Script

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*Konten ini akan segera tersedia dalam bahasa pilihanmu.

A Script is a Lua code container that can access server-side objects, properties, and events, such as to award badges to players using BadgeService, while LocalScripts on the client cannot.

The instant that the following conditions are met, a script's code is run in a new thread:

The script will continue to run until the above conditions are not met, it terminates, or it raises an error (unless that error is raised by a function connected to some event that is firing). Additionally, the thread will be stopped if the script or one of its ancestors is destroyed. A script will continue to run even if the Parent property is set to nil and the Script is not destroyed.

Rangkuman

Properti

  • Baca Paralel
    Keamanan Plugin
    Keamanan OpenCloud

    The code to be executed.

Properti diwarisi dari BaseScript

Properti

Source

Baca Paralel
Keamanan Plugin
Keamanan OpenCloud

Represents the code to be executed. It's protected and discouraged for editing directly. Attempting to access this property in a Script or LocalScript causes errors.

If you want to read or modify the source of a script that a user has open, use ScriptEditorService to interact with the Script Editor rather than directly modifying this property. Both ScriptEditorService:UpdateSourceAsync() and ScriptEditorService:GetEditorSource() can read or modify script content from the script editor if the script is opened. You can also read the source from the command line.

Metode

Acara