Pelajari
Kelas Engine
TweenService
Tidak Dapat Dibuat
Layanan

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Rangkuman
Metode
Create(instance: Instance,tweenInfo: TweenInfo,propertyTable: Dictionary):Tween
GetValue(alpha: number,easingStyle: Enum.EasingStyle,easingDirection: Enum.EasingDirection):number
SmoothDamp(current: Variant,target: Variant,velocity: Variant,smoothTime: number,maxSpeed: number?,dt: number?):Tuple
Anggota yang Diwariskan
Contoh Kode
Kreasi Tween
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Color = Color3.new(1, 0, 0)
part.Anchored = true
part.Parent = game.Workspace
local goal = {}
goal.Position = Vector3.new(10, 10, 0)
goal.Color = Color3.new(0, 1, 0)
local tweenInfo = TweenInfo.new(5)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
Mengulang Tween
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.Parent = workspace
local tweenInfo = TweenInfo.new(
2, -- Waktu
Enum.EasingStyle.Linear, -- GayaPelembutan
Enum.EasingDirection.Out, -- ArahPelembutan
-1, -- RepeatCount (ketika kurang dari nol tween akan loop tanpa batas)
true, -- Reverses (tween akan terbalik setelah mencapai tujuannya)
0 -- DelayTime
)
local tween = TweenService:Create(part, tweenInfo, { Position = Vector3.new(0, 30, 0) })
tween:Play()
task.wait(10)
tween:Cancel() -- membatalkan animasi setelah 10 detik
Menempelkan Tween
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.BrickColor = BrickColor.new("Bright green")
part.Parent = workspace
local goal = {}
goal.Position = Vector3.new(50, 10, 0)
local tweenInfo = TweenInfo.new(10, Enum.EasingStyle.Linear)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
task.wait(3)
part.BrickColor = BrickColor.new("Bright red")
tween:Pause()
task.wait(2)
part.BrickColor = BrickColor.new("Bright green")
tween:Play()

Referensi API
Metode
Create
Kemampuan: Basic
TweenService:Create(
instance:Instance, tweenInfo:TweenInfo, propertyTable:Dictionary
Parameter
instance:Instance
tweenInfo:TweenInfo
propertyTable:Dictionary
Memberikan nilai
Contoh Kode
Kreasi Tween
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Color = Color3.new(1, 0, 0)
part.Anchored = true
part.Parent = game.Workspace
local goal = {}
goal.Position = Vector3.new(10, 10, 0)
goal.Color = Color3.new(0, 1, 0)
local tweenInfo = TweenInfo.new(5)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
Mengulang Tween
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.Parent = workspace
local tweenInfo = TweenInfo.new(
2, -- Waktu
Enum.EasingStyle.Linear, -- GayaPelembutan
Enum.EasingDirection.Out, -- ArahPelembutan
-1, -- RepeatCount (ketika kurang dari nol tween akan loop tanpa batas)
true, -- Reverses (tween akan terbalik setelah mencapai tujuannya)
0 -- DelayTime
)
local tween = TweenService:Create(part, tweenInfo, { Position = Vector3.new(0, 30, 0) })
tween:Play()
task.wait(10)
tween:Cancel() -- membatalkan animasi setelah 10 detik

GetValue
Kemampuan: Basic
TweenService:GetValue(
alpha:number, easingStyle:Enum.EasingStyle, easingDirection:Enum.EasingDirection
Parameter
alpha:number
easingStyle:Enum.EasingStyle
easingDirection:Enum.EasingDirection
Memberikan nilai

SmoothDamp
Tulis Paralel
Kemampuan: Basic
Akses Simulasi
TweenService:SmoothDamp(
current:Variant, target:Variant, velocity:Variant, smoothTime:number, maxSpeed:number?, dt:number?
Parameter
current:Variant
target:Variant
velocity:Variant
smoothTime:number
maxSpeed:number?
dt:number?
Memberikan nilai

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