Pelajari
Kelas Engine
AvatarCreationService
Tidak Dapat Dibuat
Layanan

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Rangkuman
Anggota yang Diwariskan

Referensi API
Metode
AutoSetupAvatarAsync
Hasil
Kemampuan: DynamicGeneration
AvatarCreationService:AutoSetupAvatarAsync(
player:Player, autoSetupParams:Dictionary, progressCallback:function?
Parameter
player:Player
autoSetupParams:Dictionary
progressCallback:function?
Memberikan nilai
Contoh Kode
AutoSetupAvatarAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LoadAvatarEvent = ReplicatedStorage.LoadAvatarEvent
local generatedAvatars = {}
-- Harus dipanggil di server
local function setupAvatar(player: Player, avatarModel: Model, layeredShirtModel : Model)
local arguments = {
Body = avatarModel,
Accessories = {}
}
local accessoryArgument = {
AccessoryType = Enum.AccessoryType.Shirt,
IsLayered = true,
Instance = layeredShirtModel,
}
table.insert(arguments.Accessories, accessoryArgument)
local pcallSuccess, result = pcall(function()
local generationId = AvatarCreationService:AutoSetupAvatarAsync(
player,
arguments,
function(progressInfo)
print(`Progres AutoSetup: {progressInfo.Progress * 100}%`)
end
)
-- Muat dan simpan di server untuk digunakan dengan PromptCreateAvatarAsync
local humanoidDescription = AvatarCreationService:LoadGeneratedAvatarAsync(generationId)
generatedAvatars[generationId] = humanoidDescription
-- Isyaratkan klien sehingga dapat memuat avatar untuk pratayang lokal
LoadAvatarEvent:FireClient(player, generationId)
end)
if not pcallSuccess then
warn("Pengaturan avatar gagal:", result)
end
end

GenerateAvatar2DPreviewAsync
Hasil
Kemampuan: DynamicGeneration
AvatarCreationService:GenerateAvatar2DPreviewAsync(
avatarGeneration2dPreviewParams:Dictionary, progressCallback:function?
Parameter
avatarGeneration2dPreviewParams:Dictionary
progressCallback:function?
Memberikan nilai

GenerateAvatarAsync
Hasil
Kemampuan: DynamicGeneration
AvatarCreationService:GenerateAvatarAsync(
avatarGenerationParams:Dictionary, progressCallback:function?
Parameter
avatarGenerationParams:Dictionary
progressCallback:function?
Memberikan nilai

GetBatchTokenDetailsAsync
Hasil
Kemampuan: Monetization
AvatarCreationService:GetBatchTokenDetailsAsync(tokenIds:{any}):{any}
Parameter
tokenIds:{any}
Memberikan nilai

GetValidationRules
AvatarCreationService:GetValidationRules():Dictionary
Memberikan nilai

LoadAvatar2DPreviewAsync
Hasil
Kemampuan: DynamicGeneration
AvatarCreationService:LoadAvatar2DPreviewAsync(previewId:string):EditableImage
Parameter
previewId:string
Memberikan nilai

LoadGeneratedAvatarAsync
Hasil
Kemampuan: DynamicGeneration
AvatarCreationService:LoadGeneratedAvatarAsync(generationId:string):HumanoidDescription
Parameter
generationId:string
Memberikan nilai
Contoh Kode
LoadGeneratedAvatarAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
local Players = game:GetService("Players")
-- Dapat dipanggil di server atau klien mana saja
local function loadAvatar(generationId: string): Model?
local pcallSuccess, result = pcall(function()
local humanoidDescription = AvatarCreationService:LoadGeneratedAvatarAsync(generationId)
local model = Players:CreateHumanoidModelFromDescriptionAsync(humanoidDescription, Enum.HumanoidRigType.R15)
return model
end)
if pcallSuccess then
return result
else
print("Avatar gagal dimuat:", result)
return nil
end
end

PrepareAvatarForPreviewAsync
Hasil
Kemampuan: AvatarAppearance
AvatarCreationService:PrepareAvatarForPreviewAsync(humanoidModel:Model):()
Parameter
humanoidModel:Model
Memberikan nilai
()

PromptCreateAvatarAssetAsync
Hasil
AvatarCreationService:PromptCreateAvatarAssetAsync(
tokenId:string, player:Player, assetInstance:Instance, assetType:Enum.AvatarAssetType
Parameter
tokenId:string
player:Player
assetInstance:Instance
Memberikan nilai
Contoh Kode
PromptCreateAvatarAssetAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
local function publishAvatarAsset(tokenId: string, player: Player, assetInstance: Accessory, assetType: Enum.AvatarAssetType)
local pcallSuccess, result, resultMessage = pcall(function()
return AvatarCreationService:PromptCreateAvatarAssetAsync(tokenId, player, assetInstance, assetType)
end)
if pcallSuccess then
if result == Enum.PromptCreateAssetResult.Success then
print("Berhasil diunggah dengan AssetId: ", resultMessage)
else
print("Tidak berhasil diunggah dengan pesan kesalahan:", resultMessage)
end
else
print("Aset avatar gagal dibuat.")
end
end

PromptCreateAvatarAsync
Hasil
Kemampuan: AssetCreateUpdate, Monetization
AvatarCreationService:PromptCreateAvatarAsync(
tokenId:string, player:Player, humanoidDescription:HumanoidDescription
Parameter
tokenId:string
player:Player
humanoidDescription:HumanoidDescription
Memberikan nilai
Contoh Kode
PromptCreateAvatarAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
export type BodyPartInfo = {
bodyPart: Enum.BodyPart,
instance: Instance, --Folder dengan Created MeshParts
}
export type BodyPartList = { BodyPartInfo }
local function publishAvatar(bodyPartInstances: BodyPartList, player: Player, tokenId: string)
local humanoidDescription = Instance.new("HumanoidDescription")
for _, bodyPartInfo in bodyPartInstances do
local bodyPartDescription = Instance.new("BodyPartDescription")
bodyPartDescription.Instance = bodyPartInfo.instance
bodyPartDescription.BodyPart = bodyPartInfo.bodyPart
bodyPartDescription.Parent = humanoidDescription
end
local pcallSuccess, result, resultMessage = pcall(function()
return AvatarCreationService:PromptCreateAvatarAsync(tokenId, player, humanoidDescription)
end)
if pcallSuccess then
if result == Enum.PromptCreateAvatarResult.Success then
print("Berhasil diupload dengan BundleId: ", resultMessage)
else
print("Gagal diupload dengan pesan kesalahan:", resultMessage)
end
else
print("Avatar gagal dibuat.")
end
end

PromptSelectAvatarGenerationImageAsync
Hasil
Kemampuan: SensitiveInput
AvatarCreationService:PromptSelectAvatarGenerationImageAsync(player:Player):string
Parameter
player:Player
Memberikan nilai

RequestAvatarGenerationSessionAsync
Hasil
Kemampuan: DynamicGeneration
AvatarCreationService:RequestAvatarGenerationSessionAsync(
player:Player, callback:function
Parameter
player:Player
callback:function
Memberikan nilai

ValidateUGCAccessoryAsync
Hasil
AvatarCreationService:ValidateUGCAccessoryAsync(
player:Player, accessory:Instance, accessoryType:Enum.AccessoryType
Parameter
player:Player
accessory:Instance
accessoryType:Enum.AccessoryType
Memberikan nilai

ValidateUGCBodyPartAsync
Hasil
AvatarCreationService:ValidateUGCBodyPartAsync(
player:Player, instance:Instance, bodyPart:Enum.BodyPart
Parameter
player:Player
instance:Instance
bodyPart:Enum.BodyPart
Memberikan nilai

ValidateUGCFullBodyAsync
Hasil
AvatarCreationService:ValidateUGCFullBodyAsync(
player:Player, humanoidDescription:HumanoidDescription
Parameter
player:Player
humanoidDescription:HumanoidDescription
Memberikan nilai

Acara
AvatarAssetModerationCompleted
Kemampuan: DynamicGeneration
AvatarCreationService.AvatarAssetModerationCompleted(
assetId:number, moderationStatus:Enum.ModerationStatus
Parameter
assetId:number
moderationStatus:Enum.ModerationStatus
Contoh Kode
local AvatarCreationService = game:GetService("AvatarCreationService")
local conn = AvatarCreationService.AvatarAssetModerationCompleted:Connect(function(assetId, moderationStatus)
print("Aset, " .. assetId .. ", siap dengan status moderasi: " .. moderationStatus)
end)

AvatarModerationCompleted
Kemampuan: DynamicGeneration
AvatarCreationService.AvatarModerationCompleted(
outfitId:number, moderationStatus:Enum.ModerationStatus
Parameter
outfitId:number
moderationStatus:Enum.ModerationStatus

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