SocialService
SocialService facilitates social functions that impact relationships made on the Roblox platform. Its primary usage is to show invite prompts and the phone book to players, allowing them to send invitation requests to their friends through PromptGameInvite() and PromptPhoneBook() respectively. You may leverage signals when such requests are made.
Summary
Methods
Events
Fires when a player's call invite state changes.
Fires when a player closes an invite prompt.
Fires when a player closes the phone book prompt.
Callbacks
Properties
Methods
HideSelfView
Hides the calling player's self view. If this method is called while the self view is already hidden, it does nothing.
Returns
PromptGameInvite
PromptGameInvite() displays an invite prompt to the local player through which they may invite their friends to the current experience. Before calling this method, you should use CanSendGameInviteAsync() to determine whether the player can send an invite, as this ability may vary depending on the platform or player.
See Player Invite Prompts for more details on implementing invite prompts, customizing prompts and notifications, and using launch data.
Parameters
Optional ExperienceInviteOptions object for customizing the prompt.
Returns
Code Samples
local SocialService = game:GetService("SocialService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Function to check whether the player can send an invite
local function canSendGameInvite(sendingPlayer)
local success, canSend = pcall(function()
return SocialService:CanSendGameInviteAsync(sendingPlayer)
end)
return success and canSend
end
local canInvite = canSendGameInvite(player)
if canInvite then
SocialService:PromptGameInvite(player)
end
PromptPhoneBook
Prompts the given Player with the phone book. If the player chooses to call someone, the CallInviteStateChanged event fires. You should use CanSendCallInviteAsync() prior to calling PromptPhoneBook() since the ability to see the phone book may vary depending on the player.
If a player is not eligible to open the phone book, an error dialog is shown.
See Roblox Connect for a sample implementation of this method.
Parameters
The player to prompt with the phone book.
String to help differentiate between various phone book "entry points" or similar. For example, you can pass a string defining what region of an experience the calling player's character is currently in.
Returns
Code Samples
local Players = game:GetService("Players")
local SocialService = game:GetService("SocialService")
local player = Players.LocalPlayer
local button = script.Parent
button.Visible = false
-- Function to check whether the player can send a call invite
local function canSendCallingInvite(sendingPlayer)
local success, canSend = pcall(function()
return SocialService:CanSendCallInviteAsync(sendingPlayer)
end)
return success and canSend
end
local canCall = canSendCallingInvite(player)
if canCall then
button.Visible = true
button.Activated:Connect(function()
SocialService:PromptPhoneBook(player, "")
end)
end
ShowSelfView
Shows the calling player's self view. If this method is called while the self view is already visible, it does nothing.
Parameters
The position to place the self view .
Returns
CanSendCallInviteAsync
Returns true if the given Player can send a call invite to a friend. You should always use the result of this method before calling PromptPhoneBook() since the ability to open the phone book may vary depending on the player.
See Roblox Connect for a sample implementation of this method.
Parameters
Returns
Whether the specified player can send a call invite.
Code Samples
local Players = game:GetService("Players")
local SocialService = game:GetService("SocialService")
local player = Players.LocalPlayer
local button = script.Parent
button.Visible = false
-- Function to check whether the player can send a call invite
local function canSendCallingInvite(sendingPlayer)
local success, canSend = pcall(function()
return SocialService:CanSendCallInviteAsync(sendingPlayer)
end)
return success and canSend
end
local canCall = canSendCallingInvite(player)
if canCall then
button.Visible = true
button.Activated:Connect(function()
SocialService:PromptPhoneBook(player, "")
end)
end
CanSendGameInviteAsync
CanSendGameInviteAsync() returns true if the given Player can invite other players to the current experience. You should always use the result of this method before calling PromptGameInvite() since the ability to invite players may vary depending on the platform or player.
See Player Invite Prompts for more details on implementing player invite prompts, customizing prompts and notifications, and using launch data.
Parameters
Optional Player.UserId of the potential recipient, used to check whether the sender can invite that specific recipient.
Returns
Whether the specified player can send an invite.
Code Samples
local SocialService = game:GetService("SocialService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Function to check whether the player can send an invite
local function canSendGameInvite(sendingPlayer)
local success, canSend = pcall(function()
return SocialService:CanSendGameInviteAsync(sendingPlayer)
end)
return success and canSend
end
local canInvite = canSendGameInvite(player)
if canInvite then
SocialService:PromptGameInvite(player)
end
Events
CallInviteStateChanged
This event fires when a player's call invite state changes.
Parameters
The new call invite state.
Code Samples
local SocialService = game:GetService("SocialService")
local button = script.Parent
local isPhonebookOpen = false
SocialService.CallInviteStateChanged:Connect(function(_, inviteState)
local isCalling = inviteState == Enum.InviteState.Placed
if isCalling or isPhonebookOpen then
button.Visible = false
else
button.Visible = true
end
end)
GameInvitePromptClosed
This event fires when a player closes an invite prompt.
Parameters
No longer populated; an empty array.
Callbacks
OnCallInviteInvoked
Parameters
Returns
Code Samples
local SocialService = game:GetService("SocialService")
local TeleportService = game:GetService("TeleportService")
SocialService.OnCallInviteInvoked = function()
local placeId = 0123456789 -- This is the place ID of the desired place to drop call participants into
local accessCode = TeleportService:ReserveServer(placeId)
return { ReservedServerAccessCode = accessCode, PlaceId = placeId }
end