Vector3Value
A Vector3Value simply holds a Vector3 as a value. This value can be used for scripts to communicate, for objects to move to a preset location, etc.
Code Samples
-- Paste me in a Script inside a Part
local part = script.Parent
local teleportPosition = part.TeleportPosition
local function onTouch(otherPart)
-- First, find the HumanoidRootPart. If we can't find it, exit.
local hrp = otherPart.Parent:FindFirstChild("HumanoidRootPart")
if not hrp then
return
end
-- Now teleport by setting the CFrame to one created from
-- the stored TeleportPosition
hrp.CFrame = CFrame.new(teleportPosition.Value)
end
part.Touched:Connect(onTouch)
local vector3Value = Instance.new("Vector3Value")
-- Store a Vector2 in a Vector3
local vector2 = Vector2.new(42, 70)
vector3Value.Value = Vector3.new(vector2.X, vector2.Y, 0) -- The Z value is ignored
-- Load a Vector2 from a Vector3
vector2 = Vector2.new(vector3Value.Value.X, vector3Value.Value.Y)
print(vector2)
Summary
Events
Fired whenever Vector3Value.Value is changed.
Properties
Methods
Events
Changed
Fired whenever the Vector3Value.Value of the Vector3Value is changed. It will run with the new value being stored in the argument object, instead of a string representing the property being changed.
This event, like other changed events, can be used to track when an Vector3Value changes and to track the different values that it may change to.
For instance, this may be useful in games that rely on Vector3Values to track positions in the game world.
Equivalent changed events exist for similar objects, such as NumberValue and StringValue, depending on what object type best suits the need.
Parameters
The new value after the change.
Code Samples
local value = Instance.new("Vector3Value")
value.Parent = workspace
value.Changed:Connect(function(NewValue)
print(NewValue)
end)
value.Value = Vector3.new(10, 10, 10)