Pelajari
Kelas Engine
Beam

*Konten ini diterjemahkan menggunakan AI (Beta) dan mungkin mengandung kesalahan. Untuk melihat halaman ini dalam bahasa Inggris, klik di sini.


Contoh Kode
Membuat Beam Dari Awal
-- membuat attachment
local att0 = Instance.new("Attachment")
local att1 = Instance.new("Attachment")
-- menjadikan bagian dari terrain (bisa juga bagian lain)
att0.Parent = workspace.Terrain
att1.Parent = workspace.Terrain
-- posisi attachment
att0.Position = Vector3.new(0, 10, 0)
att1.Position = Vector3.new(0, 10, 10)
-- membuat beam
local beam = Instance.new("Beam")
beam.Attachment0 = att0
beam.Attachment1 = att1
-- properti penampilan
beam.Color = ColorSequence.new({ -- urutan warna yang berubah dari putih ke biru
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 255, 255)),
})
beam.LightEmission = 1 -- menggunakan pencampuran aditif
beam.LightInfluence = 0 -- beam tidak dipengaruhi oleh cahaya
beam.Texture = "rbxasset://textures/particles/sparkles_main.dds" -- tekstur sparkle bawaan
beam.TextureMode = Enum.TextureMode.Wrap -- bungkus sehingga panjang dapat diatur oleh TextureLength
beam.TextureLength = 1 -- tekstur yang diulang sepanjang 1 stud
beam.TextureSpeed = 1 -- kecepatan tekstur lambat
beam.Transparency = NumberSequence.new({ -- beam memudar di bagian akhir
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(0.8, 0),
NumberSequenceKeypoint.new(1, 1),
})
beam.ZOffset = 0 -- render pada posisi beam tanpa offset
-- properti bentuk
beam.CurveSize0 = 2 -- membuat beam melengkung
beam.CurveSize1 = -2 -- membuat beam melengkung
beam.FaceCamera = true -- beam terlihat dari semua sudut
beam.Segments = 10 -- resolusi kurva default
beam.Width0 = 0.2 -- mulai kecil
beam.Width1 = 2 -- berakhir besar
-- mengatur parent beam
beam.Enabled = true
beam.Parent = att0

Referensi API
Properti
Attachment0
Baca Paralel
Kemampuan: Basic
Beam.Attachment0:Attachment

Attachment1
Baca Paralel
Kemampuan: Basic
Beam.Attachment1:Attachment

Brightness
Baca Paralel
Kemampuan: Basic
Beam.Brightness:number

Color
Baca Paralel
Kemampuan: Basic
Beam.Color:ColorSequence

CurveSize0
Baca Paralel
Kemampuan: Basic
Beam.CurveSize0:number

CurveSize1
Baca Paralel
Kemampuan: Basic
Beam.CurveSize1:number

Enabled
Baca Paralel
Kemampuan: Basic
Beam.Enabled:boolean

FaceCamera
Baca Paralel
Kemampuan: Basic
Beam.FaceCamera:boolean

LightEmission
Baca Paralel
Kemampuan: Basic
Beam.LightEmission:number

LightInfluence
Baca Paralel
Kemampuan: Basic
Beam.LightInfluence:number

LocalTransparencyModifier
Tersembunyi
Tidak Direplikasi
Baca Paralel
Kemampuan: Basic
Beam.LocalTransparencyModifier:number

Segments
Baca Paralel
Kemampuan: Basic
Beam.Segments:number

Texture
Baca Paralel
Kemampuan: Basic
Beam.Texture:ContentId

TextureLength
Baca Paralel
Kemampuan: Basic
Beam.TextureLength:number

TextureMode
Baca Paralel
Kemampuan: Basic
Beam.TextureMode:Enum.TextureMode

TextureSpeed
Baca Paralel
Kemampuan: Basic
Beam.TextureSpeed:number

Transparency
Baca Paralel
Kemampuan: Basic
Beam.Transparency:NumberSequence

Width0
Baca Paralel
Kemampuan: Basic
Beam.Width0:number

Width1
Baca Paralel
Kemampuan: Basic
Beam.Width1:number

ZOffset
Baca Paralel
Kemampuan: Basic
Beam.ZOffset:number
Contoh Kode
Lapisan Berkas
-- Buat berkas
local beam1 = Instance.new("Beam")
beam1.Color = ColorSequence.new(Color3.new(1, 0, 0))
beam1.FaceCamera = true
beam1.Width0 = 3
beam1.Width1 = 3
local beam2 = Instance.new("Beam")
beam2.Color = ColorSequence.new(Color3.new(0, 1, 0))
beam2.FaceCamera = true
beam2.Width0 = 2
beam2.Width1 = 2
local beam3 = Instance.new("Beam")
beam3.Color = ColorSequence.new(Color3.new(0, 0, 1))
beam3.FaceCamera = true
beam3.Width0 = 1
beam3.Width1 = 1
-- Lapisi berkas
beam1.ZOffset = 0
beam2.ZOffset = 0.01
beam3.ZOffset = 0.02
-- Buat lampiran
local attachment0 = Instance.new("Attachment")
attachment0.Position = Vector3.new(0, -10, 0)
attachment0.Parent = workspace.Terrain
local attachment1 = Instance.new("Attachment")
attachment1.Position = Vector3.new(0, 10, 0)
attachment1.Parent = workspace.Terrain
-- Hubungkan berkas
beam1.Attachment0 = attachment0
beam1.Attachment1 = attachment1
beam2.Attachment0 = attachment0
beam2.Attachment1 = attachment1
beam3.Attachment0 = attachment0
beam3.Attachment1 = attachment1
-- Indukkan berkas
beam1.Parent = workspace
beam2.Parent = workspace
beam3.Parent = workspace

Metode
SetTextureOffset
Kemampuan: Basic
Beam:SetTextureOffset(offset:number):()
Parameter
offset:number
Nilai Default: 0
Memberikan nilai
()

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