2, velocity:Vector2, state:Enum.UserInputState
Parameter
touchPositions:{any}
totalTranslation:Vector2
velocity:Vector2
Contoh Kode
Elemen UI Panning
local innerFrame = script.Parent
local outerFrame = innerFrame.Parent
outerFrame.BackgroundTransparency = 0.75
outerFrame.Active = true
outerFrame.Size = UDim2.new(1, 0, 1, 0)
outerFrame.Position = UDim2.new(0, 0, 0, 0)
outerFrame.AnchorPoint = Vector2.new(0, 0)
outerFrame.ClipsDescendants = true
local dragging = false
local basePosition
local function onTouchPan(_touchPositions, totalTranslation, _velocity, state)
if state == Enum.UserInputState.Begin and not dragging then
dragging = true
basePosition = innerFrame.Position
outerFrame.BackgroundTransparency = 0.25
elseif state == Enum.UserInputState.Change then
innerFrame.Position = basePosition + UDim2.new(0, totalTranslation.X, 0, totalTranslation.Y)
elseif state == Enum.UserInputState.End and dragging then
dragging = false
outerFrame.BackgroundTransparency = 0.75
end
end
outerFrame.TouchPan:Connect(onTouchPan)

TouchPinch
Kemampuan: UI
GuiObject.TouchPinch(
touchPositions:{any}, scale:number, velocity:number, state:Enum.UserInputState
Parameter
touchPositions:{any}
scale:number
velocity:number
Contoh Kode
Skala Cubit/Tarik
local innerFrame = script.Parent
local outerFrame = innerFrame.Parent
outerFrame.BackgroundTransparency = 0.75
outerFrame.Active = true
outerFrame.Size = UDim2.new(1, 0, 1, 0)
outerFrame.Position = UDim2.new(0, 0, 0, 0)
outerFrame.AnchorPoint = Vector2.new(0, 0)
outerFrame.ClipsDescendants = true
local dragging = false
local uiScale = Instance.new("UIScale")
uiScale.Parent = innerFrame
local baseScale
local function onTouchPinch(_touchPositions, scale, _velocity, state)
if state == Enum.UserInputState.Begin and not dragging then
dragging = true
baseScale = uiScale.Scale
outerFrame.BackgroundTransparency = 0.25
elseif state == Enum.UserInputState.Change then
uiScale.Scale = baseScale * scale -- Perhatikan perkalian di sini
elseif state == Enum.UserInputState.End and dragging then
dragging = false
outerFrame.BackgroundTransparency = 0.75
end
end
outerFrame.TouchPinch:Connect(onTouchPinch)

TouchRotate
Kemampuan: UI
GuiObject.TouchRotate(
touchPositions:{any}, rotation:number, velocity:number, state:Enum.UserInputState
Parameter
touchPositions:{any}
rotation:number
velocity:number
Contoh Kode
Rotasi Sentuh
local innerFrame = script.Parent
local outerFrame = innerFrame.Parent
outerFrame.BackgroundTransparency = 0.75
outerFrame.Active = true
outerFrame.Size = UDim2.new(1, 0, 1, 0)
outerFrame.Position = UDim2.new(0, 0, 0, 0)
outerFrame.AnchorPoint = Vector2.new(0, 0)
outerFrame.ClipsDescendants = true
local dragging = false
local baseRotation = innerFrame.Rotation
local function onTouchRotate(_touchPositions, rotation, _velocity, state)
if state == Enum.UserInputState.Begin and not dragging then
dragging = true
baseRotation = innerFrame.Rotation
outerFrame.BackgroundTransparency = 0.25
elseif state == Enum.UserInputState.Change then
innerFrame.Rotation = baseRotation + rotation
elseif state == Enum.UserInputState.End and dragging then
dragging = false
outerFrame.BackgroundTransparency = 0.75
end
end
outerFrame.TouchRotate:Connect(onTouchRotate)

TouchSwipe
Kemampuan: UI
GuiObject.TouchSwipe(
swipeDirection:Enum.SwipeDirection, numberOfTouches:number
Parameter
swipeDirection:Enum.SwipeDirection
numberOfTouches:number
Contoh Kode
Pemilih Warna Bouncing
local frame = script.Parent
frame.Active = true
-- Seberapa jauh frame harus melambung pada gesekan yang berhasil
local BOUNCE_DISTANCE = 50
-- Status saat ini dari frame
local basePosition = frame.Position
local hue = 0
local saturation = 128
local function updateColor()
frame.BackgroundColor3 = Color3.fromHSV(hue / 256, saturation / 256, 1)
end
local function onTouchSwipe(swipeDir, _touchCount)
-- Ubah BackgroundColor3 berdasarkan arah gesekan
local deltaPos
if swipeDir == Enum.SwipeDirection.Right then
deltaPos = UDim2.new(0, BOUNCE_DISTANCE, 0, 0)
hue = (hue + 16) % 255
elseif swipeDir == Enum.SwipeDirection.Left then
deltaPos = UDim2.new(0, -BOUNCE_DISTANCE, 0, 0)
hue = (hue - 16) % 255
elseif swipeDir == Enum.SwipeDirection.Up then
deltaPos = UDim2.new(0, 0, 0, -BOUNCE_DISTANCE)
saturation = (saturation + 16) % 255
elseif swipeDir == Enum.SwipeDirection.Down then
deltaPos = UDim2.new(0, 0, 0, BOUNCE_DISTANCE)
saturation = (saturation - 16) % 255
else
deltaPos = UDim2.new()
end
-- Perbarui warna dan melambungkan frame sedikit
updateColor()
frame.Position = basePosition + deltaPos
frame:TweenPosition(basePosition, Enum.EasingDirection.Out, Enum.EasingStyle.Bounce, 0.7, true)
end
frame.TouchSwipe:Connect(onTouchSwipe)
updateColor()

TouchTap
Kemampuan: UI
GuiObject.TouchTap(touchPositions:{any}):RBXScriptSignal
Parameter
touchPositions:{any}
Contoh Kode
Ketuk Saklar Transparansi
local frame = script.Parent
frame.Active = true
local function onTouchTap()
-- Ubah transparansi latar belakang
if frame.BackgroundTransparency > 0 then
frame.BackgroundTransparency = 0
else
frame.BackgroundTransparency = 0.75
end
end
frame.TouchTap:Connect(onTouchTap)

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