Team
*Konten ini diterjemahkan menggunakan AI (Beta) dan mungkin mengandung kesalahan. Untuk melihat halaman ini dalam bahasa Inggris, klik di sini.
Kelas Team mewakili sebuah fraksi di tempat Roblox.Satunya orang tua yang valid untuk Tim ada di layanan Teams.Tim menawarkan berbagai fitur yang berguna bagi pengembang yang dapat dibagi menjadi dua kelompok kasar:
- Fitur yang bekerja 'di luar kotak'
- Fitur pengembang dapat diprogram ke dalam game mereka.
Perilaku Tim Bawaan Fungsi berikut dari Tim ada secara default dan tidak memerlukan pengembang untuk memprogram perilaku khusus.
- Ketika bagian dari Tim, nama di atas karakter pemain Model akan diwarnai ke Team.TeamColor
- Saat menggunakan daftar pemain default, pengguna akan dikelompokkan dan ditampilkan bersama sebagai tim
- Mengatur Player.Neutral ke benar akan menyebabkan Player terpisah dari tim, tetapi tidak akan mengubah Player.Team atau Player.TeamColor
- Ketika sebuah Player bergabung dengan game, mereka akan ditugaskan ke tim dengan Team.AutoAssignable diatur ke benar yang memiliki pemain paling sedikit.Jika tidak ada tim yang dapat ditugaskan secara otomatis yang tersedia, Player.Neutral akan ditetapkan ke benar
- Ketika SpawnLocation.Neutral diatur ke false, hanya pemain yang memiliki Player.TeamColor cocok dengan SpawnLocation.TeamColor dapat muncul di bawah SpawnLocation
- Ketika SpawnLocation.AllowTeamChangeOnTouch diatur ke benar, Player.TeamColor pemain akan berubah menjadi SpawnLocation.TeamColor ketika karakter mereka menyentuh SpawnLocation
Perilaku Tim Ekstensi Opsional Banyak pengembang memilih untuk menambahkan fitur berikut ke tim dalam kode mereka sendiri.
- Laksanakan pemeriksaan dalam kode senjata untuk mencegah tembakan teman.
- Laksanakan pemeriksaan di pintu atau fitur lain yang hanya memungkinkan tim tertentu untuk menggunakannya
- Secara berkala mengubah tim untuk mempertahankan saldotim
Contoh Kode
This code sample includes a simple example of how to re-balance teams. When Team.AutoAssignable is set to true players will be added to Teams in a balanced fashion. However as Players leave the game this can lead to unbalanced teams as players are not reallocated. This code keeps track of the number of players in each team and, when players leave will check to see if the teams need re-balancing.
local Teams = game:GetService("Teams")
-- create two teams
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("Bright red")
redTeam.AutoAssignable = true
redTeam.Name = "Red Team"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("Bright blue")
blueTeam.AutoAssignable = true
blueTeam.Name = "Blue Team"
blueTeam.Parent = Teams
-- start counting the number of players on each team
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- increase the team's count by 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- decrease the team's count by 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- check if the teams are unbalanced
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- pick a random player
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- check the player exists
if player then
-- change the player's team
player.TeamColor = smallTeam.TeamColor
-- respawn the player
player:LoadCharacter()
end
end
end
-- listen for players being added / removed
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)
This code sample includes a quick function that can be added to weapons in a place to prevent them from team killing. It will return false when the two players are on different teams or if either of them is neutral.
local Players = game:GetService("Players")
function checkTeamKill(playerAttack, playerVictim)
if playerAttack.Team ~= playerVictim.Team or playerAttack.Neutral or playerVictim.Neutral then
return false
end
return true
end
local players = Players:GetPlayers()
checkTeamKill(players[1], players[2])
The following code sample will create a door in the Workspace that can only be walked through by Players on the Bright red team.
local Players = game:GetService("Players")
local door = Instance.new("Part")
door.Anchored = true
door.Size = Vector3.new(7, 10, 1)
door.Position = Vector3.new(0, 5, 0)
door.Parent = workspace
local debounce = false
door.Touched:Connect(function(hit)
if not debounce then
debounce = true
if hit then
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and player.TeamColor == BrickColor.new("Bright red") then
door.Transparency = 0.5
door.CanCollide = false
task.wait(3)
door.Transparency = 0
door.CanCollide = true
end
end
task.wait(0.5)
debounce = false
end
end)
Rangkuman
Properti
Properti ini menentukan apakah Players akan ditempatkan secara otomatis ke Team saat bergabung.Jika beberapa tim memiliki properti ini diatur ke benar, Roblox akan mencoba menyeimbangkan tim saat Players ditambahkan.
Properti ini mengatur warna dari Team .Menentukan properti Player.TeamColor pemain yang merupakan anggota tim.Juga menentukan warna yang ditampilkan di daftar pemain dan di atas kepala pemain.
Metode
Kembalikan daftar dari Players yang ditugaskan ke Team.A Player dianggap ditugaskan jika properti Player.Team mereka sama dengan Team dan Player.Neutral adalah false.
Acara
Memicu kebakaran setiap kali Player ditugaskan ke Team.Seorang pemain dianggap ditugaskan jika properti Player.Team mereka sama dengan Team dan Player.Neutral adalah false.
Memicu kebakaran setiap kali Player dihapus dari Team .Ini bisa terjadi karena Player meninggalkan game, Player.Neutral diatur ke benar atau Player bergabung dengan tim yang berbeda.
Properti
AutoAssignable
Properti ini menentukan apakah Players akan ditempatkan secara otomatis ke Team saat bergabung.Jika beberapa tim memiliki properti ini diatur ke benar, Roblox akan mencoba menyeimbangkan tim saat Players ditambahkan.
Ketika Player bergabung dengan permainan mereka akan ditugaskan ke Team dengan Team.AutoAssignable diatur ke benar yang memiliki pemain paling sedikit.Jika tidak ada tim seperti itu yang tersedia, Player.Neutral akan diatur ke benar.
Perhatikan saat menggunakan properti ini akan membantu menyeimbangkan tim saat pemain ditambahkan, tidak akan melakukan apa pun saat pemain dihapus.Untuk alasan ini, pengembang mungkin ingin menerapkan sistem keseimbangan tim sendiri.
Contoh Kode
This code sample includes a simple example of how to re-balance teams. When Team.AutoAssignable is set to true players will be added to Teams in a balanced fashion. However as Players leave the game this can lead to unbalanced teams as players are not reallocated. This code keeps track of the number of players in each team and, when players leave will check to see if the teams need re-balancing.
local Teams = game:GetService("Teams")
-- create two teams
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("Bright red")
redTeam.AutoAssignable = true
redTeam.Name = "Red Team"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("Bright blue")
blueTeam.AutoAssignable = true
blueTeam.Name = "Blue Team"
blueTeam.Parent = Teams
-- start counting the number of players on each team
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- increase the team's count by 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- decrease the team's count by 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- check if the teams are unbalanced
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- pick a random player
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- check the player exists
if player then
-- change the player's team
player.TeamColor = smallTeam.TeamColor
-- respawn the player
player:LoadCharacter()
end
end
end
-- listen for players being added / removed
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)
TeamColor
Properti ini menetapkan warna dari Team . Menentukan properti Player.TeamColor pemain yang merupakan anggota tim.
Banyak fungsi tim default Roblox didasarkan pada warna tim, bukan nama atau objek.Sebagai contoh, SpawnLocations dapat diberikan ke tim melalui SpawnLocation.TeamColor .Untuk alasan ini, disarankan agar pengembang memastikan setiap Team memiliki TeamColor unik.
Setiap pemain yang merupakan bagian dari tim akan memiliki warna nama yang diubah menjadi properti TeamColor tim.Mereka juga akan ditempatkan di bawah judul tim di daftar pemain.
Contoh Kode
The following code sample will create a door in the Workspace that can only be walked through by Players on the Bright red team.
local Players = game:GetService("Players")
local door = Instance.new("Part")
door.Anchored = true
door.Size = Vector3.new(7, 10, 1)
door.Position = Vector3.new(0, 5, 0)
door.Parent = workspace
local debounce = false
door.Touched:Connect(function(hit)
if not debounce then
debounce = true
if hit then
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and player.TeamColor == BrickColor.new("Bright red") then
door.Transparency = 0.5
door.CanCollide = false
task.wait(3)
door.Transparency = 0
door.CanCollide = true
end
end
task.wait(0.5)
debounce = false
end
end)
Metode
GetPlayers
Kembalikan daftar dari Players yang ditugaskan ke Team.A Player dianggap ditugaskan jika properti Player.Team mereka sama dengan Team dan Player.Neutral adalah false.
Fungsi ini memiliki beberapa penggunaan potensial, termasuk menghitung jumlah pemain di Team atau memberikan setiap Player di Team pada Tool .
Memberikan nilai
Contoh Kode
The example below prints the number of players on each Team.
local Teams = game:GetService("Teams")
local teams = Teams:GetTeams()
for _, team in pairs(teams) do
local players = team:GetPlayers()
print("Team", team.Name, "has", #players, "players")
end
Acara
PlayerAdded
Memicu kebakaran setiap kali Player ditugaskan ke Team.Seorang pemain dianggap ditugaskan jika properti Player.Team mereka sama dengan Team dan Player.Neutral adalah false.
Acara ini khusus tim dan hanya akan menembak ketika Player bergabung dengan spesifik Team.Fungsi apa pun yang terhubung ke acara ini akan diberikan objek Player pemain yang bergabung dengan tim.Sebagai contoh:
Team.PlayerAdded:Connect(function(pemain) print(pemain.Name.." telah bergabung dengan tim") akhiri)
Parameter
Contoh Kode
This code sample includes a simple example of how to re-balance teams. When Team.AutoAssignable is set to true players will be added to Teams in a balanced fashion. However as Players leave the game this can lead to unbalanced teams as players are not reallocated. This code keeps track of the number of players in each team and, when players leave will check to see if the teams need re-balancing.
local Teams = game:GetService("Teams")
-- create two teams
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("Bright red")
redTeam.AutoAssignable = true
redTeam.Name = "Red Team"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("Bright blue")
blueTeam.AutoAssignable = true
blueTeam.Name = "Blue Team"
blueTeam.Parent = Teams
-- start counting the number of players on each team
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- increase the team's count by 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- decrease the team's count by 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- check if the teams are unbalanced
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- pick a random player
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- check the player exists
if player then
-- change the player's team
player.TeamColor = smallTeam.TeamColor
-- respawn the player
player:LoadCharacter()
end
end
end
-- listen for players being added / removed
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)
PlayerRemoved
Memicu kebakaran setiap kali Player dihapus dari Team .Ini bisa terjadi karena Player meninggalkan game, Player.Neutral diatur ke benar atau Player bergabung dengan tim yang berbeda.
Acara ini khusus tim dan hanya akan menembak ketika Player meninggalkan spesifik Team.Fungsi apa pun yang terhubung ke acara ini akan diberikan objek Player pemain yang meninggalkan tim.Sebagai contoh:
Team.PlayerRemoved:Connect(function(pemain) print(pemain.Name.." telah meninggalkan tim") akhiri)
Parameter
Contoh Kode
This code sample includes a simple example of how to re-balance teams. When Team.AutoAssignable is set to true players will be added to Teams in a balanced fashion. However as Players leave the game this can lead to unbalanced teams as players are not reallocated. This code keeps track of the number of players in each team and, when players leave will check to see if the teams need re-balancing.
local Teams = game:GetService("Teams")
-- create two teams
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("Bright red")
redTeam.AutoAssignable = true
redTeam.Name = "Red Team"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("Bright blue")
blueTeam.AutoAssignable = true
blueTeam.Name = "Blue Team"
blueTeam.Parent = Teams
-- start counting the number of players on each team
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- increase the team's count by 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- decrease the team's count by 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- check if the teams are unbalanced
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- pick a random player
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- check the player exists
if player then
-- change the player's team
player.TeamColor = smallTeam.TeamColor
-- respawn the player
player:LoadCharacter()
end
end
end
-- listen for players being added / removed
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)