TriangleMeshPart
Show Deprecated
Not Creatable
TriangleMeshPart is an abstract intermediate class from which MeshPart and PartOperation inherit. It was created to consolidate the management of physical geometry properties between the two sub-classes. It implements the read-only CollisionFidelity.
Summary
Properties
Determines the level of detail the part's physics will adhere to its mesh.
NOT REPLICATED
Determines the geometric representation used to compute aerodynamic forces and torques.
NOT REPLICATED
Properties inherited from BasePart
Properties inherited from PVInstance
Properties inherited from Instance
Methods
Methods inherited from BasePart
Methods inherited from PVInstance
Methods inherited from Instance
Events
Events inherited from BasePart
Events inherited from Instance
Properties
CollisionFidelity
This property determines how the collision model of the TriangleMeshPart relates to the actual geometry of the mesh. This property cannot be read or manipulated by scripts during runtime.
See here for a visual representation of the various options.
FluidFidelity
Determines the geometric representation used to compute aerodynamic forces and torques.
MeshSize
Properties inherited from BasePart
Properties inherited from PVInstance
Properties inherited from Instance
Methods
Methods inherited from BasePart
Methods inherited from PVInstance
Methods inherited from Instance
Events
Events inherited from BasePart
Events inherited from Instance