Kelas Engine
Mouse
*Konten ini diterjemahkan menggunakan AI (Beta) dan mungkin mengandung kesalahan. Untuk melihat halaman ini dalam bahasa Inggris, klik di sini.
Rangkuman
Properti
Icon:ContentId |
Acara
KeyDown(key: string):RBXScriptSignal |
keyDown(key: string):RBXScriptSignal |
KeyUp(key: string):RBXScriptSignal |
Diwariskan oleh
Referensi API
Properti
Hit
Contoh Kode
Bilah Laser Hit Mouse
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local beam = Instance.new("Beam")
beam.Segments = 1
beam.Width0 = 0.2
beam.Width1 = 0.2
beam.Color = ColorSequence.new(Color3.new(1, 0, 0))
beam.FaceCamera = true
local attachment0 = Instance.new("Attachment")
local attachment1 = Instance.new("Attachment")
beam.Attachment0 = attachment0
beam.Attachment1 = attachment1
beam.Parent = workspace.Terrain
attachment0.Parent = workspace.Terrain
attachment1.Parent = workspace.Terrain
local function onRenderStep()
local character = player.Character
if not character then
beam.Enabled = false
return
end
local head = character:FindFirstChild("Head")
if not head then
beam.Enabled = false
return
end
beam.Enabled = true
local origin = head.Position
local finish = mouse.Hit.Position
attachment0.Position = origin
attachment1.Position = finish
end
RunService.RenderStepped:Connect(onRenderStep)Asal Mouse vs Hit Mouse vs Posisi CurrentCamera
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local camera = Workspace.CurrentCamera
local mouse = player:GetMouse()
local camPos = camera.CFrame.Position
local function onButton1Down()
print("Mouse.Hit:", mouse.Hit.Position)
print("camPos:", camPos)
print("Mouse.Origin:", mouse.Origin.Position)
print("Magnitudo:", (mouse.Origin.Position - camPos).Magnitude)
end
mouse.Button1Down:Connect(onButton1Down)hit
Icon
Mouse.Icon:ContentId
Contoh Kode
Ikon Mouse Naga
local Players = game:GetService("Players")
local mouse = Players.LocalPlayer:GetMouse()
mouse.Icon = "http://www.roblox.com/asset?id=163023520"IconContent
Contoh Kode
Ikon Mouse Naga
local Players = game:GetService("Players")
local mouse = Players.LocalPlayer:GetMouse()
mouse.Icon = "http://www.roblox.com/asset?id=163023520"Origin
Contoh Kode
Asal Mouse vs Hit Mouse vs Posisi CurrentCamera
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local camera = Workspace.CurrentCamera
local mouse = player:GetMouse()
local camPos = camera.CFrame.Position
local function onButton1Down()
print("Mouse.Hit:", mouse.Hit.Position)
print("camPos:", camPos)
print("Mouse.Origin:", mouse.Origin.Position)
print("Magnitudo:", (mouse.Origin.Position - camPos).Magnitude)
end
mouse.Button1Down:Connect(onButton1Down)Target
Contoh Kode
Alat Pengacak Warna
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
local target = mouse.Target
if target then
print("Diklik:", target:GetFullName())
if target:IsA("BasePart") then
target.BrickColor = BrickColor.random()
end
end
end)target
TargetSurface
Contoh Kode
Pengacak Permukaan
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local surfaceTypes = {
Enum.SurfaceType.Smooth,
Enum.SurfaceType.Glue,
Enum.SurfaceType.Weld,
Enum.SurfaceType.Studs,
Enum.SurfaceType.Inlet,
Enum.SurfaceType.Universal,
Enum.SurfaceType.Hinge,
Enum.SurfaceType.Motor,
}
local function onMouseClick()
-- pastikan mouse menunjuk ke bagian
local target = mouse.Target
if not target then
return
end
local surfaceType = surfaceTypes[math.random(1, #surfaceTypes)]
local surface = mouse.TargetSurface
local propertyName = surface.Name .. "Surface"
mouse.Target[propertyName] = surfaceType
end
mouse.Button1Down:Connect(onMouseClick)ViewSizeX
Contoh Kode
Posisi Mouse yang Dinormalisasi
local Players = game:GetService("Players")
-- Catatan: Anda sebaiknya menggunakan ContextActionService atau UserInputService daripada
-- objek Mouse untuk menyelesaikan tugas ini.
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function onMouseMove()
-- Membuat objek Vector2 untuk posisi mouse dan ukuran layar
local position = Vector2.new(mouse.X, mouse.Y)
local size = Vector2.new(mouse.ViewSizeX, mouse.ViewSizeY)
-- Posisi yang dinormalisasi akan memetakan sudut kiri atas (tepat di bawah bilah atas)
-- ke (0, 0) sudut kanan bawah ke (1, 1), dan pusat ke (0.5, 0.5).
-- Ini dihitung dengan membagi posisi dengan ukuran total.
local normalizedPosition = position / size
print(normalizedPosition)
end
mouse.Move:Connect(onMouseMove)ViewSizeY
Contoh Kode
Posisi Mouse yang Dinormalisasi
local Players = game:GetService("Players")
-- Catatan: Anda sebaiknya menggunakan ContextActionService atau UserInputService daripada
-- objek Mouse untuk menyelesaikan tugas ini.
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function onMouseMove()
-- Membuat objek Vector2 untuk posisi mouse dan ukuran layar
local position = Vector2.new(mouse.X, mouse.Y)
local size = Vector2.new(mouse.ViewSizeX, mouse.ViewSizeY)
-- Posisi yang dinormalisasi akan memetakan sudut kiri atas (tepat di bawah bilah atas)
-- ke (0, 0) sudut kanan bawah ke (1, 1), dan pusat ke (0.5, 0.5).
-- Ini dihitung dengan membagi posisi dengan ukuran total.
local normalizedPosition = position / size
print(normalizedPosition)
end
mouse.Move:Connect(onMouseMove)X
Contoh Kode
Posisi Mouse yang Dinormalisasi
local Players = game:GetService("Players")
-- Catatan: Anda sebaiknya menggunakan ContextActionService atau UserInputService daripada
-- objek Mouse untuk menyelesaikan tugas ini.
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function onMouseMove()
-- Membuat objek Vector2 untuk posisi mouse dan ukuran layar
local position = Vector2.new(mouse.X, mouse.Y)
local size = Vector2.new(mouse.ViewSizeX, mouse.ViewSizeY)
-- Posisi yang dinormalisasi akan memetakan sudut kiri atas (tepat di bawah bilah atas)
-- ke (0, 0) sudut kanan bawah ke (1, 1), dan pusat ke (0.5, 0.5).
-- Ini dihitung dengan membagi posisi dengan ukuran total.
local normalizedPosition = position / size
print(normalizedPosition)
end
mouse.Move:Connect(onMouseMove)Y
Contoh Kode
Posisi Mouse yang Dinormalisasi
local Players = game:GetService("Players")
-- Catatan: Anda sebaiknya menggunakan ContextActionService atau UserInputService daripada
-- objek Mouse untuk menyelesaikan tugas ini.
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function onMouseMove()
-- Membuat objek Vector2 untuk posisi mouse dan ukuran layar
local position = Vector2.new(mouse.X, mouse.Y)
local size = Vector2.new(mouse.ViewSizeX, mouse.ViewSizeY)
-- Posisi yang dinormalisasi akan memetakan sudut kiri atas (tepat di bawah bilah atas)
-- ke (0, 0) sudut kanan bawah ke (1, 1), dan pusat ke (0.5, 0.5).
-- Ini dihitung dengan membagi posisi dengan ukuran total.
local normalizedPosition = position / size
print(normalizedPosition)
end
mouse.Move:Connect(onMouseMove)Acara
Idle
Contoh Kode
Mouse.Diam
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local events = {
"Button1Down",
"Button1Up",
"Button2Down",
"Button2Up",
"Idle",
"Move",
"WheelBackward",
"WheelForward",
"KeyDown",
"KeyUp",
}
local currentEvent
local frame = 0
local function processInput()
frame = frame + 1
print("Frame", frame, "- peristiwa mouse diteruskan ke", currentEvent)
end
for _, event in pairs(events) do
mouse[event]:Connect(function()
currentEvent = event
end)
end
RunService:BindToRenderStep("ProcessInput", Enum.RenderPriority.Input.Value, processInput)KeyDown
keyDown
KeyUp
Move
Contoh Kode
Pindahkan Bagian dengan Mouse
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local point
local down
local function selectPart()
if mouse.Target and not mouse.Target.Locked then
point = mouse.Target
mouse.TargetFilter = point
down = true
end
end
local function movePart()
if down and point then
local posX, posY, posZ = mouse.Hit.X, mouse.Hit.Y, mouse.Hit.Z
point.Position = Vector3.new(posX, posY, posZ)
end
end
local function deselectPart()
down = false
point = nil
mouse.TargetFilter = nil
end
mouse.Button1Down:Connect(selectPart)
mouse.Button1Up:Connect(deselectPart)
mouse.Move:Connect(movePart)WheelBackward
Contoh Kode
Mouse.WheelBackward
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function onWheelBackward()
print("Roda bergerak ke belakang!")
end
mouse.WheelBackward:Connect(onWheelBackward)WheelForward
Contoh Kode
Mouse.GulirMaju
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function onWheelForward()
print("Gulir maju!")
end
mouse.WheelForward:Connect(onWheelForward)