UserInputService

Tampilkan yang Tidak Digunakan Lagi

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Tidak Dapat Dibuat
Layanan
Tidak Direplikasi

Rangkuman

Properti

Acara

Properti

AccelerometerEnabled

Hanya Baca
Tidak Direplikasi
Baca Paralel

Contoh Kode

Move a Ball using the Accelerometer

local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")
local ball = script.Parent:WaitForChild("Ball")
local mass = ball:GetMass()
local gravityForce = ball:WaitForChild("GravityForce")
local function moveBall(gravity)
gravityForce.Force = gravity.Position * Workspace.Gravity * mass
end
if UserInputService.AccelerometerEnabled then
UserInputService.DeviceGravityChanged:Connect(moveBall)
end

GamepadEnabled

Hanya Baca
Tidak Direplikasi
Baca Paralel

GyroscopeEnabled

Hanya Baca
Tidak Direplikasi
Baca Paralel

KeyboardEnabled

Hanya Baca
Tidak Direplikasi
Baca Paralel

MouseBehavior

Baca Paralel

Contoh Kode

Buat Skrip Binokel

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.CharacterAdded:Wait()
local head = character:WaitForChild("Head", false)
local mouse = player:GetMouse()
local zoomed = false
local camera = game.Workspace.CurrentCamera
local target = nil
local originalProperties = {
FieldOfView = nil,
_CFrame = nil,
MouseBehavior = nil,
MouseDeltaSensitivity = nil,
}
local AngleX, TargetAngleX = 0, 0
local AngleY, TargetAngleY = 0, 0
-- Setel ulang kamera kembali ke CFrame dan FieldOfView sebelum zoom
local function ResetCamera()
target = nil
camera.CameraType = Enum.CameraType.Custom
camera.CFrame = originalProperties._CFrame
camera.FieldOfView = originalProperties.FieldOfView
UserInputService.MouseBehavior = originalProperties.MouseBehavior
UserInputService.MouseDeltaSensitivity = originalProperties.MouseDeltaSensitivity
end
local function ZoomCamera()
-- Izinkan kamera diubah oleh skrip
camera.CameraType = Enum.CameraType.Scriptable
-- Simpan properti kamera sebelum melakukan zoom
originalProperties._CFrame = camera.CFrame
originalProperties.FieldOfView = camera.FieldOfView
originalProperties.MouseBehavior = UserInputService.MouseBehavior
originalProperties.MouseDeltaSensitivity = UserInputService.MouseDeltaSensitivity
-- Kamera zoom
target = mouse.Hit.Position
local eyesight = head.Position
camera.CFrame = CFrame.new(eyesight, target)
camera.Focus = CFrame.new(target)
camera.FieldOfView = 10
-- Kunci dan perlambat mouse
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserInputService.MouseDeltaSensitivity = 1
-- Setel ulang sudut zoom
AngleX, TargetAngleX = 0, 0
AngleY, TargetAngleY = 0, 0
end
-- Aktifkan/nonaktifkan zoom kamera/unzoom
local function MouseClick()
if zoomed then
-- Kamera tidak zoom keluar
ResetCamera()
else
-- Perbesar di kamera
ZoomCamera()
end
zoomed = not zoomed
end
local function MouseMoved(input)
if zoomed then
local sensitivity = 0.6 -- apa pun yang lebih tinggi akan membuat mencari ke atas dan ke bawah lebih sulit; rekomendasikan apa pun di antara 0~1
local smoothness = 0.05 -- rekomendasikan apa pun antara 0~1
local delta = Vector2.new(input.Delta.x / sensitivity, input.Delta.y / sensitivity) * smoothness
local X = TargetAngleX - delta.y
local Y = TargetAngleY - delta.x
TargetAngleX = (X >= 80 and 80) or (X <= -80 and -80) or X
TargetAngleY = (Y >= 80 and 80) or (Y <= -80 and -80) or Y
AngleX = AngleX + (TargetAngleX - AngleX) * 0.35
AngleY = AngleY + (TargetAngleY - AngleY) * 0.15
camera.CFrame = CFrame.new(head.Position, target)
* CFrame.Angles(0, math.rad(AngleY), 0)
* CFrame.Angles(math.rad(AngleX), 0, 0)
end
end
local function InputBegan(input, _gameProcessedEvent)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
MouseClick()
end
end
local function InputChanged(input, _gameProcessedEvent)
if input.UserInputType == Enum.UserInputType.MouseMovement then
MouseMoved(input)
end
end
if UserInputService.MouseEnabled then
UserInputService.InputBegan:Connect(InputBegan)
UserInputService.InputChanged:Connect(InputChanged)
end

MouseDeltaSensitivity

Tidak Direplikasi
Baca Paralel

Contoh Kode

Buat Skrip Binokel

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.CharacterAdded:Wait()
local head = character:WaitForChild("Head", false)
local mouse = player:GetMouse()
local zoomed = false
local camera = game.Workspace.CurrentCamera
local target = nil
local originalProperties = {
FieldOfView = nil,
_CFrame = nil,
MouseBehavior = nil,
MouseDeltaSensitivity = nil,
}
local AngleX, TargetAngleX = 0, 0
local AngleY, TargetAngleY = 0, 0
-- Setel ulang kamera kembali ke CFrame dan FieldOfView sebelum zoom
local function ResetCamera()
target = nil
camera.CameraType = Enum.CameraType.Custom
camera.CFrame = originalProperties._CFrame
camera.FieldOfView = originalProperties.FieldOfView
UserInputService.MouseBehavior = originalProperties.MouseBehavior
UserInputService.MouseDeltaSensitivity = originalProperties.MouseDeltaSensitivity
end
local function ZoomCamera()
-- Izinkan kamera diubah oleh skrip
camera.CameraType = Enum.CameraType.Scriptable
-- Simpan properti kamera sebelum melakukan zoom
originalProperties._CFrame = camera.CFrame
originalProperties.FieldOfView = camera.FieldOfView
originalProperties.MouseBehavior = UserInputService.MouseBehavior
originalProperties.MouseDeltaSensitivity = UserInputService.MouseDeltaSensitivity
-- Kamera zoom
target = mouse.Hit.Position
local eyesight = head.Position
camera.CFrame = CFrame.new(eyesight, target)
camera.Focus = CFrame.new(target)
camera.FieldOfView = 10
-- Kunci dan perlambat mouse
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserInputService.MouseDeltaSensitivity = 1
-- Setel ulang sudut zoom
AngleX, TargetAngleX = 0, 0
AngleY, TargetAngleY = 0, 0
end
-- Aktifkan/nonaktifkan zoom kamera/unzoom
local function MouseClick()
if zoomed then
-- Kamera tidak zoom keluar
ResetCamera()
else
-- Perbesar di kamera
ZoomCamera()
end
zoomed = not zoomed
end
local function MouseMoved(input)
if zoomed then
local sensitivity = 0.6 -- apa pun yang lebih tinggi akan membuat mencari ke atas dan ke bawah lebih sulit; rekomendasikan apa pun di antara 0~1
local smoothness = 0.05 -- rekomendasikan apa pun antara 0~1
local delta = Vector2.new(input.Delta.x / sensitivity, input.Delta.y / sensitivity) * smoothness
local X = TargetAngleX - delta.y
local Y = TargetAngleY - delta.x
TargetAngleX = (X >= 80 and 80) or (X <= -80 and -80) or X
TargetAngleY = (Y >= 80 and 80) or (Y <= -80 and -80) or Y
AngleX = AngleX + (TargetAngleX - AngleX) * 0.35
AngleY = AngleY + (TargetAngleY - AngleY) * 0.15
camera.CFrame = CFrame.new(head.Position, target)
* CFrame.Angles(0, math.rad(AngleY), 0)
* CFrame.Angles(math.rad(AngleX), 0, 0)
end
end
local function InputBegan(input, _gameProcessedEvent)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
MouseClick()
end
end
local function InputChanged(input, _gameProcessedEvent)
if input.UserInputType == Enum.UserInputType.MouseMovement then
MouseMoved(input)
end
end
if UserInputService.MouseEnabled then
UserInputService.InputBegan:Connect(InputBegan)
UserInputService.InputChanged:Connect(InputChanged)
end

MouseEnabled

Hanya Baca
Tidak Direplikasi
Baca Paralel

Contoh Kode

Buat Skrip Binokel

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.CharacterAdded:Wait()
local head = character:WaitForChild("Head", false)
local mouse = player:GetMouse()
local zoomed = false
local camera = game.Workspace.CurrentCamera
local target = nil
local originalProperties = {
FieldOfView = nil,
_CFrame = nil,
MouseBehavior = nil,
MouseDeltaSensitivity = nil,
}
local AngleX, TargetAngleX = 0, 0
local AngleY, TargetAngleY = 0, 0
-- Setel ulang kamera kembali ke CFrame dan FieldOfView sebelum zoom
local function ResetCamera()
target = nil
camera.CameraType = Enum.CameraType.Custom
camera.CFrame = originalProperties._CFrame
camera.FieldOfView = originalProperties.FieldOfView
UserInputService.MouseBehavior = originalProperties.MouseBehavior
UserInputService.MouseDeltaSensitivity = originalProperties.MouseDeltaSensitivity
end
local function ZoomCamera()
-- Izinkan kamera diubah oleh skrip
camera.CameraType = Enum.CameraType.Scriptable
-- Simpan properti kamera sebelum melakukan zoom
originalProperties._CFrame = camera.CFrame
originalProperties.FieldOfView = camera.FieldOfView
originalProperties.MouseBehavior = UserInputService.MouseBehavior
originalProperties.MouseDeltaSensitivity = UserInputService.MouseDeltaSensitivity
-- Kamera zoom
target = mouse.Hit.Position
local eyesight = head.Position
camera.CFrame = CFrame.new(eyesight, target)
camera.Focus = CFrame.new(target)
camera.FieldOfView = 10
-- Kunci dan perlambat mouse
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserInputService.MouseDeltaSensitivity = 1
-- Setel ulang sudut zoom
AngleX, TargetAngleX = 0, 0
AngleY, TargetAngleY = 0, 0
end
-- Aktifkan/nonaktifkan zoom kamera/unzoom
local function MouseClick()
if zoomed then
-- Kamera tidak zoom keluar
ResetCamera()
else
-- Perbesar di kamera
ZoomCamera()
end
zoomed = not zoomed
end
local function MouseMoved(input)
if zoomed then
local sensitivity = 0.6 -- apa pun yang lebih tinggi akan membuat mencari ke atas dan ke bawah lebih sulit; rekomendasikan apa pun di antara 0~1
local smoothness = 0.05 -- rekomendasikan apa pun antara 0~1
local delta = Vector2.new(input.Delta.x / sensitivity, input.Delta.y / sensitivity) * smoothness
local X = TargetAngleX - delta.y
local Y = TargetAngleY - delta.x
TargetAngleX = (X >= 80 and 80) or (X <= -80 and -80) or X
TargetAngleY = (Y >= 80 and 80) or (Y <= -80 and -80) or Y
AngleX = AngleX + (TargetAngleX - AngleX) * 0.35
AngleY = AngleY + (TargetAngleY - AngleY) * 0.15
camera.CFrame = CFrame.new(head.Position, target)
* CFrame.Angles(0, math.rad(AngleY), 0)
* CFrame.Angles(math.rad(AngleX), 0, 0)
end
end
local function InputBegan(input, _gameProcessedEvent)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
MouseClick()
end
end
local function InputChanged(input, _gameProcessedEvent)
if input.UserInputType == Enum.UserInputType.MouseMovement then
MouseMoved(input)
end
end
if UserInputService.MouseEnabled then
UserInputService.InputBegan:Connect(InputBegan)
UserInputService.InputChanged:Connect(InputChanged)
end

MouseIcon

ContentId
Baca Paralel

Contoh Kode

Layanan Input Pengguna.MouseIcon

local UserInputService = game:GetService("UserInputService")
-- Untuk memulihkan kursor ke apa yang telah ditetapkan sebelumnya, perlu disimpan ke variabel
local savedCursor = nil
local function setTemporaryCursor(cursor: string)
-- Hanya memperbarui kursor yang disimpan jika saat ini tidak disimpan
if not savedCursor then
savedCursor = UserInputService.MouseIcon
end
UserInputService.MouseIcon = cursor
end
local function clearTemporaryCursor()
-- Hanya pulihkan kursor mouse jika ada kursor yang disimpan untuk dipulihkan
if savedCursor then
UserInputService.MouseIcon = savedCursor
-- Jangan pulihkan kursor yang sama dua kali (mungkin menulis ulang skrip lain)
savedCursor = nil
end
end
setTemporaryCursor("http://www.roblox.com/asset?id=163023520")
print(UserInputService.MouseIcon)
clearTemporaryCursor()
print(UserInputService.MouseIcon)

MouseIconEnabled

Baca Paralel

Contoh Kode

Hide Mouse During Keyboard Input

local UserInputService = game:GetService("UserInputService")
local mouseInput = {
Enum.UserInputType.MouseButton1,
Enum.UserInputType.MouseButton2,
Enum.UserInputType.MouseButton3,
Enum.UserInputType.MouseMovement,
Enum.UserInputType.MouseWheel,
}
local keyboard = Enum.UserInputType.Keyboard
local function toggleMouse(lastInputType)
if lastInputType == keyboard then
UserInputService.MouseIconEnabled = false
return
end
for _, mouse in pairs(mouseInput) do
if lastInputType == mouse then
UserInputService.MouseIconEnabled = true
return
end
end
end
UserInputService.LastInputTypeChanged:Connect(toggleMouse)

OnScreenKeyboardPosition

Hanya Baca
Tidak Direplikasi
Baca Paralel

OnScreenKeyboardSize

Hanya Baca
Tidak Direplikasi
Baca Paralel

OnScreenKeyboardVisible

Hanya Baca
Tidak Direplikasi
Baca Paralel

PreferredInput

Hanya Baca
Tidak Direplikasi
Baca Paralel

TouchEnabled

Hanya Baca
Tidak Direplikasi
Baca Paralel

VREnabled

Hanya Baca
Tidak Direplikasi
Baca Paralel

Contoh Kode

VR Head Tracking

local VRService = game:GetService("VRService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.CharacterAdded:Wait()
local head = character:WaitForChild("Head")
local function TrackHead(inputType, value)
if inputType == Enum.UserCFrame.Head then
head.CFrame = value
end
end
if VRService.VREnabled then
-- Set the initial CFrame
head.CFrame = VRService:GetUserCFrame(Enum.UserCFrame.Head)
-- Track VR headset movement and mirror for character's head
VRService.UserCFrameChanged:Connect(TrackHead)
end

Metode

GamepadSupports

Parameter

gamepadNum: Enum.UserInputType
Nilai Default: ""
gamepadKeyCode: Enum.KeyCode
Nilai Default: ""

Memberikan nilai

GetConnectedGamepads


Memberikan nilai

GetDeviceAcceleration


Memberikan nilai

Contoh Kode

Output Device Acceleration

local UserInputService = game:GetService("UserInputService")
if UserInputService.AccelerometerEnabled then
local acceleration = UserInputService:GetDeviceAcceleration().Position
print(acceleration)
else
warn("Cannot get device acceleration because device does not have an enabled accelerometer!")
end

GetDeviceGravity


Memberikan nilai

Contoh Kode

Moving Objects with the Gyroscope

local UserInputService = game:GetService("UserInputService")
local bubble = script.Parent:WaitForChild("Bubble")
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = CFrame.new(0, 20, 0) * CFrame.Angles(-math.pi / 2, 0, 0)
if UserInputService.GyroscopeEnabled then
-- Bind event to when gyroscope detects change
UserInputService.DeviceGravityChanged:Connect(function(accel)
-- Move the bubble in the world based on the gyroscope data
bubble.Position = Vector3.new(-8 * accel.Position.X, 1.8, -8 * accel.Position.Z)
end)
end

GetDeviceRotation


Memberikan nilai

Contoh Kode

Output Device Rotation

local UserInputService = game:GetService("UserInputService")
if UserInputService.GyroscopeEnabled then
local _, cf = UserInputService:GetDeviceRotation()
print(cf)
else
warn("Cannot get device rotation because device does not have an enabled gyroscope!")
end

GetFocusedTextBox


Memberikan nilai

GetGamepadConnected

Parameter

gamepadNum: Enum.UserInputType
Nilai Default: ""

Memberikan nilai

GetGamepadState

Parameter

gamepadNum: Enum.UserInputType
Nilai Default: ""

Memberikan nilai

GetImageForKeyCode

ContentId

Parameter

keyCode: Enum.KeyCode
Nilai Default: ""

Memberikan nilai

ContentId

Contoh Kode

UserInputService - Dapatkan Gambar untuk KeyCode

local UserInputService = game:GetService("UserInputService")
local imageLabel = script.Parent
local key = Enum.KeyCode.ButtonA
local mappedIconImage = UserInputService:GetImageForKeyCode(key)
imageLabel.Image = mappedIconImage

GetKeysPressed


Memberikan nilai

GetLastInputType


Memberikan nilai

Contoh Kode

Detect Last Input Type

local UserInputService = game:GetService("UserInputService")
if UserInputService:GetLastInputType() == Enum.UserInputType.Keyboard then
print("Most recent input was keyboard!")
end

GetMouseButtonsPressed


Memberikan nilai

Contoh Kode

Check Pressed Mouse Buttons

local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
-- Return an array of the pressed mouse buttons
local buttonsPressed = UserInputService:GetMouseButtonsPressed()
local m1, m2 = false, false
for _, button in buttonsPressed do
if button.UserInputType == Enum.UserInputType.MouseButton1 then
print("MouseButton1 pressed!")
m1 = true
end
if button.UserInputType == Enum.UserInputType.MouseButton2 then
print("MouseButton2 pressed!")
m2 = true
end
if m1 and m2 then
print("Both mouse buttons pressed!")
end
end
end)

GetMouseDelta


Memberikan nilai

Contoh Kode

Getting Mouse Delta

local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
local function onRenderStep()
local delta = UserInputService:GetMouseDelta()
if delta ~= Vector2.new(0, 0) then
print("The mouse has moved", delta, "since the last step")
end
end
RunService:BindToRenderStep("MeasureMouseMovement", Enum.RenderPriority.Input.Value, onRenderStep)

GetMouseLocation


Memberikan nilai

GetNavigationGamepads


Memberikan nilai

GetStringForKeyCode

Parameter

keyCode: Enum.KeyCode
Nilai Default: ""

Memberikan nilai

GetSupportedGamepadKeyCodes

Parameter

gamepadNum: Enum.UserInputType
Nilai Default: ""

Memberikan nilai

Contoh Kode

Mengikat Kode Tombol Gamepad yang Didukung

local UserInputService = game:GetService("UserInputService")
local ContextActionService = game:GetService("ContextActionService")
local function actionHandler(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
print("Action Handler: " .. actionName)
print(inputObject)
end
-- Karena fungsi ini tidak mengembalikan apa pun, penangan ini akan
-- “sink” input dan tidak ada penangan aksi lain yang akan dipanggil setelah
-- yang ini.
end
local navGamepads = UserInputService:GetNavigationGamepads()
for _, gamepad in pairs(navGamepads) do
local supportedKeyCodes = UserInputService:GetSupportedGamepadKeyCodes(gamepad)
for _, keycode in pairs(supportedKeyCodes) do
if keycode == Enum.KeyCode.ButtonX then
ContextActionService:BindAction("SampleAction", actionHandler, false, Enum.KeyCode.ButtonX)
end
if keycode == Enum.KeyCode.X then
ContextActionService:BindAction("SampleAction", actionHandler, false, Enum.KeyCode.X)
end
end
end

IsGamepadButtonDown

Parameter

gamepadNum: Enum.UserInputType
Nilai Default: ""
gamepadKeyCode: Enum.KeyCode
Nilai Default: ""

Memberikan nilai

IsKeyDown

Parameter

keyCode: Enum.KeyCode
Nilai Default: ""

Memberikan nilai

IsMouseButtonPressed

Parameter

mouseButton: Enum.UserInputType
Nilai Default: ""

Memberikan nilai

IsNavigationGamepad

Parameter

gamepadEnum: Enum.UserInputType
Nilai Default: ""

Memberikan nilai

RecenterUserHeadCFrame

()

Memberikan nilai

()

SetNavigationGamepad

()

Parameter

gamepadEnum: Enum.UserInputType
Nilai Default: ""
enabled: boolean
Nilai Default: ""

Memberikan nilai

()

Contoh Kode

Layanan Masukan Pengguna: SetNavigationGamepad

local UserInputService = game:GetService("UserInputService")
UserInputService:SetNavigationGamepad(Enum.UserInputType.Gamepad1, true)

Acara

DeviceAccelerationChanged

Parameter

acceleration: InputObject

Contoh Kode

Control Players Using the Accelerometer

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local SENSITIVITY = 0.2
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local ready = true
local function changeAcceleration(acceleration)
if ready then
ready = false
local accel = acceleration.Position
if accel.Y >= SENSITIVITY then
humanoid.Jump = true
end
if accel.Z <= -SENSITIVITY then
humanoid:Move(Vector3.new(-1, 0, 0))
end
if accel.Z >= SENSITIVITY then
humanoid:Move(Vector3.new(1, 0, 0))
end
if accel.X <= -SENSITIVITY then
humanoid:Move(Vector3.new(0, 0, 1))
end
if accel.X >= SENSITIVITY then
humanoid:Move(Vector3.new(0, 0, -1))
end
task.wait(1)
ready = true
end
end
if UserInputService.AccelerometerEnabled then
UserInputService.DeviceAccelerationChanged:Connect(changeAcceleration)
end

DeviceGravityChanged

Parameter

gravity: InputObject

Contoh Kode

Move a Ball using the Accelerometer

local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")
local ball = script.Parent:WaitForChild("Ball")
local mass = ball:GetMass()
local gravityForce = ball:WaitForChild("GravityForce")
local function moveBall(gravity)
gravityForce.Force = gravity.Position * Workspace.Gravity * mass
end
if UserInputService.AccelerometerEnabled then
UserInputService.DeviceGravityChanged:Connect(moveBall)
end

DeviceRotationChanged

Parameter

rotation: InputObject
cframe: CFrame

Contoh Kode

Move a Ball using the Accelerometer

local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")
local ball = script.Parent:WaitForChild("Ball")
local mass = ball:GetMass()
local gravityForce = ball:WaitForChild("GravityForce")
local function moveBall(gravity)
gravityForce.Force = gravity.Position * Workspace.Gravity * mass
end
if UserInputService.AccelerometerEnabled then
UserInputService.DeviceGravityChanged:Connect(moveBall)
end

GamepadConnected

Parameter

gamepadNum: Enum.UserInputType

GamepadDisconnected

Parameter

gamepadNum: Enum.UserInputType

InputBegan

Parameter

gameProcessedEvent: boolean

InputChanged

Parameter

gameProcessedEvent: boolean

InputEnded

Parameter

gameProcessedEvent: boolean

JumpRequest


Contoh Kode

Nonaktifkan Melompat

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- Melepaskan api saat pengguna mencoba melompat
local function jump()
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
end
UserInputService.JumpRequest:Connect(jump)

LastInputTypeChanged

Parameter

lastInputType: Enum.UserInputType

Contoh Kode

Hide Mouse During Keyboard Input

local UserInputService = game:GetService("UserInputService")
local mouseInput = {
Enum.UserInputType.MouseButton1,
Enum.UserInputType.MouseButton2,
Enum.UserInputType.MouseButton3,
Enum.UserInputType.MouseMovement,
Enum.UserInputType.MouseWheel,
}
local keyboard = Enum.UserInputType.Keyboard
local function toggleMouse(lastInputType)
if lastInputType == keyboard then
UserInputService.MouseIconEnabled = false
return
end
for _, mouse in pairs(mouseInput) do
if lastInputType == mouse then
UserInputService.MouseIconEnabled = true
return
end
end
end
UserInputService.LastInputTypeChanged:Connect(toggleMouse)

PointerAction

Parameter

wheel: number
pan: Vector2
pinch: number
gameProcessedEvent: boolean

TextBoxFocusReleased

Parameter

textboxReleased: TextBox

TextBoxFocused

Parameter

textboxFocused: TextBox

TouchDrag

Parameter

dragDirection: Enum.SwipeDirection
numberOfTouches: number
gameProcessedEvent: boolean

TouchEnded

Parameter

gameProcessedEvent: boolean

TouchLongPress

Parameter

touchPositions: Array
gameProcessedEvent: boolean

TouchMoved

Parameter

gameProcessedEvent: boolean

TouchPan

Parameter

touchPositions: Array
totalTranslation: Vector2
velocity: Vector2
gameProcessedEvent: boolean

TouchPinch

Parameter

touchPositions: Array
scale: number
velocity: number
gameProcessedEvent: boolean

TouchRotate

Parameter

touchPositions: Array
rotation: number
velocity: number
gameProcessedEvent: boolean

TouchStarted

Parameter

gameProcessedEvent: boolean

TouchSwipe

Parameter

swipeDirection: Enum.SwipeDirection
numberOfTouches: number
gameProcessedEvent: boolean

TouchTap

Parameter

touchPositions: Array
gameProcessedEvent: boolean

TouchTapInWorld

Parameter

position: Vector2
processedByUI: boolean

WindowFocusReleased


WindowFocused