VelocityMotor
The VelocityMotor is a special type of joint that works similarly to a Motor, but it uses a MotorFeature and a Hole to create the connection. In order for this object to work correctly:
- The VelocityMotor must be parented inside of a MotorFeature
- The MotorFeature needs to be parented inside of a BasePart
- The VelocityMotor's VelocityMotor.Hole property should be assigned to the hole you parented inside of the other part.
Summary
Properties
Displays the angle that the motor is at in radians.
The desired angle to be reached. The motor will attempt to reach this angle.
The Hole linked to this VelocityMotor.
The maximum amount of velocity able to be reached.
Determines if the joint is currently active in the world.
Determines how the offset point is attached to JointInstance.Part0.
Is subtracted from the JointInstance.C0 property to create an offset point for JointInstance.Part1.
Sets whether the joint is active or not.
The first BasePart that the joint connects.
The second BasePart that the joint connects.