MemoryStoreHashMap

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Tidak Dapat Dibuat
Tidak Direplikasi

Properti

Metode

GetAsync

Variant
Hasil

Parameter

key: string
Nilai Default: ""

Memberikan nilai

Variant

Contoh Kode

Getting data from a MemoryStore Hash Map

local MemoryStoreService = game:GetService("MemoryStoreService")
local hashMap = MemoryStoreService:GetHashMap("HashMap1")
local key = "User_1234"
local value = 1000
local expiration = 30
local setSuccess, _ = pcall(function()
return hashMap:SetAsync(key, value, expiration)
end)
if setSuccess then
print("Set succeeded!")
end
local item
local getSuccess, getError = pcall(function()
item = hashMap:GetAsync(key)
end)
if getSuccess then
print(item)
else
warn(getError)
end
Hasil

Parameter

count: number
Nilai Default: ""

Memberikan nilai

Contoh Kode

Mencantumkan item di Map Hash MemoriStore

local MemoryStoreService = game:GetService("MemoryStoreService")
local testHashMap = MemoryStoreService:GetHashMap("HashMap1")
local EXPIRATION = 600
local NUM_TEST_ITEMS = 32
local function populateHashMap(hashMap: MemoryStoreHashMap, numItems: number): { [string]: any }
print("Setting HashMap data...")
local createdItems = {}
for index = 1, numItems do
local key = tostring(index) -- Kunci peta harus menjadi string
local value = `{key}_test_value`
local success, result = pcall(hashMap.SetAsync, hashMap, key, value, EXPIRATION)
if success then
createdItems[key] = value
else
warn(`Error setting key {key}: {result}`)
end
end
print("Done setting HashMap data.")
return createdItems
end
local function getItemsFromAllPages(pages: MemoryStoreHashMapPages): { [string]: any }
-- Murni untuk tujuan pencatatan, kami melacak nomor halaman mana yang kami gunakan
local currentPageNumber = 1
local retrievedItems = {}
while not pages.IsFinished do
print(`Getting items on page {currentPageNumber}...`)
local items = pages:GetCurrentPage()
for _, entry in pairs(items) do
print(`\t{entry.key}: {entry.value}`)
retrievedItems[entry.key] = entry.value
end
-- Halaman maju jika ada lebih banyak halaman untuk dibaca
if not pages.IsFinished then
pages:AdvanceToNextPageAsync()
currentPageNumber += 1
end
end
print("Finished reading all pages")
return retrievedItems
end
local function compareAllItems(retrievedItems: { [string]: any }, expectedItems: { [string]: any }): number
print("Comparing retrieved items to expected items...")
local numMatchingItems = 0
for key, expectedValue in pairs(expectedItems) do
if retrievedItems[key] == expectedValue then
numMatchingItems += 1
else
warn(`Mismatched retrieved value for key {key}: expected {expectedValue}, retrieved {retrievedItems[key]}`)
end
end
print("Comparison complete!")
return numMatchingItems
end
-- Kunci yang ditambahkan ke hashmap juga ditambahkan ke tabel expectedItems ini.
-- Kemudian, item hashmap yang diambil akan dibandingkan dengan tabel item yang diharapkan ini.
local expectedItems = populateHashMap(testHashMap, NUM_TEST_ITEMS)
-- Mendapatkan halaman bisa salah. Dalam kasus ini, kami akan membiarkannya salah dan menghentikan eksekusi program,
-- tetapi anda mungkin ingin meneleponnya dan menanganinya secara berbeda.
print(`Getting HashMap pages with ListItemsAsync...`)
local pages = testHashMap:ListItemsAsync(NUM_TEST_ITEMS)
local retrievedItems = getItemsFromAllPages(pages)
local numMatchingItems = compareAllItems(retrievedItems, expectedItems)
-- Jika tidak ada pengaturan kesalahan atau mendapatkan item, semua item harus cocok.
print(`Program complete. {numMatchingItems}/{NUM_TEST_ITEMS} retrieved items matched the expected values.`)

RemoveAsync

()
Hasil

Parameter

key: string
Nilai Default: ""

Memberikan nilai

()

Contoh Kode

Removing data from a MemoryStore Hash Map

local MemoryStoreService = game:GetService("MemoryStoreService")
local hashMap = MemoryStoreService:GetHashMap("HashMap1")
local key = "User_1234"
local value = 1000
local expiration = 30
local setSuccess, setError = pcall(function()
return hashMap:SetAsync(key, value, expiration)
end)
if not setSuccess then
warn(setError)
end
local removeSuccess, removeError = pcall(function()
hashMap:RemoveAsync(key)
end)
if removeSuccess then
print("Remove succeeded!")
else
warn(removeError)
end

SetAsync

Hasil

Parameter

key: string
Nilai Default: ""
value: Variant
Nilai Default: ""
expiration: number
Nilai Default: ""

Memberikan nilai

Contoh Kode

Menambahkan data ke Map Hash MemoriStore

local MemoryStoreService = game:GetService("MemoryStoreService")
local hashMap = MemoryStoreService:GetHashMap("HashMap1")
local key = "User_1234"
local value = 1000
local expiration = 30
local setSuccess, setError = pcall(function()
return hashMap:SetAsync(key, value, expiration)
end)
if setSuccess then
print("Set succeeded!")
else
warn(setError)
end

UpdateAsync

Variant
Hasil

Parameter

key: string
Nilai Default: ""
transformFunction: function
Nilai Default: ""
expiration: number
Nilai Default: ""

Memberikan nilai

Variant

Contoh Kode

Updating a Memory Store Hash Map

local MemoryStoreService = game:GetService("MemoryStoreService")
local hashMap = MemoryStoreService:GetHashMap("ResourceInventory")
local function contributeResources(itemResource, addedCount)
local success, newResourceCount = pcall(function()
return hashMap:UpdateAsync(itemResource, function(resource)
resource = resource or { count = 0 }
resource.count = resource.count + addedCount
-- ensure we don't exceed the maximum resource count
if resource.count > 500 then
resource.count = 500
end
return resource
end, 1200)
end)
if success then
print(newResourceCount)
end
end
contributeResources("myResource", 50)

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