ReverbType
The ReverbType Enum allows you to make audio in your game sound different, depending on what "area" the sounds are in.
Note that some of these do not appear to have any effect on the sound.
Items
Name | Value | Summary |
---|---|---|
NoReverb | 0 | |
GenericReverb | 1 | |
PaddedCell | 2 | |
Room | 3 | |
Bathroom | 4 | |
LivingRoom | 5 | |
StoneRoom | 6 | |
Auditorium | 7 | |
ConcertHall | 8 | |
Cave | 9 | |
Arena | 10 | |
Hangar | 11 | |
CarpettedHallway | 12 | |
Hallway | 13 | |
StoneCorridor | 14 | |
Alley | 15 | |
Forest | 16 | |
City | 17 | |
Mountains | 18 | |
Quarry | 19 | |
Plain | 20 | |
ParkingLot | 21 | |
SewerPipe | 22 | |
UnderWater | 23 |