Kelas Engine
AudioEmitter
*Konten ini diterjemahkan menggunakan AI (Beta) dan mungkin mengandung kesalahan. Untuk melihat halaman ini dalam bahasa Inggris, klik di sini.
Rangkuman
Properti
AngleAttenuation:Flyweight |
DistanceAttenuation:Flyweight |
Metode
GetAudibilityFor(listener: AudioListener):number |
GetConnectedWires(pin: string):{Wire} |
SetAngleAttenuation(curve: Dictionary):() |
SetDistanceAttenuation(curve: Dictionary):() |
Acara
WiringChanged(connected: boolean,pin: string,wire: Wire,instance: Instance):RBXScriptSignal |
Contoh Kode
Memainkan satu aset dari beberapa lokasi 3d sekaligus
local part1: BasePart = workspace.Speakers.Left
local part2: BasePart = workspace.Speakers.Right
local player: AudioPlayer = workspace.AudioPlayer
local leftEmitter = Instance.new("AudioEmitter")
local rightEmitter = Instance.new("AudioEmitter")
local toLeft = Instance.new("Wire")
local toRight = Instance.new("Wire")
leftEmitter.Parent = part1
rightEmitter.Parent = part2
toLeft.Parent = leftEmitter
toLeft.SourceInstance = player
toLeft.TargetInstance = leftEmitter
toRight.Parent = rightEmitter
toRight.SourceInstance = player
toRight.TargetInstance = rightEmitter
player:Play()Referensi API
Properti
AngleAttenuation
AudioEmitter.AngleAttenuation:Flyweight
DistanceAttenuation
AudioEmitter.DistanceAttenuation:Flyweight
SimulationFidelity
Metode
GetAudibilityFor
Parameter
Memberikan nilai
GetConnectedWires
GetInteractingListeners
SetAngleAttenuation
SetDistanceAttenuation
Parameter
Memberikan nilai
()
Contoh Kode
Atenuasi Jarak Kustom
local Players = game:GetService("Players")
local emitterPart = Instance.new("Part")
emitterPart.Anchored = true
emitterPart.Position = Vector3.new(0, 0, 0)
emitterPart.Parent = workspace
local emitter: AudioEmitter = Instance.new("AudioEmitter")
emitter.Parent = emitterPart
local curve = {}
curve[10] = 1 -- Dalam jarak 10 stud, pendengar mendengar emitter ini dengan volume penuh
curve[100] = 0.4 -- Pada jarak 100 stud, pendengar mendengar emitter ini dengan volume 40%
curve[300] = 0 -- Pada jarak lebih dari 300 stud, pendengar tidak dapat mendengar emitter ini
emitter:SetDistanceAttenuation(curve)
-- Replikasi kurva rolloff dari implementasi suara lama
-- Suara default tanpa API audio baru menggunakan rolloff kuadratik dari 7 hingga 80 stud
local MIN_DISTANCE = 7
local MAX_DISTANCE = 80
local CURVE_STEP_SIZE = 2
local voiceCurve = {}
for i = MIN_DISTANCE, MAX_DISTANCE, CURVE_STEP_SIZE do
voiceCurve[i] = ((i - MIN_DISTANCE) - (MAX_DISTANCE - MIN_DISTANCE)) ^ 2 / (MAX_DISTANCE - MIN_DISTANCE) ^ 2
end
voiceCurve[MAX_DISTANCE] = 0
local function setVoiceCurve(character)
local voiceEmitter: AudioEmitter = character:WaitForChild("AudioEmitter")
voiceEmitter:SetDistanceAttenuation(voiceCurve)
end
for _, player in Players:GetPlayers() do
if player.Character then
setVoiceCurve(player.Character)
end
player.CharacterAdded:Connect(setVoiceCurve)
endAcara