RotateP
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DEPRECATED
A RotateP object joins two parts together and allows rotation about a set axis. The joint will attempt to rotate the two parts until a desired rotational position is reached. This object is most commonly created by the SteppingMotor SurfaceType. If created through a script, a RotateP's behavoir is still governed by the SurfaceInput of JointInstance.Part0.
The three inputs of note are as follows:
- NoInput: The joint will not rotate under its own power. It can still be rotated by external forces (such as from a character pushing one of the parts).
- Constant: The joint will rotate based on the ParamB property of JointInstance.Part0. This rotation is measured in radians per physics frame (which is approximately 1/60th of a second).
- Sin: The joint will rotate based on the ParamA and ParamB properties of JointInstance.Part0. The rotation measured in radians per physics frame is calculated by the function: RotationRate = ParamA _ sin(distributedGameTime _ ParamB). distributedGameTime is the current time of the game measured in seconds.
Summary
Properties
Properties inherited from DynamicRotate
Properties inherited from JointInstance
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from Instance
Properties
Properties inherited from DynamicRotate
Properties inherited from JointInstance
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from Instance