Kelas Engine
Player
*Konten ini diterjemahkan menggunakan AI (Beta) dan mungkin mengandung kesalahan. Untuk melihat halaman ini dalam bahasa Inggris, klik di sini.
Rangkuman
Properti
Metode
Acara
CharacterAdded(character: Model):RBXScriptSignal |
CharacterAppearanceLoaded(character: Model):RBXScriptSignal |
CharacterRemoving(character: Model):RBXScriptSignal |
Chatted(message: string,recipient: Player):RBXScriptSignal |
Idled(time: number):RBXScriptSignal |
OnTeleport(teleportState: Enum.TeleportState,placeId: number,spawnName: string):RBXScriptSignal |
Referensi API
Properti
AutoJumpEnabled
Contoh Kode
Pengaturan Auto-Jump
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local button = script.Parent
local function update()
-- Perbarui teks tombol
if player.AutoJumpEnabled then
button.Text = "Auto-Jump AKTIF"
else
button.Text = "Auto-Jump TIDAK AKTIF"
end
-- Refleksikan properti di karakter pemain, jika mereka memilikinya
if player.Character then
local human = player.Character:FindFirstChild("Humanoid")
if human then
human.AutoJumpEnabled = player.AutoJumpEnabled
end
end
end
local function onActivated()
-- Toggel auto-jump
player.AutoJumpEnabled = not player.AutoJumpEnabled
-- Perbarui semua hal lainnya
update()
end
button.Activated:Connect(onActivated)
update()CameraMode
Contoh Kode
Bermain dalam Mode Pertama
local Players = game:GetService("Players")
local player = Players.LocalPlayer
player.CameraMode = Enum.CameraMode.LockFirstPersonCharacterAppearance
DataComplexity
DataReady
FollowUserId
Contoh Kode
Pemberitahuan diikuti
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")
local function onPlayerAdded(newPlayer)
if newPlayer.FollowUserId == player.UserId then
local textLabel = Instance.new("TextLabel")
textLabel.Parent = screenGui
textLabel.Text = "Anda diikuti ke game ini oleh " .. newPlayer.Name .. "!"
task.delay(3, function()
if textLabel then
textLabel:Destroy()
end
end)
end
end
Players.PlayerAdded:Connect(onPlayerAdded)HasRobloxSubscription
Contoh Kode
Periksa Status Langganan Roblox
local Players = game:GetService("Players")
local player = Players.LocalPlayer
if player.HasRobloxSubscription then
-- Berikan konten atau manfaat eksklusif pelanggan
endMembershipType
PartyId
Contoh Kode
Player.PartyId
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
local partyId = player.PartyId
if partyId ~= "" then
print("Pemain berada di pesta dengan ID: " .. partyId)
else
print("Pemain tidak berada di pesta")
end
player:GetPropertyChangedSignal("PartyId"):Connect(function()
if player.PartyId ~= "" then
print("Pemain bergabung dengan pesta dengan ID: " .. player.PartyId)
else
print("Pemain keluar dari pesta")
end
end)
end)RespawnLocation
Contoh Kode
Ubah Spawn pada Sentuhan
local Players = game:GetService("Players")
local function addSpawn(spawnLocation)
-- dengarkan untuk spawn yang disentuh
spawnLocation.Touched:Connect(function(hit)
local character = hit:FindFirstAncestorOfClass("Model")
if character then
local player = Players:GetPlayerFromCharacter(character)
if player and player.RespawnLocation ~= spawnLocation then
local humanoid = character:FindFirstChildOfClass("Humanoid")
-- pastikan karakter tidak mati
if humanoid and humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
print("spawn diatur")
player.RespawnLocation = spawnLocation
end
end
end
end)
end
local firstSpawn
-- lihat melalui workspace untuk spawn
for _, descendant in pairs(workspace:GetDescendants()) do
if descendant:IsA("SpawnLocation") then
if descendant.Name == "FirstSpawn" then
firstSpawn = descendant
end
addSpawn(descendant)
end
end
local function playerAdded(player)
player.RespawnLocation = firstSpawn
end
-- dengarkan untuk pemain baru
Players.PlayerAdded:Connect(playerAdded)
-- melalui pemain yang sudah ada
for _, player in pairs(Players:GetPlayers()) do
playerAdded(player)
endThirdPartyTextChatRestrictionStatus
UserId
Contoh Kode
Player.UserId
local Players = game:GetService("Players")
local function onPlayerAdded(player)
print(player.UserId)
end
Players.PlayerAdded:Connect(onPlayerAdded)Data Store ke Papan Peringkat
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local goldDataStore = DataStoreService:GetDataStore("Gold")
local STARTING_GOLD = 100
local function onPlayerAdded(player)
local playerKey = "Player_" .. player.UserId
local leaderstats = Instance.new("IntValue")
leaderstats.Name = "leaderstats"
local gold = Instance.new("IntValue")
gold.Name = "Gold"
gold.Parent = leaderstats
local success, result = pcall(function()
return goldDataStore:GetAsync(playerKey) or STARTING_GOLD
end)
if success then
gold.Value = result
else
-- Gagal untuk mengambil data
warn(result)
end
leaderstats.Parent = player
end
Players.PlayerAdded:Connect(onPlayerAdded)userId
Metode
AddReplicationFocus
ClearCharacterAppearance
Player:ClearCharacterAppearance():()
Memberikan nilai
()
Contoh Kode
Cara Menghapus Penampilan Karakter
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function onChildRemoved(child)
print(child.ClassName, "dihapus dari karakter")
end
character.ChildRemoved:Connect(onChildRemoved)
player:ClearCharacterAppearance()
--> BodyColors dihapus dari karakter
--> ShirtGraphic dihapus dari karakter
--> Shirt dihapus dari karakter
--> Pants dihapus dari karakter
--> CharacterMesh dihapus dari karakter
--> Hat dihapus dari karakter
--> Shirt dihapus dari karakterClearCachedAvatarAppearance
Player:ClearCachedAvatarAppearance():()
Memberikan nilai
()
DistanceFromCharacter
Parameter
Memberikan nilai
Contoh Kode
Mengukur Jarak Antara Pemain dan Posisi
local Players = game:GetService("Players")
for _, player in pairs(Players:GetPlayers()) do
-- Mencetak jarak dari karakter pemain
print(player:DistanceFromCharacter(Vector3.new(0, 0, 0)))
endGetFriendsOnline
GetFriendsOnlineAsync
Parameter
| Nilai Default: 200 |
Memberikan nilai
Contoh Kode
Dapatkan Daftar Koneksi Online
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local success, result = pcall(player.GetFriendsOnlineAsync, player, 10)
if success then
for _, friend in pairs(result) do
print(friend.UserName)
end
else
warn("Gagal mendapatkan pemain yang online: " .. result)
endGetJoinData
Memberikan nilai
Contoh Kode
Melacak Sumber Lalu Lintas
local DataStoreService = game:GetService("DataStoreService")
local Players = game:GetService("Players")
local analyticsStore = DataStoreService:GetDataStore("Analytics")
local ALLOWED_SOURCES = {
"twitter",
"youtube",
"discord",
}
local function onPlayerAdded(player)
local source = player:GetJoinData().LaunchData
-- periksa apakah sumber yang diberikan valid
if source and table.find(ALLOWED_SOURCES, source) then
-- perbarui data store untuk melacak popularitas sumber
local success, result = pcall(analyticsStore.IncrementAsync, analyticsStore, source)
if success then
print(player.Name, "bergabung dari", source, "- total:", result)
else
warn("Gagal mencatat sumber bergabung: " .. result)
end
end
end
Players.PlayerAdded:Connect(onPlayerAdded)Generator URL Rujukan
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local DIRECT_JOIN_URL = "https://www.roblox.com/games/start?placeId=%d&launchData=%s"
local textBox = script.Parent
local function generateReferralURL(player)
return DIRECT_JOIN_URL:format(game.PlaceId, player.UserId)
end
local function highlightAll()
if -- menghindari pembaruan properti rekursif
textBox:IsFocused() and not (textBox.SelectionStart == 1 and textBox.CursorPosition == #textBox.Text + 1)
then
textBox.SelectionStart = 1
textBox.CursorPosition = #textBox.Text + 1
end
end
textBox.Focused:Connect(highlightAll)
textBox:GetPropertyChangedSignal("SelectionStart"):Connect(highlightAll)
textBox:GetPropertyChangedSignal("CursorPosition"):Connect(highlightAll)
textBox.TextEditable = false
textBox.ClearTextOnFocus = false
textBox.Text = generateReferralURL(player)Menggunakan Tabel sebagai Data Peluncuran
local HttpService = game:GetService("HttpService")
local DATA_CHARACTER_LIMIT = 200
local function encodeTableAsLaunchData(data)
-- mengonversi tabel menjadi string
local jsonEncodedData = HttpService:JSONEncode(data)
if #jsonEncodedData <= DATA_CHARACTER_LIMIT then
-- escape karakter yang berpotensi tidak valid, seperti spasi
local urlEncodedData = HttpService:UrlEncode(jsonEncodedData)
return true, urlEncodedData
else
-- laporkan kesalahan batas karakter
return false, ("Tabel yang dikodekan melebihi batas %d karakter"):format(DATA_CHARACTER_LIMIT)
end
end
local sampleData = {
joinMessage = "Halo!",
urlCreationDate = os.time(),
magicNumbers = {
534,
1337,
746733573,
},
}
local success, encodedData = encodeTableAsLaunchData(sampleData)
if success then
print(encodedData)
else
warn("gagal mengonversi data peluncuran: " .. encodedData)
endDekoding Data Peluncuran JSON
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local function onPlayerAdded(player)
local launchData = player:GetJoinData().LaunchData
if launchData then
-- coba untuk mendekode data
local success, result = pcall(HttpService.JSONDecode, HttpService, launchData)
if success then
print(player.Name, "bergabung dengan data:", result)
else
-- ini mungkin disebabkan oleh pengguna yang mengubah URL
warn("Gagal untuk menguraikan data peluncuran:" .. result)
end
end
end
Players.PlayerAdded:Connect(onPlayerAdded)Contoh TeleportData Server
local Players = game:GetService("Players")
local approvedPlaceIds = { 1 } -- masukkan PlaceIds yang disetujui di sini
local function isPlaceIdApproved(placeId)
for _, id in pairs(approvedPlaceIds) do
if id == placeId then
return true
end
end
return false
end
local function onPlayerAdded(player)
local joinData = player:GetJoinData()
-- verifikasi bahwa data ini dikirim oleh tempat yang disetujui
if isPlaceIdApproved(joinData.SourcePlaceId) then
local teleportData = joinData.TeleportData
if teleportData then
local currentLevel = teleportData.currentLevel
print(player.Name .. " berada di level " .. currentLevel)
end
end
end
Players.PlayerAdded:Connect(onPlayerAdded)GetRankInGroup
GetRankInGroupAsync
GetRoleInGroup
GetRoleInGroupAsync
HasAppearanceLoaded
Memberikan nilai
Contoh Kode
Periksa jika Penampilan Pemain Telah Dimuat
local Players = game:GetService("Players")
local function onPlayerAdded(player)
local loaded = player:HasAppearanceLoaded()
print(loaded)
while not loaded do
loaded = player:HasAppearanceLoaded()
print(loaded)
task.wait()
end
end
Players.PlayerAdded:Connect(onPlayerAdded)IsBestFriendsWith
IsFriendsWith
isFriendsWith
IsFriendsWithAsync
IsInGroup
IsInGroupAsync
IsVerified
Memberikan nilai
Contoh Kode
Menggunakan IsVerified
local Players = game:GetService("Players")
local function onPlayerAdded(player)
print(player:IsVerified())
end
for _, player in pairs(Players:GetPlayers()) do
onPlayerAdded(player)
end
Players.PlayerAdded:Connect(onPlayerAdded)LoadBoolean
loadBoolean
LoadCharacter
LoadCharacterAppearance
LoadCharacterAsync
Player:LoadCharacterAsync():()
Memberikan nilai
()
Contoh Kode
Matikan Pemuat Otomatis dan Simulasikan Muncul Kembali Karakter
local Players = game:GetService("Players")
local RESPAWN_DELAY = 5
Players.CharacterAutoLoads = false
local function onPlayerAdded(player)
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid")
local function onDied()
task.wait(RESPAWN_DELAY)
player:LoadCharacterAsync()
end
humanoid.Died:Connect(onDied)
end
player.CharacterAdded:Connect(onCharacterAdded)
player:LoadCharacterAsync()
end
Players.PlayerAdded:Connect(onPlayerAdded)LoadCharacterWithHumanoidDescription
LoadCharacterWithHumanoidDescriptionAsync
Player:LoadCharacterWithHumanoidDescriptionAsync(
):()
Parameter
| Nilai Default: "Default" |
Memberikan nilai
()
Contoh Kode
Spawn Karakter Dengan HumanoidDescription
local Players = game:GetService("Players")
Players.CharacterAutoLoads = false
local function onPlayerAdded(player)
local humanoidDescription = Instance.new("HumanoidDescription")
humanoidDescription.HatAccessory = "2551510151,2535600138"
humanoidDescription.BodyTypeScale = 0.1
humanoidDescription.ClimbAnimation = 619521311
humanoidDescription.Face = 86487700
humanoidDescription.GraphicTShirt = 1711661
humanoidDescription.HeadColor = Color3.new(0, 1, 0)
player:LoadCharacterWithHumanoidDescriptionAsync(humanoidDescription)
end
Players.PlayerAdded:Connect(onPlayerAdded)LoadInstance
loadInstance
LoadNumber
loadNumber
LoadString
loadString
Move
Memberikan nilai
()
Contoh Kode
Memindahkan Pemain relatif terhadap Kamera mereka
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
-- Tunggu karakter dan humanoid pemain, yang harus ada sebelum memanggil :Move()
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
character:WaitForChild("Humanoid")
-- Pemain akan bergerak sampai mereka 50 studs jauh dari posisi kamera pada saat menjalankan
localPlayer:Move(Vector3.new(0, 0, -50), true)RemoveReplicationFocus
RequestStreamAroundAsync
SaveBoolean
saveBoolean
SaveInstance
saveInstance
SaveNumber
saveNumber
SaveString
saveString
WaitForDataReady
waitForDataReady
Acara
CharacterAdded
Parameter
Contoh Kode
Mendeteksi Spawning dan Despawning Pemain
local Players = game:GetService("Players")
local function onCharacterAdded(character)
print(character.Name .. " telah muncul")
end
local function onCharacterRemoving(character)
print(character.Name .. " sedang despawn")
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
player.CharacterRemoving:Connect(onCharacterRemoving)
end
Players.PlayerAdded:Connect(onPlayerAdded)Penghapus Aksesoris
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local function destroyAccessory(object)
if object:IsA("Hat") or object:IsA("Accessory") then
object:Destroy()
end
end
local function onCharacterAdded(character)
-- Tunggu sejenak sebelum menghapus aksesoris untuk menghindari
-- peringatan "Something unexpectedly set ___ parent to NULL"
RunService.Stepped:Wait()
-- Periksa apakah ada aksesoris yang ada di karakter pemain
for _, child in pairs(character:GetChildren()) do
destroyAccessory(child)
end
-- Topi mungkin ditambahkan ke karakter sesaat setelah
-- CharacterAdded terpicu, jadi kita mendengarkan itu menggunakan ChildAdded
character.ChildAdded:Connect(destroyAccessory)
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
end
Players.PlayerAdded:Connect(onPlayerAdded)CharacterAppearanceLoaded
Parameter
Contoh Kode
Hapus Aksesori Setelah Memuat
local Players = game:GetService("Players")
local function onPlayerAddedAsync(player)
local connection = player.CharacterAppearanceLoaded:Connect(function(character)
-- Semua aksesori telah dimuat pada titik ini
local humanoid = character:FindFirstChildOfClass("Humanoid")
local numAccessories = #humanoid:GetAccessories()
print(("Menghancurkan %d aksesori untuk %s"):format(numAccessories, player.Name))
humanoid:RemoveAccessories()
end)
-- Pastikan kita memutuskan koneksi kita ke pemain setelah mereka pergi
-- untuk memungkinkan pemain diambil alih oleh garbage collector
player.AncestryChanged:Wait()
connection:Disconnect()
end
for _, player in Players:GetPlayers() do
task.spawn(onPlayerAddedAsync, player)
end
Players.PlayerAdded:Connect(onPlayerAddedAsync)CharacterRemoving
Parameter
Contoh Kode
Mendeteksi Spawning dan Despawning Pemain
local Players = game:GetService("Players")
local function onCharacterAdded(character)
print(character.Name .. " telah muncul")
end
local function onCharacterRemoving(character)
print(character.Name .. " sedang despawn")
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
player.CharacterRemoving:Connect(onCharacterRemoving)
end
Players.PlayerAdded:Connect(onPlayerAdded)Chatted
OnTeleport
Player.OnTeleport(
Parameter
Contoh Kode
Pemain.OnTeleport
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
local playerOnTeleport = player
player.OnTeleport:Connect(function(teleportState, _placeId, _spawnName)
if teleportState == Enum.TeleportState.Started then
print("Teleport dimulai (" .. playerOnTeleport.Name .. ")")
elseif teleportState == Enum.TeleportState.WaitingForServer then
print("Teleport menunggu server (" .. playerOnTeleport.Name .. ")")
elseif teleportState == Enum.TeleportState.InProgress then
print("Teleport sedang berlangsung (" .. playerOnTeleport.Name .. ")")
elseif teleportState == Enum.TeleportState.Failed then
print("Teleport gagal! (" .. playerOnTeleport.Name .. ")")
end
end)
end)